Files
sporel-module-vagrant-skeleton/manifest.module
Axel Meyer 03a536984d fix(vagrant): iteration — body+head look-at, WASD-driven leg-facing, idle-collapse
- humanoid.rig.json: root removed from upper track; body look_at + slow speed
  (180 deg/s, lazy); head fast speed (480 deg/s) + +-90 deg limits; puppet
  dep bumped to 0.3.1
- animations/idle_lower.anim.json (NEW): leg+foot scl=[mirror, 0] keeps legs
  invisible at idle (locomotion skips animated bones; foot cascade zeros out)
- init.lua: set_procedural 'facing' callback writes root.rot from
  last_walk_rot_deg each frame; WASD-vector updates last_walk_rot_deg
  via atan(dx, -dy); idle_lower played parallel to idle, stopped during walk

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 19:51:56 +02:00

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{
"id": "vagrant-skeleton",
"version": "0.3.0",
"kind": "module",
"api": "^0.1",
"ci_frames": 60,
"entry_point": "init.lua",
"asset_aliases": {
"player": "lib-asset.prototype-subterrain",
"tiles": "lib-asset.prototype-subterrain",
"world": "lib-asset.prototype-subterrain"
},
"deps": [
{"id": "lib-core.input", "version": "0.4.0"},
{"id": "lib-core.camera", "version": "0.3.0"},
{"id": "lib-core.render", "version": "0.1.0"},
{"id": "lib-core.maps", "version": "0.1.2"},
{"id": "lib-core.puppet", "version": "0.3.1"},
{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
]
}