refactor(vagrant): v0.17.0 — extract Stone-Age content to content/stone_age.lua (T1-modder content packs via content facade)

This commit is contained in:
calic
2026-07-28 12:01:45 +00:00
parent ff9d50937d
commit e9085c0317
4 changed files with 163 additions and 228 deletions

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@@ -8,11 +8,20 @@ callback, foot-body-orientation ("tactical twist"), scale-deformation walk
cycle, and inheritance-decoupled foot sprites. End-to-end inventory pickup/drop
demo: pick up a rock into a backpack container, drop it back into the world.
**Version:** 0.16.0
**Version:** 0.17.0
**Module-ID:** vagrant-skeleton
**Requires:** lib-core.input >=0.4.0, lib-core.camera >=0.3.0, lib-core.render >=0.2.0, lib-core.maps >=0.1.2, lib-core.puppet >=0.4.4, lib-core.interaction >=0.1.0, lib-core.composition >=0.3.0, lib-core.actor >=0.1.0, lib-core.inventory-list >=0.1.0, lib-core.panel >=0.2.0, lib-core.inventory-list-display >=0.1.0, lib-core.notify >=0.1.0, lib-core.notify-display >=0.1.0, lib-core.world-overlay >=0.1.0, lib-core.crafting >=0.3.0, lib-core.crafting-display >=0.2.0, lib-asset.prototype-subterrain >=0.2.0, lib-asset.prototype-tc-basics >=0.1.0
**Tags:** test-chamber, puppet, walking-sim, interaction
> **v0.17.0:** **T1-modder content packs.** Stone-Age items + recipes + world-
> spawns moved OUT of `init.lua` into `content/stone_age.lua` — pure declarative
> data (`c.T{}` item, `c.R{}` recipe, `c.S{}` spawn), loaded via a content facade
> in `init.lua` (`engine.module.dir_of` + `dofile`, the sanctioned multi-file
> pattern). `c.T` auto-registers each craftable's crafting-panel icon from its
> sprite. A T1 modder now adds/edits Stone-Age content by touching only the pack
> file, never engine wiring. Behaviour is unchanged (regression-verified); also
> fixes crafted `sharp_stone` rendering (was a "?" placeholder before).
>
> **v0.16.0:** Stone-Age tech chain — a self-bootstrapping crafting graph on
> the v0.3 API. `knap_sharp_stone` (rock → sharp_stone, bare-handed) yields a
> cutting tool that feeds BOTH `saw_planks` (as the non-consumed tool) AND

95
content/stone_age.lua Normal file
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@@ -0,0 +1,95 @@
-- =====================================================================
-- content/stone_age.lua — T1-modder content pack: Stone-Age items + recipes.
--
-- PURE CONTENT. No engine wiring, no sprite/atlas plumbing — just the
-- authoring API `c` passed in by the module (see init.lua's content facade):
-- c.T{ id, name, desc, weight, vol, material={...}, affordance={...},
-- atlas="tc"|"stone", uv="<sprite-key>", scale? } -- define an item
-- c.R{ ...crafting.define_recipe def... } -- define a recipe
-- c.S{ template, x, y } -- place item in world
-- `c.T` auto-registers the crafting-panel icon from the item's own sprite.
--
-- A T1 modder adds Stone-Age content by editing THIS file only — never
-- init.lua. Drop a sibling `content/<name>.lua` + list it in init.lua's
-- CONTENT_PACKS to add a new pack.
--
-- Self-bootstrapping graph:
-- rock --knap--> sharp_stone --+--(tool)--> saw_planks (log -> 4 planks)
-- +--(head)--> stone_axe
-- plant_fiber x3 --twist--> cordage --(binding)--> stone_axe
-- stick --------------------------(haft)--------> stone_axe
-- =====================================================================
return function(c)
-- ---- items -------------------------------------------------------
-- World-gathered
c.T{ id = "log", name = "Log",
desc = "A heavy wooden log. Saw it into planks with a cutting edge.",
weight = 20, vol = 0.05, material = { wood = 1.0 },
atlas = "tc", uv = "log_pile1" }
c.T{ id = "sharp_stone", name = "Sharp Stone",
desc = "A knapped stone with a cutting edge. A tool — not consumed by sawing.",
weight = 1, vol = 0.0004, material = { stone = 1.0 },
affordance = { cutting = true }, atlas = "tc", uv = "spade" }
c.T{ id = "plant_fiber", name = "Plant Fiber",
desc = "A strand of tough plant fiber. Twist three into cordage.",
weight = 0.05, vol = 0.0002, material = { fiber = 1.0 },
atlas = "tc", uv = "sack1", scale = 0.6 }
-- Crafted outputs
c.T{ id = "plank", name = "Plank",
desc = "A sawn wooden plank.",
weight = 2, vol = 0.004, material = { wood = 1.0 }, -- light: not re-sawable (<5)
atlas = "tc", uv = "bench1" }
c.T{ id = "cordage", name = "Cordage",
desc = "A length of twisted plant-fiber cord.",
weight = 0.1, vol = 0.0003, material = { fiber = 1.0 },
atlas = "tc", uv = "sack1" }
c.T{ id = "stone_axe", name = "Stone Axe",
desc = "A hafted stone axe. Chops wood.",
weight = 1.8, vol = 0.0012,
material = { stone = 0.6, wood = 0.3, fiber = 0.1 },
affordance = { chopping = true }, atlas = "tc", uv = "spade" }
-- ---- recipes -----------------------------------------------------
-- saw_planks: input matched by MATERIAL (mostly wood AND heavy), a light
-- plank fails weight>5. Needs a cutting TOOL (not consumed). ×4 output.
c.R{ id = "saw_planks",
inputs = { { match = { ["composition.wood"] = ">0.5", weight = ">5" }, count = 1 } },
tools = { { match = { ["affordance.cutting"] = true } } },
outputs = { { template = "plank", count = 4 } },
name = "Saw Planks",
description = "Saw a wooden log into four planks (needs a cutting edge)." }
c.R{ id = "knap_sharp_stone",
inputs = { { template = "rock", count = 1 } },
outputs = { { template = "sharp_stone", count = 1 } },
name = "Knap Sharp Stone",
description = "Strike a rock to flake off a sharp-edged stone." }
c.R{ id = "twist_cordage",
inputs = { { template = "plant_fiber", count = 3 } },
outputs = { { template = "cordage", count = 1 } },
name = "Twist Cordage",
description = "Twist three plant fibers into a length of cordage." }
c.R{ id = "craft_stone_axe",
inputs = {
{ template = "sharp_stone", count = 1 }, -- head (consumed)
{ template = "stick", count = 1 }, -- haft
{ template = "cordage", count = 1 }, -- binding
},
outputs = { { template = "stone_axe", count = 1 } },
name = "Haft Stone Axe",
description = "Bind a sharp stone to a stick with cordage." }
-- ---- world spawns (backpack sits at 350,400) ---------------------
c.S{ template = "log", x = 110, y = 400 }
c.S{ template = "sharp_stone", x = 110, y = 330 }
for i = 1, 3 do
c.S{ template = "plant_fiber", x = 50, y = 300 + (i - 1) * 28 }
end
end

283
init.lua
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@@ -212,61 +212,8 @@ composition.define_template{
tags = {"renderable", "item"},
}
-- Stone-Age crafting slice (crafting v0.3 / ADR-0055 consumer). `log` is a
-- heavy wood item; the `saw_planks` recipe matches it by property-constraint
-- (composition.wood > 0.5 AND weight > 5) rather than by template-id, so a
-- light `plank` (weight 2) is correctly NOT sawable into more planks.
composition.define_template{
id = "log",
properties = {
stack_mode = "individual",
name = "Log",
description = "A heavy wooden log. Saw it into planks with a cutting edge.",
weight = 20, -- kg — heavy (> saw threshold)
volume = 0.05,
["composition.wood"] = 1.0,
sprite_atlas = "",
sprite_uv = {x = 0, y = 0, w = 1, h = 1},
position = {x = 0, y = 0},
},
tags = {"renderable", "item"},
}
-- `sharp_stone` is a NON-consumed cutting TOOL: it carries the derived
-- affordance `affordance.cutting`, which `saw_planks` presence-checks.
composition.define_template{
id = "sharp_stone",
properties = {
stack_mode = "individual",
name = "Sharp Stone",
description = "A knapped stone with a cutting edge. Used as a tool, not consumed.",
weight = 1,
volume = 0.0004,
["composition.stone"] = 1.0,
["affordance.cutting"] = true, -- tool affordance (crafting v0.3)
sprite_atlas = "",
sprite_uv = {x = 0, y = 0, w = 1, h = 1},
position = {x = 0, y = 0},
},
tags = {"renderable", "item"},
}
-- `plant_fiber` is a light gatherable; three twist into cordage (binding).
composition.define_template{
id = "plant_fiber",
properties = {
stack_mode = "individual",
name = "Plant Fiber",
description = "A strand of tough plant fiber. Twist several into cordage.",
weight = 0.05,
volume = 0.0002,
["composition.fiber"] = 1.0,
sprite_atlas = "",
sprite_uv = {x = 0, y = 0, w = 1, h = 1},
position = {x = 0, y = 0},
},
tags = {"renderable", "item"},
}
-- Stone-Age item templates + recipes now live in content/stone_age.lua
-- (T1-modder content pack), loaded in M.init via the content facade.
-- NOTE: Crafted-output templates (rock_pick, rock_pile) are defined inside
-- M.init rather than at top-level, because their sprite_atlas defaults need
@@ -667,6 +614,48 @@ function M.init(ctx)
stone_uvs[t.name] = { x = t.uv[1], y = t.uv[2], w = t.uv[3], h = t.uv[4] }
end
-- ── T1-modder content facade ──────────────────────────────────────────
-- Content packs (content/*.lua) add items + recipes + world-spawns through
-- this declarative API instead of editing init.lua — the T1 "modder mode".
-- `content.T` also auto-registers each craftable's crafting-panel icon from
-- its own sprite. Packs are loaded (after the world is ready) further down.
local ATLAS = {
tc = { png = tc_atlas_png, uvs = tc_sprites, scale = tc_scale },
stone = { png = stone_atlas_png, uvs = stone_uvs, scale = nil },
}
local craft_icons = {
rock_pick = { atlas = tc_atlas_png, uv = tc_sprites.spade },
rock_pile = { atlas = stone_atlas_png, uv = stone_uvs.slot_13_solid },
}
local content = {}
function content.T(d)
local a = ATLAS[d.atlas] or error("content.T '" .. tostring(d.id) .. "': unknown atlas '" .. tostring(d.atlas) .. "'")
local uv = a.uvs[d.uv] or error("content.T '" .. tostring(d.id) .. "': unknown uv '" .. tostring(d.uv) .. "'")
local props = {
stack_mode = "individual",
name = d.name,
description = d.desc,
weight = d.weight or 1,
volume = d.vol or 0.001,
sprite_atlas = a.png,
sprite_uv = { x = uv.x, y = uv.y, w = uv.w, h = uv.h },
position = { x = 0, y = 0 },
}
if a.scale then props.sprite_scale = a.scale * (d.scale or 1) end
for m, v in pairs(d.material or {}) do props["composition." .. m] = v end
for k, v in pairs(d.affordance or {}) do props["affordance." .. k] = v end
composition.define_template{ id = d.id, properties = props, tags = { "renderable", "item" } }
if d.icon ~= false then craft_icons[d.id] = { atlas = a.png, uv = uv } end
end
function content.R(def) crafting.define_recipe(def) end
function content.S(d)
local e = composition.create{ template = d.template, properties = { position = { x = d.x, y = d.y } } }
register_pickup(e)
return e
end
local MODULE_DIR = engine.module.dir_of("vagrant-skeleton")
local CONTENT_PACKS = { "stone_age" }
-- Crafted-output templates: defined here (not top-level) so their
-- sprite_atlas defaults can carry the resolved atlas PNG path.
-- crafting.craft calls composition.create with no overrides, so the
@@ -713,69 +702,8 @@ function M.init(ctx)
tags = {"renderable", "item"},
}
-- plank: crafted output of `saw_planks` (crafting v0.3, ×4 multi-output).
-- Placeholder visual reuses the TC_Basics bench sprite until a dedicated
-- plank decal lands.
local plank_uv = tc_sprites.bench1
composition.define_template{
id = "plank",
properties = {
stack_mode = "individual",
name = "Plank",
description = "A sawn wooden plank.",
weight = 2, -- light: NOT re-sawable (< 5)
volume = 0.004,
["composition.wood"] = 1.0,
sprite_atlas = tc_atlas_png,
sprite_uv = {x = plank_uv.x, y = plank_uv.y,
w = plank_uv.w, h = plank_uv.h},
sprite_scale = tc_scale,
position = {x = 0, y = 0},
},
tags = {"renderable", "item"},
}
-- cordage: crafted from 3 plant_fiber; a binding material for hafting.
local cordage_uv = tc_sprites.sack1
composition.define_template{
id = "cordage",
properties = {
stack_mode = "individual",
name = "Cordage",
description = "A length of twisted plant-fiber cord.",
weight = 0.1,
volume = 0.0003,
["composition.fiber"] = 1.0,
sprite_atlas = tc_atlas_png,
sprite_uv = {x = cordage_uv.x, y = cordage_uv.y, w = cordage_uv.w, h = cordage_uv.h},
sprite_scale = tc_scale,
position = {x = 0, y = 0},
},
tags = {"renderable", "item"},
}
-- stone_axe: hafted tool (sharp_stone head + stick haft + cordage binding).
-- Carries affordance.chopping for future wood-felling recipes.
local axe_uv = tc_sprites.spade
composition.define_template{
id = "stone_axe",
properties = {
stack_mode = "individual",
name = "Stone Axe",
description = "A hafted stone axe. Chops wood.",
weight = 1.8,
volume = 0.0012,
["composition.stone"] = 0.6,
["composition.wood"] = 0.3,
["composition.fiber"] = 0.1,
["affordance.chopping"] = true,
sprite_atlas = tc_atlas_png,
sprite_uv = {x = axe_uv.x, y = axe_uv.y, w = axe_uv.w, h = axe_uv.h},
sprite_scale = tc_scale,
position = {x = 0, y = 0},
},
tags = {"renderable", "item"},
}
-- (plank / cordage / stone_axe crafted-output templates now live in
-- content/stone_age.lua, defined via the content facade above.)
-- Workbench-Template (Phase D v0.2). Container-kind=list so it can
-- accept items via inventory.add (crafting output landing spot).
@@ -844,52 +772,13 @@ function M.init(ctx)
register_pickup(state.stick)
if CI_FRAME_PERF then engine.print("vagrant: stick_spawned") end
-- Stone-Age slice: a Log (saw-able) + a Sharp Stone (cutting tool) in the
-- world, so `saw_planks` (crafting v0.3 property-constraint recipe) is
-- demonstrable end-to-end: pick both up, craft at the workbench → 4 planks.
local LOG_X, LOG_Y = BACKPACK_X - 240, BACKPACK_Y
local log_uv = tc_sprites.log_pile1
state.log = composition.create{
template = "log",
properties = {
sprite_atlas = tc_atlas_png,
sprite_uv = {x = log_uv.x, y = log_uv.y, w = log_uv.w, h = log_uv.h},
sprite_scale = tc_scale,
position = {x = LOG_X, y = LOG_Y},
},
}
register_pickup(state.log)
local SAW_X, SAW_Y = BACKPACK_X - 240, BACKPACK_Y - 70
local saw_uv = tc_sprites.spade
state.sharp_stone = composition.create{
template = "sharp_stone",
properties = {
sprite_atlas = tc_atlas_png,
sprite_uv = {x = saw_uv.x, y = saw_uv.y, w = saw_uv.w, h = saw_uv.h},
sprite_scale = tc_scale,
position = {x = SAW_X, y = SAW_Y},
},
}
register_pickup(state.sharp_stone)
-- Three plant fibers (twist into cordage → haft a stone axe).
state.fibers = {}
local fiber_uv = tc_sprites.sack1
for i = 1, 3 do
local f = composition.create{
template = "plant_fiber",
properties = {
sprite_atlas = tc_atlas_png,
sprite_uv = {x = fiber_uv.x, y = fiber_uv.y, w = fiber_uv.w, h = fiber_uv.h},
sprite_scale = tc_scale * 0.6,
position = {x = LOG_X - 60, y = LOG_Y - 100 + (i - 1) * 28},
},
}
register_pickup(f)
state.fibers[i] = f
-- Load T1-modder content packs (items + recipes + world-spawns). Runs here,
-- after the base world is ready, so pack spawns land correctly. A modder
-- adds content by editing content/<pack>.lua — never init.lua.
for _, pack in ipairs(CONTENT_PACKS) do
dofile(MODULE_DIR .. "/content/" .. pack .. ".lua")(content)
end
if CI_FRAME_PERF then engine.print("vagrant: stoneage_spawned") end
if CI_FRAME_PERF then engine.print("vagrant: content_packs_loaded") end
-- Workbench spawn (Phase D v0.2). Placed at (350, 380) — 20px above
-- the backpack (at 350, 400) so they are visually distinct but still
@@ -923,70 +812,12 @@ function M.init(ctx)
name = "Rock Pile",
description = "Stack rocks for storage.",
}
-- saw_planks: first property-constraint recipe (crafting v0.3 / ADR-0055).
-- Input matched by MATERIAL, not template-id: any item that is mostly wood
-- and heavy enough (a log qualifies, a plank does not). Requires a cutting
-- TOOL (sharp_stone) that is checked for presence but NOT consumed.
-- Multi-output: one log yields four planks.
crafting.define_recipe{
id = "saw_planks",
inputs = {
{match = {["composition.wood"] = ">0.5", weight = ">5"}, count = 1},
},
tools = {
{match = {["affordance.cutting"] = true}},
},
outputs = {
{template = "plank", count = 4},
},
name = "Saw Planks",
description = "Saw a wooden log into four planks (needs a cutting edge).",
}
-- ── Stone-Age tech chain (crafting v0.3) ──────────────────────────────
-- Self-bootstrapping graph: knap a rock into a sharp_stone (bare hands),
-- which is then the cutting TOOL for saw_planks AND the head for a
-- stone_axe. Twist plant fibers into cordage, then haft axe = head + stick
-- + cordage. Tier-0 steps need no tool (the bootstrap entry points).
crafting.define_recipe{
id = "knap_sharp_stone",
inputs = { {template = "rock", count = 1} },
outputs = { {template = "sharp_stone", count = 1} },
name = "Knap Sharp Stone",
description = "Strike a rock to flake off a sharp-edged stone.",
}
crafting.define_recipe{
id = "twist_cordage",
inputs = { {template = "plant_fiber", count = 3} },
outputs = { {template = "cordage", count = 1} },
name = "Twist Cordage",
description = "Twist three plant fibers into a length of cordage.",
}
crafting.define_recipe{
id = "craft_stone_axe",
inputs = {
{template = "sharp_stone", count = 1}, -- head (consumed)
{template = "stick", count = 1}, -- haft
{template = "cordage", count = 1}, -- binding
},
outputs = { {template = "stone_axe", count = 1} },
name = "Haft Stone Axe",
description = "Bind a sharp stone to a stick with cordage.",
}
-- (Stone-Age recipes — saw_planks, knap, twist, haft — now live in
-- content/stone_age.lua, loaded via the content facade above.)
-- v0.14.0: per-recipe icon resolver for the Crafting + Workbench-Crafting
-- widgets. Maps recipe.output.template → {atlas, uv} for the icon
-- column added in crafting-display v0.3.0. composition has no
-- template-property-getter today (ADR-0001 keeps the read-side
-- domain-free), so the module-side that DEFINES the templates is the
-- canonical place to know each output's sprite.
local craft_icons = {
rock_pick = { atlas = tc_atlas_png, uv = tc_sprites.spade },
rock_pile = { atlas = stone_atlas_png, uv = stone_uvs.slot_13_solid },
plank = { atlas = tc_atlas_png, uv = tc_sprites.bench1 },
sharp_stone = { atlas = stone_atlas_png, uv = stone_uvs.slot_13_solid },
cordage = { atlas = tc_atlas_png, uv = tc_sprites.sack1 },
stone_axe = { atlas = tc_atlas_png, uv = tc_sprites.spade },
}
-- Crafting-panel icons live in `craft_icons` (seeded with the base
-- rock_pick/rock_pile in the content facade above; content packs
-- auto-register their own icon from each item's sprite via content.T).
local function craft_icon_for(recipe)
if recipe and recipe.output and recipe.output.template then
return craft_icons[recipe.output.template]

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@@ -1,6 +1,6 @@
{
"id": "vagrant-skeleton",
"version": "0.16.0",
"version": "0.17.0",
"kind": "module",
"api": "^0.1",
"ci_frames": 60,