# lib-sporel.launcher Module-discovery and module-switch entry. Lists available modules from the configured modules-dir and launches the selected one via `engine.switch_module`. Typical entry point: `--module=lib-sporel.launcher` boots into a chooser screen rather than directly into a game. **Version:** 0.1.0 **Module-ID:** lib-sporel.launcher **Requires:** lib-core.input v>=0.4.0 **Tags:** launcher, menu, system, navigation ## Topology ```mermaid graph LR this["lib-sporel.launcher"] lib_core_input["lib-core.input"] this --> lib_core_input engine["engine.*"] this --> engine ``` ## Controls - **Mouse-Left**: Click a module-button to launch it; click confirm/cancel in the quit-modal. - **Enter**: Confirm quit when the modal is open. - **Escape**: Open the quit-modal from the chooser; cancel the modal when open. ## Demonstrates - `engine.module.list` discovery of installed modules from the modules-dir. - `engine.switch_module` runtime swap from the launcher to the selected module. - Simple text + rect rendering via `engine.render` for the chooser UI. - Input-action binding through `lib-core.input` (`ui_click`, `ui_back`, `ui_confirm`). - Modal-state FSM (chooser <-> quit-modal) factored into a sibling `fsm.lua` loaded via `engine.module.dir_of`. ## References - meta/docs/architecture/module-lifecycle.md - meta/docs/architecture/host-app.md - meta/docs/superpowers/specs/2026-05-14-launcher-design.md