fix(vagrant): substrate leg.scl cycle restored; feet inherit_scale=false
User feedback after iteration-4: legs SHOULD cycle through +1/0/-1 (substrate-style — leg renders forward, under body, then behind body). But feet must NOT Y-flip when leg.scl_y goes negative, and must NOT collapse when leg.scl_y=0. They should follow leg-end position only. Three changes: 1. walk_fwd_lower keyframes restored to substrate-style (leg.scl_y sign-flip on both halves: leg_l +1↔-1, leg_r -1↔+1). foot.pos animations REMOVED — cascade through leg.world.scl now correctly moves foot to leg-end position automatically (foot.local.pos stays at rest 25 in y). 2. foot.rest.scl: [1, -1] → [1, 1] (no Y-flip in rest, natural sprite orientation). inherit_scale=false → foot.world.scl stays at foot.local.scl=[1,1] regardless of leg.scl_y. Foot sprite never flips, never collapses. 3. Procedural extended: writes foot.local.rot = -leg.local.rot so foot.world.rot = body.world.rot (feet stay body-oriented even when legs rotate to walk-direction). Speed slowed further from 0.5 → 0.4 (user: still too fast at 0.5).
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@@ -5,24 +5,19 @@
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"loop": true,
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"keyframes": [
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{ "t": 0.0,
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"leg_l": {"scl": [-1, 0]}, "leg_r": {"scl": [ 1, 0]},
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"foot_l": {"pos": [0, 0]}, "foot_r": {"pos": [0, 0]}
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"leg_l": {"scl": [-1, 0]}, "leg_r": {"scl": [ 1, 0]}
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},
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{ "t": 0.2,
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"leg_l": {"scl": [-1, -1]}, "leg_r": {"scl": [ 1, 0]},
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"foot_l": {"pos": [0, 25]}, "foot_r": {"pos": [0, 0]}
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"leg_l": {"scl": [-1, -1]}, "leg_r": {"scl": [ 1, 1]}
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},
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{ "t": 0.4,
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"leg_l": {"scl": [-1, 0]}, "leg_r": {"scl": [ 1, 0]},
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"foot_l": {"pos": [0, 0]}, "foot_r": {"pos": [0, 0]}
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"leg_l": {"scl": [-1, 0]}, "leg_r": {"scl": [ 1, 0]}
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},
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{ "t": 0.6,
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"leg_l": {"scl": [-1, 0]}, "leg_r": {"scl": [ 1, -1]},
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"foot_l": {"pos": [0, 0]}, "foot_r": {"pos": [0, 25]}
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"leg_l": {"scl": [-1, 1]}, "leg_r": {"scl": [ 1, -1]}
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},
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{ "t": 0.8,
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"leg_l": {"scl": [-1, 0]}, "leg_r": {"scl": [ 1, 0]},
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"foot_l": {"pos": [0, 0]}, "foot_r": {"pos": [0, 0]}
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"leg_l": {"scl": [-1, 0]}, "leg_r": {"scl": [ 1, 0]}
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}
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]
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}
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35
init.lua
35
init.lua
@@ -113,11 +113,10 @@ local function update_lower_anim(moving, move_x, move_y)
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end
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puppet.stop(state.player, "idle_lower")
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puppet.stop(state.player, "idle")
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-- Slow walk to ~0.5x substrate speed (user preference: too fast for
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-- actual map traversal at substrate's 0.8s/cycle).
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puppet.play(state.player, anim_id, { loop = true, speed = 0.5 })
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-- Slow walk to 0.4x substrate speed (user pref: still too fast at 0.5).
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puppet.play(state.player, anim_id, { loop = true, speed = 0.4 })
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if not puppet.is_playing(state.player, "walk_upper") then
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puppet.play(state.player, "walk_upper", { loop = true, speed = 0.5 })
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puppet.play(state.player, "walk_upper", { loop = true, speed = 0.4 })
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end
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state.walk_anim_current = anim_id
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if CI_FRAME_PERF and ci_last_state ~= "walk" then
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@@ -156,17 +155,25 @@ function M.init(ctx)
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puppet.play(state.player, "idle", { loop = true })
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puppet.play(state.player, "idle_lower", { loop = true })
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-- Procedural leg-orientation: hips are body-relative (legs.parent=body, so
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-- cascade-position follows body); the leg ROTATION is overridden each
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-- frame to align with walk-direction (independent of body rotation).
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-- leg.local.rot = walk_dir_world - body.world.rot → leg.world.rot = walk_dir.
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-- write_bone allowed on leg.rot because walk_fwd_lower only writes leg.scl
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-- (per-channel guard v0.4.2).
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puppet.set_procedural(state.player, "leg_orientation", function(handle, dt)
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-- Procedural leg+foot orientation:
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-- * Hips are body-relative (legs.parent=body, position cascade follows body).
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-- * leg.world.rot = walk_dir (independent of body). Set leg.local.rot =
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-- walk_dir - body.world.rot so cascade gives correct world rot.
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-- * foot.world.rot = body.world.rot (user pref: feet stay body-oriented
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-- even when legs swing to walk-direction = "tactical twist"). Cascade:
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-- foot.world.rot = leg.world.rot + foot.local.rot = body.rot.
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-- → foot.local.rot = body.rot - leg.world.rot = body.rot - walk_dir
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-- = -leg_local_deg.
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-- Per-channel guard v0.4.2 allows leg.rot + foot.rot writes alongside
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-- walk_fwd_lower (which only writes leg.scl).
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puppet.set_procedural(state.player, "leg_foot_orientation", function(handle, dt)
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local _, _, body_rot = puppet.bone_world_transform(handle, "body")
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local leg_local_deg = state.lower_control_rot_deg - math.deg(body_rot)
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puppet.write_bone(handle, "leg_l", { rot = leg_local_deg })
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puppet.write_bone(handle, "leg_r", { rot = leg_local_deg })
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local leg_local_deg = state.lower_control_rot_deg - math.deg(body_rot)
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local foot_local_deg = -leg_local_deg
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puppet.write_bone(handle, "leg_l", { rot = leg_local_deg })
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puppet.write_bone(handle, "leg_r", { rot = leg_local_deg })
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puppet.write_bone(handle, "foot_l", { rot = foot_local_deg })
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puppet.write_bone(handle, "foot_r", { rot = foot_local_deg })
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end)
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-- Furniture textures.
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@@ -15,7 +15,7 @@
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{"id": "lib-core.camera", "version": "0.3.0"},
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{"id": "lib-core.render", "version": "0.1.0"},
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{"id": "lib-core.maps", "version": "0.1.2"},
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{"id": "lib-core.puppet", "version": "0.4.2"},
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{"id": "lib-core.puppet", "version": "0.4.3"},
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{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
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]
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}
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@@ -12,8 +12,8 @@
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{ "id": "lower_arm_r", "parent": "upper_arm_r", "rest": {"x": 13, "y": -17, "rot": 0}, "z_order": 2, "texture": "lower_arm_001" },
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{ "id": "leg_l", "parent": "body", "rest": {"x": -9, "y": 1, "rot": 0, "scl": [-1, -1]}, "z_order": 1, "texture": "leg_001" },
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{ "id": "leg_r", "parent": "body", "rest": {"x": 9, "y": 1, "rot": 0, "scl": [ 1, -1]}, "z_order": 1, "texture": "leg_001" },
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{ "id": "foot_l", "parent": "leg_l", "rest": {"x": 0, "y": 25, "rot": 0, "scl": [ 1, -1]}, "z_order": 0, "texture": "foot_001" },
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{ "id": "foot_r", "parent": "leg_r", "rest": {"x": 0, "y": 26, "rot": 0, "scl": [ 1, -1]}, "z_order": 0, "texture": "foot_001" }
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{ "id": "foot_l", "parent": "leg_l", "rest": {"x": 0, "y": 25, "rot": 0, "scl": [ 1, 1]}, "z_order": 0, "texture": "foot_001", "inherit_scale": false },
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{ "id": "foot_r", "parent": "leg_r", "rest": {"x": 0, "y": 26, "rot": 0, "scl": [ 1, 1]}, "z_order": 0, "texture": "foot_001", "inherit_scale": false }
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],
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"tracks": [
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{ "id": "lower", "bones": ["leg_l", "leg_r", "foot_l", "foot_r"] },
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