fix(vagrant): head sprite_rot=-90 corrects 90° CW visual offset

head_001.png is drawn with face pointing +X (right) at rot=0, but the
look-at math assumes sprite-top (-Y) is forward. Without compensation,
head visually appears 90° clockwise off when math says 'point at mouse'.

sprite_rot=-90 on head bone aligns sprite-top with bone-forward at
render time. Body, shoulder, and arm sprites already match the
sprite-top=forward convention so no sprite_rot needed there.

Also bumps puppet dep to 0.3.3 and removes the temporary debug print.
This commit is contained in:
Axel Meyer
2026-05-18 20:42:13 +02:00
parent 60afa48976
commit 926cb9da29
2 changed files with 2 additions and 2 deletions

View File

@@ -15,7 +15,7 @@
{"id": "lib-core.camera", "version": "0.3.0"},
{"id": "lib-core.render", "version": "0.1.0"},
{"id": "lib-core.maps", "version": "0.1.2"},
{"id": "lib-core.puppet", "version": "0.3.2"},
{"id": "lib-core.puppet", "version": "0.3.3"},
{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
]
}

View File

@@ -4,7 +4,7 @@
"bones": [
{ "id": "root", "parent": null, "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": -1 },
{ "id": "body", "parent": "root", "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": 2, "texture": "body_001", "look_at": true, "look_at_speed": 180 },
{ "id": "head", "parent": "body", "rest": {"x": 0, "y": -3, "rot": 0, "rot_min": -90, "rot_max": 90}, "z_order": 6, "texture": "head_001", "look_at": true },
{ "id": "head", "parent": "body", "rest": {"x": 0, "y": -3, "rot": 0, "rot_min": -90, "rot_max": 90}, "z_order": 6, "texture": "head_001", "look_at": true, "sprite_rot": -90 },
{ "id": "shoulders", "parent": "body", "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": 5, "texture": "shoulder_001" },
{ "id": "upper_arm_l", "parent": "shoulders", "rest": {"x": -19, "y": -3, "rot": 0, "scl": [-1, 1]}, "z_order": 3, "texture": "upper_arm_001" },
{ "id": "upper_arm_r", "parent": "shoulders", "rest": {"x": 20, "y": -4, "rot": 0}, "z_order": 3, "texture": "upper_arm_001" },