fix(vagrant): legs rotate to walk direction (user preference)
User feedback: 'Beine sollten in die richtung oszillieren, in die gegangen wird, nicht nach norden/süden relativ zum fenster.' Old: lower_control.rot = wedge_deg (substrate's body-relative ±30° sub-angle), legs always oscillated near world-up axis. New: lower_control.rot = atan(move_x, -move_y) = walk direction in sprite-top-up convention. Legs visually rotate to align with WASD direction → stride animation cycles along the walk axis. Side-effect: 4-direction-anim picker collapsed to single walk_fwd_lower (the rotation handles directional differentiation; 4 anims kept on disk for later gait-style work). Bumps puppet dep to 0.4.1 (head south-flick fix).
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@@ -15,7 +15,7 @@
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{"id": "lib-core.camera", "version": "0.3.0"},
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{"id": "lib-core.render", "version": "0.1.0"},
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{"id": "lib-core.maps", "version": "0.1.2"},
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{"id": "lib-core.puppet", "version": "0.4.0"},
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{"id": "lib-core.puppet", "version": "0.4.1"},
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{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
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]
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}
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