Files
sporel-module-lib-managemen…/README.md
Calic a7dc368712 feat(launcher): trim list rows to name+tags, scrollable detail panel
List rows showed the long `summary` (name+id+description fallback chain)
and overflowed. Now each row shows the module name with a small genre-
tags subline sourced from manifest.launcher.md (meta.tags, threaded onto
the entry in init). The list also scrolls properly now (wheel dispatch +
upper clamp) — it was wired but dead without a wheel binding.

Detail panel: description + dependency list ran off the bottom of the
window. The mid-section (title/description/deps) now scrolls inside a
begin_view/end_view scissor region between the fixed hero strip and the
fixed launch button; news view scrolls too. Both panels get an inline
scrollbar. Detail scroll resets on module switch.

Depends on engine.input.get_mouse_wheel (sporel-engine). README controls/
demonstrates synced.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 11:58:43 +00:00

2.2 KiB

lib-management.launcher

Module-discovery and module-switch entry. Lists available modules from the configured modules-dir and launches the selected one via engine.switch_module. Typical entry point: --module=lib-management.launcher boots into a chooser screen rather than directly into a game.

Version: 0.1.0
Module-ID: lib-management.launcher
Requires: lib-core.input v>=0.4.0
Tags: launcher, menu, system, navigation

Topology

graph LR
  this["lib-management.launcher"]
  lib_core_input["lib-core.input"]
  this --> lib_core_input
  engine["engine.*"]
  this --> engine

Controls

  • Mouse-Left: Select a module-row in the left list to show its detail; click Launch in the detail panel to launch it; carousel arrows; confirm/cancel in the modals.
  • Mouse-Wheel: Scroll the panel under the cursor — the module list (left) or the detail content (right). Detail content (description + dependencies) scrolls between the fixed hero strip and the fixed launch button.
  • Enter: Confirm quit when the quit-modal is open.
  • Escape: Open the quit-modal from the chooser; cancel the conflict/quit-modal when open.

Demonstrates

  • engine.module.list discovery of installed modules from the modules-dir.
  • engine.switch_module runtime swap from the launcher to the selected module.
  • Master-detail UI: left list shows each module's name with a small genre-tags subline (from manifest.launcher.md); right panel shows hero carousel, rendered-markdown description, and per-dependency status.
  • Scrollable panels via engine.render.begin_view/end_view (scissor-clipped) driven by engine.input.get_mouse_wheel, with inline scrollbars.
  • Simple text + rect rendering via engine.render for the chooser UI.
  • Input-action binding through lib-core.input (ui_click, ui_back, ui_confirm).
  • Modal-state FSM (chooser <-> quit/conflict-modal) factored into a sibling fsm.lua loaded via engine.module.dir_of.

References

  • meta/docs/architecture/module-lifecycle.md
  • meta/docs/architecture/host-app.md
  • meta/docs/superpowers/specs/2026-05-14-launcher-design.md