Commit Graph

3 Commits

Author SHA1 Message Date
Axel Meyer
161913795b feat: bump to v0.2.0 with asset_aliases for sprite-upgrade
Manifest changes:
- Version 0.1.0 -> 0.2.0
- New asset_aliases block: player + tiles + world all map to
  lib-asset.prototype-subterrain
- deps bumped: lib-core.maps 0.1.1 -> 0.1.2, lib-core.puppet
  0.1.0 -> 0.2.0
- New dep: lib-asset.prototype-subterrain 0.1.0

Rig, animations, tilemap, and init.lua updates land in follow-up
commits in this slice.
2026-05-18 03:25:28 +02:00
Axel Meyer
db8129e2fc chore: bump lib-core.maps to 0.1.2, lib-core.puppet to 0.2.0 2026-05-18 03:22:29 +02:00
Axel Meyer
2817613490 feat: initial implementation v0.1.0 — single player puppet + WASD + map
Composer module: single-player character as puppet (humanoid 4-bone
rig: torso, head, leg_l, leg_r) at world (320, 240) on a 20x20
v0.1-format tilemap.

- WASD direct movement, normalized for diagonals, 120 px/s.
- Camera-chase via lib-core.camera target-provider (camera follows
  puppet position frame-to-frame).
- Idle and walk keyframe animations: idle is a 2s torso-sway on the
  upper track; walk is a 0.6s leg-cycle on the lower track.
- Animation-state transitions driven by movement input: walk while
  WASD-active, idle when released.
- Headtrack: head bone (marked look_at: true in rig) rotates each
  frame to face the mouse cursor's world position via
  puppet.set_look_target.
- ESC -> launcher.

CI hooks (env-var-gated, no-op in normal play):
- SPOREL_CI=1: emits 'vagrant: frame_avg_ms=N' after 60 frames and
  'vagrant: render_frame_ok' per frame from the render hook, then
  engine.exit(0). Smoke stages consume these markers.
2026-05-17 20:21:31 +02:00