Adds a G key that toggles the world-space overlay on and off (default on). The overlay adapts to the active painting mode: - Auto-Tile mode shows the map-grid (paint-tile boundaries, which sit at half-tile offsets from the render-cell boundaries in dual-grid), the per-map-tile vertex dots, and the snapped paint-target highlight. - Direct mode shows only a subtle render-cell grid, since LMB strokes write directly to render-cells in that mode. Bumps the lib-core.maps dep pin to 0.5.6 to pick up the dual-grid bitmask fix that makes the auto-tile output match the dual-grid mental model. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
19 lines
527 B
Plaintext
19 lines
527 B
Plaintext
{
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"id": "map-editor",
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"version": "0.2.0c.4",
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"kind": "module",
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"api": "^0.1",
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"ci_frames": 30,
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"entry_point": "init.lua",
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"asset_aliases": {
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"blob_rect_stone": "lib-asset.prototype-blob-geom"
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},
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"deps": [
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{"id":"lib-core.maps","version":"0.5.6"},
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{"id":"lib-core.render","version":"0.1.0"},
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{"id":"lib-core.camera","version":"0.3.0"},
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{"id":"lib-core.input","version":"0.4.0"},
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{"id":"lib-asset.prototype-blob-geom","version":"0.1.0"}
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]
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}
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