Files
sporel-module-vagrant-skeleton/manifest.module
Axel Meyer 0a7ef7f270 fix(vagrant): legs rotate to walk direction (user preference)
User feedback: 'Beine sollten in die richtung oszillieren, in die
gegangen wird, nicht nach norden/süden relativ zum fenster.'

Old: lower_control.rot = wedge_deg (substrate's body-relative ±30°
sub-angle), legs always oscillated near world-up axis.

New: lower_control.rot = atan(move_x, -move_y) = walk direction in
sprite-top-up convention. Legs visually rotate to align with WASD
direction → stride animation cycles along the walk axis.

Side-effect: 4-direction-anim picker collapsed to single
walk_fwd_lower (the rotation handles directional differentiation;
4 anims kept on disk for later gait-style work). Bumps puppet dep
to 0.4.1 (head south-flick fix).
2026-05-18 21:48:10 +02:00

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{
"id": "vagrant-skeleton",
"version": "0.4.0",
"kind": "module",
"api": "^0.1",
"ci_frames": 60,
"entry_point": "init.lua",
"asset_aliases": {
"player": "lib-asset.prototype-subterrain",
"tiles": "lib-asset.prototype-subterrain",
"world": "lib-asset.prototype-subterrain"
},
"deps": [
{"id": "lib-core.input", "version": "0.4.0"},
{"id": "lib-core.camera", "version": "0.3.0"},
{"id": "lib-core.render", "version": "0.1.0"},
{"id": "lib-core.maps", "version": "0.1.2"},
{"id": "lib-core.puppet", "version": "0.4.1"},
{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
]
}