User feedback: 'Beine sollten in die richtung oszillieren, in die gegangen wird, nicht nach norden/süden relativ zum fenster.' Old: lower_control.rot = wedge_deg (substrate's body-relative ±30° sub-angle), legs always oscillated near world-up axis. New: lower_control.rot = atan(move_x, -move_y) = walk direction in sprite-top-up convention. Legs visually rotate to align with WASD direction → stride animation cycles along the walk axis. Side-effect: 4-direction-anim picker collapsed to single walk_fwd_lower (the rotation handles directional differentiation; 4 anims kept on disk for later gait-style work). Bumps puppet dep to 0.4.1 (head south-flick fix).
765 B
765 B