Replaces the placeholder colour swatches with actual atlas sub-tex
draws via the new lib-core.maps 0.5.4 getters:
- atlas_diffuse_handle(atlas_idx) -> raylib Texture2D handle
- atlas_tile_uv(atlas_idx, slot) -> {x, y, w, h} or nil
Renders each slot 1..14 (lib slot 0..13) scaled to fit the swatch
rect with draw_sprite_transform. Falls back to the legacy colour
square + slot-number label when the atlas isn't loaded (headless,
material missing, etc.).
Drives off state.get_active_atlas() (defaults to 0 — fine for the
single-atlas work map; multi-atlas selector is a future slice).
Also bumps lib-core.maps dep 0.5.3 -> 0.5.4.
19 lines
527 B
Plaintext
19 lines
527 B
Plaintext
{
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"id": "map-editor",
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"version": "0.2.0c.2",
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"kind": "module",
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"api": "^0.1",
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"ci_frames": 30,
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"entry_point": "init.lua",
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"asset_aliases": {
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"blob_rect_stone": "lib-asset.prototype-blob-geom"
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},
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"deps": [
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{"id":"lib-core.maps","version":"0.5.4"},
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{"id":"lib-core.render","version":"0.1.0"},
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{"id":"lib-core.camera","version":"0.3.0"},
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{"id":"lib-core.input","version":"0.4.0"},
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{"id":"lib-asset.prototype-blob-geom","version":"0.1.0"}
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]
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}
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