Note re user observation 'hat sich die animationslänge durch negative skalierung verändert': no, anim duration (0.8s) and play speed (the dt multiplier) are independent of bone-state values. The full cycle visually traverses scl=+1 → 0 → -1 → 0 → +1 over 0.8s × 1/0.45 ≈ 1.78s effective. Previous 0.4 gave 2.0s — slightly slower than desired walking cadence.
12 KiB
12 KiB