head_001.png is drawn with face pointing +X (right) at rot=0, but the look-at math assumes sprite-top (-Y) is forward. Without compensation, head visually appears 90° clockwise off when math says 'point at mouse'. sprite_rot=-90 on head bone aligns sprite-top with bone-forward at render time. Body, shoulder, and arm sprites already match the sprite-top=forward convention so no sprite_rot needed there. Also bumps puppet dep to 0.3.3 and removes the temporary debug print.
23 lines
2.1 KiB
JSON
23 lines
2.1 KiB
JSON
{
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"id": "humanoid",
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"asset_pack": "player",
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"bones": [
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{ "id": "root", "parent": null, "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": -1 },
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{ "id": "body", "parent": "root", "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": 2, "texture": "body_001", "look_at": true, "look_at_speed": 180 },
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{ "id": "head", "parent": "body", "rest": {"x": 0, "y": -3, "rot": 0, "rot_min": -90, "rot_max": 90}, "z_order": 6, "texture": "head_001", "look_at": true, "sprite_rot": -90 },
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{ "id": "shoulders", "parent": "body", "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": 5, "texture": "shoulder_001" },
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{ "id": "upper_arm_l", "parent": "shoulders", "rest": {"x": -19, "y": -3, "rot": 0, "scl": [-1, 1]}, "z_order": 3, "texture": "upper_arm_001" },
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{ "id": "upper_arm_r", "parent": "shoulders", "rest": {"x": 20, "y": -4, "rot": 0}, "z_order": 3, "texture": "upper_arm_001" },
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{ "id": "lower_arm_l", "parent": "upper_arm_l","rest": {"x": 14, "y": -18, "rot": 0}, "z_order": 2, "texture": "lower_arm_001" },
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{ "id": "lower_arm_r", "parent": "upper_arm_r","rest": {"x": 13, "y": -17, "rot": 0}, "z_order": 2, "texture": "lower_arm_001" },
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{ "id": "leg_l", "parent": "root", "rest": {"x": -9, "y": 1, "rot": 0, "scl": [-1, -1]}, "z_order": 1, "texture": "leg_001" },
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{ "id": "leg_r", "parent": "root", "rest": {"x": 9, "y": 1, "rot": 0, "scl": [ 1, -1]}, "z_order": 1, "texture": "leg_001" },
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{ "id": "foot_l", "parent": "leg_l", "rest": {"x": 0, "y": 25, "rot": 0, "scl": [ 1, -1]}, "z_order": 0, "texture": "foot_001" },
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{ "id": "foot_r", "parent": "leg_r", "rest": {"x": 0, "y": 26, "rot": 0, "scl": [ 1, -1]}, "z_order": 0, "texture": "foot_001" }
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],
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"tracks": [
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{ "id": "lower", "bones": ["leg_l", "leg_r", "foot_l", "foot_r"] },
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{ "id": "upper", "bones": ["body", "head", "shoulders", "upper_arm_l", "upper_arm_r", "lower_arm_l", "lower_arm_r"] }
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]
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}
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