fix(vagrant): legs rotate to walk direction (user preference)

User feedback: 'Beine sollten in die richtung oszillieren, in die
gegangen wird, nicht nach norden/süden relativ zum fenster.'

Old: lower_control.rot = wedge_deg (substrate's body-relative ±30°
sub-angle), legs always oscillated near world-up axis.

New: lower_control.rot = atan(move_x, -move_y) = walk direction in
sprite-top-up convention. Legs visually rotate to align with WASD
direction → stride animation cycles along the walk axis.

Side-effect: 4-direction-anim picker collapsed to single
walk_fwd_lower (the rotation handles directional differentiation;
4 anims kept on disk for later gait-style work). Bumps puppet dep
to 0.4.1 (head south-flick fix).
This commit is contained in:
Axel Meyer
2026-05-18 21:48:10 +02:00
parent 3f176f6105
commit 0a7ef7f270
2 changed files with 16 additions and 15 deletions

View File

@@ -15,7 +15,7 @@
{"id": "lib-core.camera", "version": "0.3.0"},
{"id": "lib-core.render", "version": "0.1.0"},
{"id": "lib-core.maps", "version": "0.1.2"},
{"id": "lib-core.puppet", "version": "0.4.0"},
{"id": "lib-core.puppet", "version": "0.4.1"},
{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
]
}