Files
sporel-module-lib-managemen…/README.md
Calic a7dc368712 feat(launcher): trim list rows to name+tags, scrollable detail panel
List rows showed the long `summary` (name+id+description fallback chain)
and overflowed. Now each row shows the module name with a small genre-
tags subline sourced from manifest.launcher.md (meta.tags, threaded onto
the entry in init). The list also scrolls properly now (wheel dispatch +
upper clamp) — it was wired but dead without a wheel binding.

Detail panel: description + dependency list ran off the bottom of the
window. The mid-section (title/description/deps) now scrolls inside a
begin_view/end_view scissor region between the fixed hero strip and the
fixed launch button; news view scrolls too. Both panels get an inline
scrollbar. Detail scroll resets on module switch.

Depends on engine.input.get_mouse_wheel (sporel-engine). README controls/
demonstrates synced.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 11:58:43 +00:00

45 lines
2.2 KiB
Markdown

# lib-management.launcher
Module-discovery and module-switch entry. Lists available modules from the configured modules-dir and launches the selected one via `engine.switch_module`. Typical entry point: `--module=lib-management.launcher` boots into a chooser screen rather than directly into a game.
**Version:** 0.1.0
**Module-ID:** lib-management.launcher
**Requires:** lib-core.input v>=0.4.0
**Tags:** launcher, menu, system, navigation
## Topology
<!-- topology:start (auto-generated; do not edit) -->
```mermaid
graph LR
this["lib-management.launcher"]
lib_core_input["lib-core.input"]
this --> lib_core_input
engine["engine.*"]
this --> engine
```
<!-- topology:end -->
## Controls
- **Mouse-Left**: Select a module-row in the left list to show its detail; click Launch in the detail panel to launch it; carousel arrows; confirm/cancel in the modals.
- **Mouse-Wheel**: Scroll the panel under the cursor — the module list (left) or the detail content (right). Detail content (description + dependencies) scrolls between the fixed hero strip and the fixed launch button.
- **Enter**: Confirm quit when the quit-modal is open.
- **Escape**: Open the quit-modal from the chooser; cancel the conflict/quit-modal when open.
## Demonstrates
- `engine.module.list` discovery of installed modules from the modules-dir.
- `engine.switch_module` runtime swap from the launcher to the selected module.
- Master-detail UI: left list shows each module's **name** with a small genre-**tags** subline (from `manifest.launcher.md`); right panel shows hero carousel, rendered-markdown description, and per-dependency status.
- Scrollable panels via `engine.render.begin_view`/`end_view` (scissor-clipped) driven by `engine.input.get_mouse_wheel`, with inline scrollbars.
- Simple text + rect rendering via `engine.render` for the chooser UI.
- Input-action binding through `lib-core.input` (`ui_click`, `ui_back`, `ui_confirm`).
- Modal-state FSM (chooser <-> quit/conflict-modal) factored into a sibling `fsm.lua` loaded via `engine.module.dir_of`.
## References
- meta/docs/architecture/module-lifecycle.md
- meta/docs/architecture/host-app.md
- meta/docs/superpowers/specs/2026-05-14-launcher-design.md