User feedback: 'anchorpoints sind hüftgelenke und können sich nicht frei drehen. hüfte bleibt zum körper statisch'. Architecture: - legs.parent = body (was lower_control). Hip position cascades from body.world.rot, so hips stay at body-frame left/right regardless of body rotation. lower_control virtual bone removed (no longer needed). - Procedural 'leg_orientation' sets leg.local.rot = walk_dir - body.rot each frame, so leg.world.rot = walk_dir (independent of body cascade). Requires puppet v0.4.2 per-channel write_bone (walk_anim writes leg.scl while procedural writes leg.rot — disjoint channels). Result: legs visually attach at body's anatomical left/right hips no matter where body faces; stride oscillation aligns with WASD walk direction. Hip position no longer drifts with walk direction.
765 B
765 B