Two env-var-gated hooks (no-op in normal play): - SPOREL_CI=1: emits 'vagrant: render_frame_ok' per frame from render() and 'vagrant: frame_avg_ms=N' after 60 frames. - SPOREL_VAGRANT_PHASE1_DRIVE=1: scripted move-right input on frames 21-40, idle otherwise. Combined with SPOREL_CI=1 produces observable idle -> walk -> idle state cycle. State-transition trace 'vagrant: state=<walk|idle>' emits exactly once per actual change in set_walk_or_idle, so the smoke greps don't get noise from per-frame repeats. Fix camera.set_target_provider (absent from camera API) to use camera.set_target(x, y) called per frame from M.update instead.
5.2 KiB
5.2 KiB