Initial README following the project's module documentation structure: Abstract paragraph, Badges as bold key:value list, Topology section with auto-generated mermaid graph, Controls describing player input, Demonstrates listing the Sporel features showcased, References at the end. Install pre-commit hook via Sporel --install-hooks=.; topology is auto-managed by Sporel --lint --fix. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
42 lines
1.5 KiB
Markdown
42 lines
1.5 KiB
Markdown
# lib-sporel.launcher
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Module-discovery and module-switch entry. Lists available modules from the configured modules-dir and launches the selected one via `engine.switch_module`. Typical entry point: `--module=lib-sporel.launcher` boots into a chooser screen rather than directly into a game.
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**Version:** 0.1.0
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**Module-ID:** lib-sporel.launcher
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**Requires:** lib-core.input v>=0.4.0
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**Tags:** launcher, menu, system, navigation
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## Topology
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<!-- topology:start (auto-generated; do not edit) -->
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```mermaid
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graph LR
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this["lib-sporel.launcher"]
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lib_core_input["lib-core.input"]
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this --> lib_core_input
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engine["engine.*"]
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this --> engine
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```
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<!-- topology:end -->
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## Controls
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- **Mouse-Left**: Click a module-button to launch it; click confirm/cancel in the quit-modal.
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- **Enter**: Confirm quit when the modal is open.
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- **Escape**: Open the quit-modal from the chooser; cancel the modal when open.
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## Demonstrates
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- `engine.module.list` discovery of installed modules from the modules-dir.
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- `engine.switch_module` runtime swap from the launcher to the selected module.
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- Simple text + rect rendering via `engine.render` for the chooser UI.
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- Input-action binding through `lib-core.input` (`ui_click`, `ui_back`, `ui_confirm`).
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- Modal-state FSM (chooser <-> quit-modal) factored into a sibling `fsm.lua` loaded via `engine.module.dir_of`.
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## References
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- meta/docs/architecture/module-lifecycle.md
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- meta/docs/architecture/host-app.md
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- meta/docs/superpowers/specs/2026-05-14-launcher-design.md
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