feat: P.0.lib.maps spine-prototype demo map (16x16 stone-border + grass-interior)
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8
assets/tiles/demo_tilemap.tilemap.json
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8
assets/tiles/demo_tilemap.tilemap.json
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@@ -0,0 +1,8 @@
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{
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"id": "demo_tilemap",
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"tile_size": 32,
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"tiles": [
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{"id": "grass", "walkable": true},
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{"id": "stone", "walkable": false}
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]
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}
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16
init.lua
16
init.lua
@@ -8,11 +8,15 @@ local player_control = { hello = function() return "player_control stub" end }
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local actor = { hello = function() return "actor stub" end }
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local interaction = { hello = function() return "interaction stub" end }
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-- Load + activate the demo map (P.0.lib.maps slice)
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local demo_map = maps.load("maps/demo.map.json")
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maps.set_current(demo_map)
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local frames = 0
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local TARGET_FRAMES = 60
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function init(ctx)
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engine.print("spine-prototype init: " .. maps.hello())
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engine.print("spine-prototype init: maps loaded")
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engine.print("inline stubs loaded: "
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.. render.hello() .. ", "
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.. camera.hello() .. ", "
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@@ -20,6 +24,16 @@ function init(ctx)
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.. player_control.hello() .. ", "
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.. actor.hello() .. ", "
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.. interaction.hello())
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local size = maps.size()
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engine.print(string.format("map size: %dx%d", size.w, size.h))
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local corner = maps.tile_at(0, 0)
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local interior = maps.tile_at(5, 5)
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engine.print("tile at (0,0): " .. corner.id)
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engine.print("tile at (5,5): " .. interior.id)
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engine.print("walkable at (0,0): " .. tostring(maps.is_walkable(0, 0)))
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engine.print("walkable at (5,5): " .. tostring(maps.is_walkable(5, 5)))
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end
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function update(ctx, dt)
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23
maps/demo.map.json
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23
maps/demo.map.json
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@@ -0,0 +1,23 @@
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{
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"id": "demo",
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"tilemap": "demo_tilemap",
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"size": {"w": 16, "h": 16},
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"tiles": [
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2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,
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2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
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]
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}
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