Replaces the centered-button list with a 1/3 list + 2/3 detail split driven by panels/list.lua and panels/detail.lua. The shared ctx_panels table threads UI state (selected_entry, scroll_y, modal_open, etc.) through both panels. Existing dep + update checks remain on the module entries; FSM and ESC-quit flow unchanged. Detail-panel content is still a stub until L.4-L.7.
444 lines
17 KiB
Lua
444 lines
17 KiB
Lua
local input = require("lib-core.input")
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local git = require("lib-core.git")
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local depf = require("lib-management.dep-fetcher")
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-- fsm.lua + icons.lua live in this module's dir; engine_lua_lib's searcher
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-- only resolves declared lib-deps, so multi-file modules use dofile +
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-- engine.module.dir_of.
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local MODULE_DIR = engine.module.dir_of("lib-management.launcher")
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local fsm = dofile(MODULE_DIR .. "/fsm.lua")
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local icons = dofile(MODULE_DIR .. "/icons.lua")
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local function require_panel(name)
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return dofile(MODULE_DIR .. "/panels/" .. name .. ".lua")
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end
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local list_panel = require_panel("list")
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local detail_panel = require_panel("detail")
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local STATE_LIST, STATE_QUIT, EXIT = fsm.STATE_LIST, fsm.STATE_QUIT_CONFIRM, fsm.EXIT
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local state = STATE_LIST
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local ctx_panels = nil -- built in init(); shared state for both panels
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local quit_buttons = {} -- {yes = rect, no = rect}
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local screen_w, screen_h
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local gitea_base = nil -- resolved in init() from engine.config
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-- CI-conditional self-exit (matches spine-prototype's pattern).
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-- Interactive runs (no SPOREL_CI=1) loop until ESC or quit-confirm.
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local frames = 0
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local CI_FRAMES = 60
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local TITLE = "Sporel Launcher"
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local QUIT_PROMPT = "Sporel beenden?"
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local YES_LABEL = "Ja"
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local NO_LABEL = "Nein"
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local EMPTY_LABEL = "Keine Module installiert."
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local FONT_TITLE = 28
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local FONT_BUTTON = 20
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local PAD_X = 16
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local PAD_Y = 8
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local ICON_GAP = 4
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local ICON_STRIP_W = 140 -- reserved right-edge area inside each button
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local COLOR_BG = 0x202020FF
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local COLOR_BTN = 0x404040FF
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local COLOR_HOVER = 0x606060FF
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local COLOR_TEXT = 0xE0E0E0FF
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local COLOR_DIM = 0x000000B4
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local COLOR_MODAL = 0x303030FF
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local hit = engine.spatial.aabb_contains_point
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-- ----- helpers -------------------------------------------------------
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-- Compare semver-ish "vX.Y.Z" strings. Returns true if a > b.
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local function compare_versions(a, b)
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local a_maj, a_min, a_pat = a:match("v?(%d+)%.(%d+)%.(%d+)")
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local b_maj, b_min, b_pat = b:match("v?(%d+)%.(%d+)%.(%d+)")
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if not a_maj or not b_maj then return false end
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local av = { tonumber(a_maj), tonumber(a_min), tonumber(a_pat) }
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local bv = { tonumber(b_maj), tonumber(b_min), tonumber(b_pat) }
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for i = 1, 3 do
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if av[i] > bv[i] then return true end
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if av[i] < bv[i] then return false end
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end
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return false
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end
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local function module_repo_url(module_id)
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return gitea_base .. "/sporel-module-" .. module_id .. ".git"
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end
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-- After a successful git.checkout on a module dir, reload its manifest
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-- to surface the new version in the UI. Uses dep-fetcher's pure-Lua
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-- JSON decoder so we don't add a new engine.json binding for one site.
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local function refresh_module_version(m)
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local path = engine.install_root() .. "/modules/" .. m.id
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.. "/manifest.module"
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local f = io.open(path, "rb")
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if not f then return end
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local content = f:read("*a"); f:close()
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local data = depf._json_decode(content)
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if data and data.version then m.version = data.version end
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end
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local function start_update_check(m)
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if not gitea_base then return end
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local url = module_repo_url(m.id)
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local handle = git.start_ls_remote_tags(url)
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m.status.update_check_handle = handle
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m.status.update_check_result = "pending"
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m.status.update_latest_tag = nil
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end
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-- Result poll: success -> compare highest vX.Y.Z tag against m.version.
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-- Error kinds from lib-core.git v0.2.0: "auth-required" | "not-found" |
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-- "network" | "other". "not-found" → local-only marker; everything else
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-- folds into a generic "fail" with the kind preserved for tooltip text.
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local function consume_update_check(m)
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local result = git.take_result(m.status.update_check_handle)
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m.status.update_check_handle = nil
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if not result or result.error then
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local kind = result and result.kind or "other"
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if kind == "not-found" then
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m.status.update_check_result = "local-only"
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else
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m.status.update_check_result = "fail"
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m.status.update_check_fail_kind = kind
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end
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return
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end
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local latest = nil
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for _, tag in ipairs(result.tags or {}) do
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if tag:match("^v%d+%.%d+%.%d+$") then
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if not latest or compare_versions(tag, latest) then
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latest = tag
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end
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end
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end
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if latest and compare_versions(latest, "v" .. m.version) then
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m.status.update_check_result = "available"
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m.status.update_latest_tag = latest
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else
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m.status.update_check_result = "no-update"
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end
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end
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-- Lazy: only re-check dep-fetcher when the consumer flow asks for it
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-- (init + after-update). Heavy-lift in init() is acceptable per the
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-- plan; an async dep-check is future work.
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local function run_dep_check(m)
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local ok, result = pcall(depf.ensure_for_module, m.id)
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if ok and type(result) == "table" then
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m.status.dep_check_result = result
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else
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m.status.dep_check_result = {
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ok = false, conflicts = {}, warnings = {},
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errors = {{ lib_id = "<launcher>", kind = "internal",
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message = tostring(result) }},
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closure = {},
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}
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end
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end
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-- Build the tooltip text for whichever icon the mouse is over.
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-- Returns nil when no icon is hovered.
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local function tooltip_for(m, mx, my)
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local s = m.status
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if s.error_rect and hit(s.error_rect, mx, my) then
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local r = s.dep_check_result
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if r then
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if #r.conflicts > 0 then
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local c = r.conflicts[1]
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return "Pin-Konflikt: " .. c.lib_id
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.. " (" .. tostring(#c.pins) .. " Versionen)"
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elseif #r.errors > 0 then
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local e = r.errors[1]
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return "Fehler: " .. e.lib_id .. " — " .. (e.message or e.kind)
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end
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end
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return "Modul nicht startbereit"
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end
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if s.badge_rect and hit(s.badge_rect, mx, my) then
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return "Update verfuegbar: " .. (s.update_latest_tag or "?")
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.. " — klicken zum Aktualisieren"
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end
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if s.warn_rect and hit(s.warn_rect, mx, my) then
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if s.update_check_result == "fail" then
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local k = s.update_check_fail_kind
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if k == "auth-required" then
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return "Privat — SPOREL_GITEA_TOKEN setzen fuer Update-Check"
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end
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return "Updates konnten nicht geprueft werden (" .. (k or "fail") .. ")"
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end
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local r = s.dep_check_result
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if r and #r.warnings > 0 then
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local w = r.warnings[1]
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return "Dirty: " .. w.lib_id .. " (" .. (w.kind or "warn") .. ")"
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end
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return "Warnung"
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end
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if s.local_rect and hit(s.local_rect, mx, my) then
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return "Nur lokal vorhanden (kein Server-Repo)"
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end
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if s.spinner_rect and hit(s.spinner_rect, mx, my) then
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return "Pruefe auf Updates..."
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end
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return nil
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end
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-- Update flow: fetch + checkout + dep-recheck + kick fresh update-check.
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local function apply_update(m)
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local url = module_repo_url(m.id)
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local module_dir = engine.install_root() .. "/modules/" .. m.id
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if git.is_repo(module_dir) then
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local ok1, err1 = git.fetch(url, module_dir)
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if ok1 then
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local ok2, err2 = git.checkout(module_dir,
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m.status.update_latest_tag)
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if ok2 then
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refresh_module_version(m)
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else
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engine.print("launcher: checkout failed for " .. m.id
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.. ": " .. tostring(err2))
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end
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else
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engine.print("launcher: fetch failed for " .. m.id
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.. ": " .. tostring(err1))
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end
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else
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-- Packaged install without .git (cmake --install excludes it).
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-- Clone-into-temp-and-swap is slice-8 bundle work; for now
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-- surface a clear log message and let the dep-check error path
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-- show the user a red icon on next interaction.
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engine.print("launcher: module " .. m.id
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.. " has no .git — update flow requires a dev install")
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end
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run_dep_check(m)
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start_update_check(m)
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end
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-- ----- lifecycle -----------------------------------------------------
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function init(ctx)
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screen_w, screen_h = engine.window.size()
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gitea_base = engine.config("gitea_base")
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or "https://git.davoryn.de/sporel"
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-- Slice 7.1: override lib-core.git's token (defaulted from
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-- SPOREL_GITEA_TOKEN env at lib_init) with the engine.json layer
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-- value if the user-data config sets gitea_token. Allows users to
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-- persist their Gitea PAT in %APPDATA%/Sporel/engine.json instead
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-- of carrying an env var around.
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local cfg_token = engine.config("gitea_token")
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if cfg_token and cfg_token ~= "" and type(git.set_token) == "function" then
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git.set_token(cfg_token)
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end
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ctx_panels = {
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-- Persistent UI context, threaded through the panels.
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module_entries = {}, -- filled below from engine.module.list
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news_entry = { title = "News", body_path = "news.md" },
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selected_entry = nil,
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scroll_y = 0,
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list_tint = nil, -- nil | "warn" | "error" — set in L.4
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list_panel_rect = nil, -- set below from window size
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detail_panel_rect = nil,
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bg_texture = nil, -- L.10 loads it
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default_teaser_texture = nil, -- L.10 loads it
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t = function(k) return k end, -- L.8 swaps in real t()
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modal_open = nil, -- L.7 sets to "quit" | "conflict"
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carousel_state = {}, -- per-module-id state, L.5 populates
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manifest_cache = {}, -- L.3 populates
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}
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-- Window split: 1/3 list, 2/3 detail. Margin 12px between panels.
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local SW, SH = screen_w, screen_h
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ctx_panels.list_panel_rect = { x = 0, y = 0, w = SW / 3, h = SH }
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ctx_panels.detail_panel_rect = { x = SW / 3 + 12, y = 0, w = SW * 2/3 - 12, h = SH }
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local raw_list = engine.module.list() or {}
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for i, m in ipairs(raw_list) do
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ctx_panels.module_entries[i] = {
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id = m.id,
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version = m.version,
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name = m.name or m.id,
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summary = nil, -- L.3 fills from manifest.launcher.md
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rect = nil,
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status = {
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update_check_handle = nil,
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update_check_result = nil,
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update_check_fail_kind = nil,
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update_latest_tag = nil,
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dep_check_result = nil,
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spinner_rect = nil, warn_rect = nil,
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badge_rect = nil, error_rect = nil,
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local_rect = nil,
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},
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}
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end
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local wy, hy = engine.render.measure_text(YES_LABEL, FONT_BUTTON)
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local wn, hn = engine.render.measure_text(NO_LABEL, FONT_BUTTON)
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local qbtn_w = math.max(wy, wn) + 2 * PAD_X
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local qbtn_h = math.max(hy, hn) + 2 * PAD_Y
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local total_w = 2 * qbtn_w + 24
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quit_buttons.yes = { x = (screen_w - total_w) / 2, y = screen_h / 2 + 24, w = qbtn_w, h = qbtn_h }
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quit_buttons.no = { x = (screen_w - total_w) / 2 + qbtn_w + 24, y = screen_h / 2 + 24, w = qbtn_w, h = qbtn_h }
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input.bind("ui_click", { "mouse_left" })
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input.bind("ui_back", { "escape" })
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input.bind("ui_confirm", { "enter" })
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-- Kick off async update-checks (one ls-remote per module). Network
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-- calls; gated off in CI to keep milestone-check offline.
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if os.getenv("SPOREL_CI") ~= "1" then
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for _, m in ipairs(ctx_panels.module_entries) do start_update_check(m) end
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end
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-- Pre-emptive dep-check per module. Sync today (plan §7.6 future
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-- work: async). In a packaged install with closures already
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-- present, this is filesystem-only and fast; the slow path
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-- (missing libs → clone) only fires on first launch / new module.
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for _, m in ipairs(ctx_panels.module_entries) do run_dep_check(m) end
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engine.print(string.format("launcher: init ok, modules=%d",
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#ctx_panels.module_entries))
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end
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function update(ctx, dt)
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frames = frames + 1
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if os.getenv("SPOREL_CI") == "1" and frames >= CI_FRAMES then
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engine.exit(0)
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return
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end
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-- Poll async update-check handles.
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for _, m in ipairs(ctx_panels.module_entries) do
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local h = m.status.update_check_handle
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if h and git.is_done(h) then
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consume_update_check(m)
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end
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end
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local mx, my = engine.input.get_mouse_pos()
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if state == STATE_LIST then
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if input.was_action_pressed("ui_back") then
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state = fsm.next(state, "esc")
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elseif input.was_action_pressed("ui_click") then
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if not list_panel.handle_click(ctx_panels, mx, my) then
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detail_panel.handle_click(ctx_panels, mx, my)
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end
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end
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elseif state == STATE_QUIT then
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if input.was_action_pressed("ui_back") then
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state = fsm.next(state, "esc")
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elseif input.was_action_pressed("ui_confirm") then
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engine.exit(0); return
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elseif input.was_action_pressed("ui_click") then
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if hit(quit_buttons.yes, mx, my) then
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engine.exit(0); return
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elseif hit(quit_buttons.no, mx, my) then
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state = fsm.next(state, "click_no")
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end
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end
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end
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end
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local function draw_module_row(m)
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local mx, my = engine.input.get_mouse_pos()
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local color = hit(m.rect, mx, my) and COLOR_HOVER or COLOR_BTN
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engine.render.draw_rect(m.rect.x, m.rect.y, m.rect.w, m.rect.h, color)
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-- Label left-aligned with PAD_X margin (room reserved on right
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-- for the icon strip).
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engine.render.draw_text(m.name, m.rect.x + PAD_X,
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m.rect.y + PAD_Y, FONT_BUTTON, COLOR_TEXT)
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-- Icon strip: right-edge anchored, laid out right-to-left so the
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-- rightmost icon's x stays stable across state changes.
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local row_y = m.rect.y + (m.rect.h - icons.ICON_H) / 2
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local right = m.rect.x + m.rect.w - PAD_X - icons.ICON_W
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-- Reset rects each frame so stale hit-areas don't linger when a
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-- status icon disappears.
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m.status.spinner_rect = nil
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m.status.warn_rect = nil
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m.status.badge_rect = nil
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m.status.error_rect = nil
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m.status.local_rect = nil
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local dep = m.status.dep_check_result
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local uchk = m.status.update_check_result
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-- 1. Error icon (rightmost) — conflict or error from dep-check.
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if dep and (not dep.ok) then
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m.status.error_rect = icons.draw_error(right, row_y)
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right = right - icons.ICON_W - ICON_GAP
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end
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-- 2. Update badge — variable width; subtract its returned width.
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if uchk == "available" and m.status.update_latest_tag then
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local r = icons.draw_update_badge(
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right - 40, row_y, m.status.update_latest_tag)
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m.status.badge_rect = r
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right = r.x - ICON_GAP - icons.ICON_W
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end
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-- 3. Warn icon — update-check failed (auth/network) or dirty deps.
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-- Local-only is NOT a warn — it's an informational state below.
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local warn_needed = (uchk == "fail")
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or (dep and dep.ok and dep.warnings and #dep.warnings > 0)
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if warn_needed then
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m.status.warn_rect = icons.draw_warn(right, row_y)
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right = right - icons.ICON_W - ICON_GAP
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end
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-- 3b. Local-only marker — repo not on server (404 even with creds).
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if uchk == "local-only" then
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m.status.local_rect = icons.draw_local(right, row_y)
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right = right - icons.ICON_W - ICON_GAP
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end
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-- 4. Spinner — leftmost in the strip, still-pending update-check.
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if uchk == "pending" then
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m.status.spinner_rect = icons.draw_spinner(right, row_y, frames)
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end
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end
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function render(ctx)
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local mx, my = engine.input.get_mouse_pos()
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engine.render.clear_color(COLOR_BG)
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list_panel.render(ctx_panels)
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detail_panel.render(ctx_panels)
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if state == STATE_QUIT then
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engine.render.draw_rect(0, 0, screen_w, screen_h, COLOR_DIM)
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local modal_w, modal_h = 360, 140
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engine.render.draw_rect((screen_w - modal_w) / 2,
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(screen_h - modal_h) / 2,
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modal_w, modal_h, COLOR_MODAL)
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local pw = engine.render.measure_text(QUIT_PROMPT, FONT_BUTTON)
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engine.render.draw_text(QUIT_PROMPT, (screen_w - pw) / 2,
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screen_h / 2 - 24, FONT_BUTTON, COLOR_TEXT)
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for _, key in ipairs({ "yes", "no" }) do
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local b = quit_buttons[key]
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local color = hit(b, mx, my) and COLOR_HOVER or COLOR_BTN
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engine.render.draw_rect(b.x, b.y, b.w, b.h, color)
|
|
local label = (key == "yes") and YES_LABEL or NO_LABEL
|
|
local lw = engine.render.measure_text(label, FONT_BUTTON)
|
|
engine.render.draw_text(label, b.x + (b.w - lw) / 2,
|
|
b.y + PAD_Y, FONT_BUTTON, COLOR_TEXT)
|
|
end
|
|
end
|
|
end
|
|
|
|
function cleanup(ctx)
|
|
engine.print("launcher: cleanup")
|
|
end
|