List rows showed the long `summary` (name+id+description fallback chain) and overflowed. Now each row shows the module name with a small genre- tags subline sourced from manifest.launcher.md (meta.tags, threaded onto the entry in init). The list also scrolls properly now (wheel dispatch + upper clamp) — it was wired but dead without a wheel binding. Detail panel: description + dependency list ran off the bottom of the window. The mid-section (title/description/deps) now scrolls inside a begin_view/end_view scissor region between the fixed hero strip and the fixed launch button; news view scrolls too. Both panels get an inline scrollbar. Detail scroll resets on module switch. Depends on engine.input.get_mouse_wheel (sporel-engine). README controls/ demonstrates synced. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
45 lines
2.2 KiB
Markdown
45 lines
2.2 KiB
Markdown
# lib-management.launcher
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Module-discovery and module-switch entry. Lists available modules from the configured modules-dir and launches the selected one via `engine.switch_module`. Typical entry point: `--module=lib-management.launcher` boots into a chooser screen rather than directly into a game.
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**Version:** 0.1.0
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**Module-ID:** lib-management.launcher
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**Requires:** lib-core.input v>=0.4.0
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**Tags:** launcher, menu, system, navigation
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## Topology
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<!-- topology:start (auto-generated; do not edit) -->
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```mermaid
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graph LR
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this["lib-management.launcher"]
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lib_core_input["lib-core.input"]
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this --> lib_core_input
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engine["engine.*"]
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this --> engine
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```
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<!-- topology:end -->
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## Controls
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- **Mouse-Left**: Select a module-row in the left list to show its detail; click Launch in the detail panel to launch it; carousel arrows; confirm/cancel in the modals.
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- **Mouse-Wheel**: Scroll the panel under the cursor — the module list (left) or the detail content (right). Detail content (description + dependencies) scrolls between the fixed hero strip and the fixed launch button.
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- **Enter**: Confirm quit when the quit-modal is open.
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- **Escape**: Open the quit-modal from the chooser; cancel the conflict/quit-modal when open.
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## Demonstrates
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- `engine.module.list` discovery of installed modules from the modules-dir.
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- `engine.switch_module` runtime swap from the launcher to the selected module.
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- Master-detail UI: left list shows each module's **name** with a small genre-**tags** subline (from `manifest.launcher.md`); right panel shows hero carousel, rendered-markdown description, and per-dependency status.
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- Scrollable panels via `engine.render.begin_view`/`end_view` (scissor-clipped) driven by `engine.input.get_mouse_wheel`, with inline scrollbars.
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- Simple text + rect rendering via `engine.render` for the chooser UI.
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- Input-action binding through `lib-core.input` (`ui_click`, `ui_back`, `ui_confirm`).
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- Modal-state FSM (chooser <-> quit/conflict-modal) factored into a sibling `fsm.lua` loaded via `engine.module.dir_of`.
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## References
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- meta/docs/architecture/module-lifecycle.md
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- meta/docs/architecture/host-app.md
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- meta/docs/superpowers/specs/2026-05-14-launcher-design.md
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