feat: P.0.lib.render integration — render hook + tile colors + lib-core.render dep
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16
init.lua
16
init.lua
@@ -1,14 +1,13 @@
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local maps = require("lib-core.maps")
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local maps = require("lib-core.maps")
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local r_lib = require("lib-core.render")
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-- inline stubs (extract in P.0.lib.{render,camera,input,player_control,actor,interaction})
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local render = { hello = function() return "render stub" end }
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-- inline stubs (extract in P.0.lib.{camera,input,player_control,actor,interaction})
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local camera = { hello = function() return "camera stub" end }
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local input = { hello = function() return "input stub" end }
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local player_control = { hello = function() return "player_control stub" end }
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local actor = { hello = function() return "actor stub" end }
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local interaction = { hello = function() return "interaction stub" end }
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-- Load + activate the demo map (P.0.lib.maps slice)
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local demo_map = maps.load("maps/demo.map.json")
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maps.set_current(demo_map)
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@@ -18,22 +17,25 @@ local TARGET_FRAMES = 60
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function init(ctx)
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engine.print("spine-prototype init: maps loaded")
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engine.print("inline stubs loaded: "
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.. render.hello() .. ", "
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.. camera.hello() .. ", "
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.. input.hello() .. ", "
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.. player_control.hello() .. ", "
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.. actor.hello() .. ", "
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.. interaction.hello())
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local size = maps.size()
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engine.print(string.format("map size: %dx%d", size.w, size.h))
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local corner = maps.tile_at(0, 0)
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local interior = maps.tile_at(5, 5)
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engine.print("tile at (0,0): " .. corner.id)
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engine.print("tile at (5,5): " .. interior.id)
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engine.print("walkable at (0,0): " .. tostring(maps.is_walkable(0, 0)))
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engine.print("walkable at (5,5): " .. tostring(maps.is_walkable(5, 5)))
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engine.print(string.format("render: %d tiles per frame", size.w * size.h))
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end
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function render(ctx)
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engine.render.clear_color(engine.render.rgb(20, 20, 30))
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r_lib.draw_map()
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end
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function update(ctx, dt)
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