fix(vagrant): head sprite_rot=-90 corrects 90° CW visual offset
head_001.png is drawn with face pointing +X (right) at rot=0, but the look-at math assumes sprite-top (-Y) is forward. Without compensation, head visually appears 90° clockwise off when math says 'point at mouse'. sprite_rot=-90 on head bone aligns sprite-top with bone-forward at render time. Body, shoulder, and arm sprites already match the sprite-top=forward convention so no sprite_rot needed there. Also bumps puppet dep to 0.3.3 and removes the temporary debug print.
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@@ -15,7 +15,7 @@
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{"id": "lib-core.camera", "version": "0.3.0"},
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{"id": "lib-core.render", "version": "0.1.0"},
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{"id": "lib-core.maps", "version": "0.1.2"},
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{"id": "lib-core.puppet", "version": "0.3.2"},
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{"id": "lib-core.puppet", "version": "0.3.3"},
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{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
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]
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}
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@@ -4,7 +4,7 @@
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"bones": [
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{ "id": "root", "parent": null, "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": -1 },
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{ "id": "body", "parent": "root", "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": 2, "texture": "body_001", "look_at": true, "look_at_speed": 180 },
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{ "id": "head", "parent": "body", "rest": {"x": 0, "y": -3, "rot": 0, "rot_min": -90, "rot_max": 90}, "z_order": 6, "texture": "head_001", "look_at": true },
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{ "id": "head", "parent": "body", "rest": {"x": 0, "y": -3, "rot": 0, "rot_min": -90, "rot_max": 90}, "z_order": 6, "texture": "head_001", "look_at": true, "sprite_rot": -90 },
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{ "id": "shoulders", "parent": "body", "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": 5, "texture": "shoulder_001" },
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{ "id": "upper_arm_l", "parent": "shoulders", "rest": {"x": -19, "y": -3, "rot": 0, "scl": [-1, 1]}, "z_order": 3, "texture": "upper_arm_001" },
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{ "id": "upper_arm_r", "parent": "shoulders", "rest": {"x": 20, "y": -4, "rot": 0}, "z_order": 3, "texture": "upper_arm_001" },
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