Files
sporel-module-map-editor/init.lua
Calic e87948a3ca Wrap map draw in camera.begin/finish so world-space transforms apply
Without the camera scope, maps.draw_map() rendered the map at
screen coords starting at (0,0) regardless of camera.set_target,
and screen_to_world's inverse produced bogus cell coords (mouse
in screen-center mapped to top-left tile). Spine-prototype's
render() shows the right pattern: world-space draws inside
camera.begin/finish, screen-space overlays after.
2026-05-24 03:17:16 +02:00

22 KiB