User feedback: 'Beine sollten in die richtung oszillieren, in die gegangen wird, nicht nach norden/süden relativ zum fenster.' Old: lower_control.rot = wedge_deg (substrate's body-relative ±30° sub-angle), legs always oscillated near world-up axis. New: lower_control.rot = atan(move_x, -move_y) = walk direction in sprite-top-up convention. Legs visually rotate to align with WASD direction → stride animation cycles along the walk axis. Side-effect: 4-direction-anim picker collapsed to single walk_fwd_lower (the rotation handles directional differentiation; 4 anims kept on disk for later gait-style work). Bumps puppet dep to 0.4.1 (head south-flick fix).
22 lines
765 B
Plaintext
22 lines
765 B
Plaintext
{
|
|
"id": "vagrant-skeleton",
|
|
"version": "0.4.0",
|
|
"kind": "module",
|
|
"api": "^0.1",
|
|
"ci_frames": 60,
|
|
"entry_point": "init.lua",
|
|
"asset_aliases": {
|
|
"player": "lib-asset.prototype-subterrain",
|
|
"tiles": "lib-asset.prototype-subterrain",
|
|
"world": "lib-asset.prototype-subterrain"
|
|
},
|
|
"deps": [
|
|
{"id": "lib-core.input", "version": "0.4.0"},
|
|
{"id": "lib-core.camera", "version": "0.3.0"},
|
|
{"id": "lib-core.render", "version": "0.1.0"},
|
|
{"id": "lib-core.maps", "version": "0.1.2"},
|
|
{"id": "lib-core.puppet", "version": "0.4.1"},
|
|
{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
|
|
]
|
|
}
|