feat(launcher): wire panels into master-detail layout
Replaces the centered-button list with a 1/3 list + 2/3 detail split driven by panels/list.lua and panels/detail.lua. The shared ctx_panels table threads UI state (selected_entry, scroll_y, modal_open, etc.) through both panels. Existing dep + update checks remain on the module entries; FSM and ESC-quit flow unchanged. Detail-panel content is still a stub until L.4-L.7.
This commit is contained in:
103
init.lua
103
init.lua
@@ -8,10 +8,17 @@ local MODULE_DIR = engine.module.dir_of("lib-management.launcher")
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local fsm = dofile(MODULE_DIR .. "/fsm.lua")
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local icons = dofile(MODULE_DIR .. "/icons.lua")
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local function require_panel(name)
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return dofile(MODULE_DIR .. "/panels/" .. name .. ".lua")
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end
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local list_panel = require_panel("list")
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local detail_panel = require_panel("detail")
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local STATE_LIST, STATE_QUIT, EXIT = fsm.STATE_LIST, fsm.STATE_QUIT_CONFIRM, fsm.EXIT
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local state = STATE_LIST
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local modules = {} -- per-entry: see init() below
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local ctx_panels = nil -- built in init(); shared state for both panels
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local quit_buttons = {} -- {yes = rect, no = rect}
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local screen_w, screen_h
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local gitea_base = nil -- resolved in init() from engine.config
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@@ -229,27 +236,36 @@ function init(ctx)
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git.set_token(cfg_token)
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end
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local list = engine.module.list()
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ctx_panels = {
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-- Persistent UI context, threaded through the panels.
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module_entries = {}, -- filled below from engine.module.list
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news_entry = { title = "News", body_path = "news.md" },
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selected_entry = nil,
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scroll_y = 0,
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list_tint = nil, -- nil | "warn" | "error" — set in L.4
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list_panel_rect = nil, -- set below from window size
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detail_panel_rect = nil,
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bg_texture = nil, -- L.10 loads it
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default_teaser_texture = nil, -- L.10 loads it
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t = function(k) return k end, -- L.8 swaps in real t()
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modal_open = nil, -- L.7 sets to "quit" | "conflict"
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carousel_state = {}, -- per-module-id state, L.5 populates
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manifest_cache = {}, -- L.3 populates
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}
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-- Uniform button width: max label + padding + reserved icon strip.
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local max_label_w = 0
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for _, m in ipairs(list) do
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local label = m.name or m.id
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local lw = engine.render.measure_text(label, FONT_BUTTON)
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if lw > max_label_w then max_label_w = lw end
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end
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local _, label_h = engine.render.measure_text("Ay", FONT_BUTTON)
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local btn_w = max_label_w + 2 * PAD_X + ICON_STRIP_W
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local btn_h = label_h + 2 * PAD_Y
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-- Window split: 1/3 list, 2/3 detail. Margin 12px between panels.
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local SW, SH = screen_w, screen_h
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ctx_panels.list_panel_rect = { x = 0, y = 0, w = SW / 3, h = SH }
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ctx_panels.detail_panel_rect = { x = SW / 3 + 12, y = 0, w = SW * 2/3 - 12, h = SH }
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local y = 80
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for i, m in ipairs(list) do
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modules[i] = {
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local raw_list = engine.module.list() or {}
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for i, m in ipairs(raw_list) do
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ctx_panels.module_entries[i] = {
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id = m.id,
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version = m.version,
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name = m.name or m.id,
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rect = { x = (screen_w - btn_w) / 2, y = y,
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w = btn_w, h = btn_h },
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summary = nil, -- L.3 fills from manifest.launcher.md
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rect = nil,
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status = {
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update_check_handle = nil,
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update_check_result = nil,
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@@ -261,7 +277,6 @@ function init(ctx)
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local_rect = nil,
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},
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}
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y = y + btn_h + 8
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end
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local wy, hy = engine.render.measure_text(YES_LABEL, FONT_BUTTON)
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@@ -279,16 +294,17 @@ function init(ctx)
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-- Kick off async update-checks (one ls-remote per module). Network
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-- calls; gated off in CI to keep milestone-check offline.
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if os.getenv("SPOREL_CI") ~= "1" then
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for _, m in ipairs(modules) do start_update_check(m) end
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for _, m in ipairs(ctx_panels.module_entries) do start_update_check(m) end
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end
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-- Pre-emptive dep-check per module. Sync today (plan §7.6 future
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-- work: async). In a packaged install with closures already
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-- present, this is filesystem-only and fast; the slow path
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-- (missing libs → clone) only fires on first launch / new module.
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for _, m in ipairs(modules) do run_dep_check(m) end
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for _, m in ipairs(ctx_panels.module_entries) do run_dep_check(m) end
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engine.print(string.format("launcher: init ok, modules=%d", #modules))
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engine.print(string.format("launcher: init ok, modules=%d",
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#ctx_panels.module_entries))
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end
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function update(ctx, dt)
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@@ -299,7 +315,7 @@ function update(ctx, dt)
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end
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-- Poll async update-check handles.
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for _, m in ipairs(modules) do
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for _, m in ipairs(ctx_panels.module_entries) do
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local h = m.status.update_check_handle
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if h and git.is_done(h) then
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consume_update_check(m)
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@@ -312,23 +328,8 @@ function update(ctx, dt)
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if input.was_action_pressed("ui_back") then
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state = fsm.next(state, "esc")
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elseif input.was_action_pressed("ui_click") then
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for _, m in ipairs(modules) do
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-- Badge first — its hit-rect lives inside the button,
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-- so without prioritising it the launch path would
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-- always win.
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if m.status.badge_rect and hit(m.status.badge_rect, mx, my) then
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apply_update(m)
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return
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elseif hit(m.rect, mx, my) then
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local r = m.status.dep_check_result
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if r and r.ok then
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engine.switch_module(m.id)
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else
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engine.print("launcher: " .. m.id
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.. " blocked by dep-check")
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end
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return
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end
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if not list_panel.handle_click(ctx_panels, mx, my) then
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detail_panel.handle_click(ctx_panels, mx, my)
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end
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end
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elseif state == STATE_QUIT then
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@@ -411,29 +412,9 @@ function render(ctx)
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local mx, my = engine.input.get_mouse_pos()
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engine.render.clear_color(COLOR_BG)
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local tw = engine.render.measure_text(TITLE, FONT_TITLE)
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engine.render.draw_text(TITLE, (screen_w - tw) / 2, 24,
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FONT_TITLE, COLOR_TEXT)
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if #modules == 0 then
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local ew = engine.render.measure_text(EMPTY_LABEL, FONT_BUTTON)
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engine.render.draw_text(EMPTY_LABEL, (screen_w - ew) / 2,
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screen_h / 2, FONT_BUTTON, COLOR_TEXT)
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else
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for _, m in ipairs(modules) do
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draw_module_row(m)
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end
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-- Tooltip: detected after all rows have populated their rects.
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local tip = nil
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for _, m in ipairs(modules) do
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tip = tooltip_for(m, mx, my)
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if tip then break end
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end
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if tip then
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icons.draw_tooltip(mx, my, tip, screen_w, screen_h)
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end
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end
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list_panel.render(ctx_panels)
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detail_panel.render(ctx_panels)
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if state == STATE_QUIT then
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engine.render.draw_rect(0, 0, screen_w, screen_h, COLOR_DIM)
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@@ -1,6 +1,6 @@
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{
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"id": "lib-management.launcher",
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"version": "0.2.0",
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"version": "0.3.0",
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"kind": "module",
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"api": "^0.1",
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"ci_frames": 10,
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