strings.lua holds English defaults. ctx.t(key, ...) looks up the key, optionally string.formats with extra args, and falls back to '[key]' for missing entries. All panels and init.lua sweep clean of inline literals — verified by a grep over '"[A-Z][a-z][a-z ]+"'. This sets up v2's localization-lib-pattern (separate slice, ADR-0036 trigger) to swap STRINGS without touching the launcher code.
177 lines
6.7 KiB
Lua
177 lines
6.7 KiB
Lua
local M = {}
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local PADDING = 24
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local COLOR_BG = 0x282828FF
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local COLOR_TEXT = 0xE0E0E0FF
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local COLOR_DIM = 0xA0A0A0FF
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local COLOR_OK = 0x80C080FF
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local COLOR_WARN = 0xE0C040FF
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local COLOR_ERR = 0xE05040FF
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local FONT_TITLE = 28
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local FONT_SUB = 16
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local FONT_BODY = 14
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local FONT_DEP = 14
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local md -- lazy-loaded markdown renderer
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local function ensure_md(launcher_dir)
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if not md then md = dofile(launcher_dir .. "/markdown.lua") end
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end
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local function status_glyph(dep_status)
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if dep_status == "ok" then return "OK", COLOR_OK end
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if dep_status == "warn" then return "WARN", COLOR_WARN end
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if dep_status == "error" then return "ERR", COLOR_ERR end
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return "?", COLOR_DIM
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end
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local function find_entry(ctx, id)
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if id == "news" then return nil end
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for _, e in ipairs(ctx.module_entries) do
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if e.id == id then return e end
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end
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return nil
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end
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function M.render(ctx)
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local p = ctx.detail_panel_rect
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engine.render.draw_rect(p.x, p.y, p.w, p.h, COLOR_BG)
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if not ctx.selected_entry then
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if ctx.bg_texture then engine.render.draw_texture(ctx.bg_texture, p.x, p.y) end
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local hint = ctx.t("empty_hint")
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local w, h = engine.render.measure_text(hint, FONT_BODY)
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engine.render.draw_text(hint, p.x + (p.w - w) / 2, p.y + (p.h - h) / 2,
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FONT_BODY, COLOR_DIM)
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return
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end
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-- News: render news.md.
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if ctx.selected_entry == "news" then
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ensure_md(ctx.launcher_dir)
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local body = ctx.news_body_blocks or {}
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md.render(body, p.x + PADDING, p.y + PADDING, p.w - 2 * PADDING, nil)
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return
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end
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local entry = find_entry(ctx, ctx.selected_entry)
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if not entry then return end
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local mc = ctx.manifest_cache[entry.id] or { meta = {}, blocks = {} }
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-- Hero carousel (L.5). Renders bg + texture + arrows + dots.
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-- Zero-teaser modules render the default_teaser_texture (L.10)
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-- on top of the COLOR_FALLBACK_BG strip.
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local hero_h = 160
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local s = ctx.carousel_state[entry.id]
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if s and ctx.carousel_mod then
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ctx.carousel_mod.render(s, p.x, p.y, p.w, hero_h, ctx.default_teaser_texture)
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else
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engine.render.draw_rect(p.x, p.y, p.w, hero_h, 0x404040FF)
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end
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local cur_y = p.y + hero_h + PADDING
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-- Title row.
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local title = entry.summary or entry.name or entry.id
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engine.render.draw_text(title, p.x + PADDING, cur_y, FONT_TITLE, COLOR_TEXT)
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local _, title_h = engine.render.measure_text(title, FONT_TITLE)
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-- Version + author right-aligned.
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local sub = string.format("v%s %s", entry.version, mc.meta.author or "")
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local sub_w, _ = engine.render.measure_text(sub, FONT_SUB)
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engine.render.draw_text(sub, p.x + p.w - PADDING - sub_w, cur_y + 6,
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FONT_SUB, COLOR_DIM)
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cur_y = cur_y + title_h + 12
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-- Description (rendered MD).
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ensure_md(ctx.launcher_dir)
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cur_y = md.render(mc.blocks, p.x + PADDING, cur_y,
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p.w - 2 * PADDING, entry.id)
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cur_y = cur_y + 12
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-- Dep list — load-order from manifest.module per L-Q6.
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local r = entry.status.dep_check_result
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local dep_count = (r and r.deps and #r.deps) or 0
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engine.render.draw_text(
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string.format("%s (%d)", ctx.t("dependencies"), dep_count),
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p.x + PADDING, cur_y, FONT_SUB, COLOR_TEXT)
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cur_y = cur_y + 24
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if r and r.deps then
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local GUTTER_W = 48 -- room for "WARN" + breathing space
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for _, d in ipairs(r.deps) do
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local glyph, col = status_glyph(d.status)
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local gw, _ = engine.render.measure_text(glyph, FONT_DEP)
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engine.render.draw_text(glyph,
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p.x + PADDING + GUTTER_W - gw, -- right-align in gutter
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cur_y, FONT_DEP, col)
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engine.render.draw_text(string.format("%s %s", d.id, d.version),
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p.x + PADDING + GUTTER_W + 8, -- id starts after gutter + 8px pad
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cur_y, FONT_DEP, COLOR_TEXT)
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cur_y = cur_y + 20
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end
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end
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-- Whole-list tint hint: bubble up to ctx.list_tint so panels/list.lua picks it up.
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if r and r.kind == "error" then ctx.list_tint = "error"
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elseif r and r.kind == "warn" then ctx.list_tint = "warn"
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end
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-- L.7: Launch button at the bottom-right of the detail panel. Label
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-- runs through ctx.t() so L.8's strings.lua picks it up once wired.
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local label = ctx.t("launch_module")
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local lw, lh = engine.render.measure_text(label, 18)
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local btn_w = lw + 32
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local btn_h = lh + 16
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local btn_x = p.x + p.w - PADDING - btn_w
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local btn_y = p.y + p.h - PADDING - btn_h
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engine.render.draw_rect(btn_x, btn_y, btn_w, btn_h, 0x405080FF)
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engine.render.draw_text(label, btn_x + 16, btn_y + 8, 18, 0xFFFFFFFF)
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ctx._launch_btn = { x = btn_x, y = btn_y, w = btn_w, h = btn_h }
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end
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function M.handle_click(ctx, mx, my)
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-- L.5: carousel arrow hit-test. L.7 adds the launch-button.
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if not ctx.selected_entry or ctx.selected_entry == "news" then
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return false
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end
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local entry = find_entry(ctx, ctx.selected_entry)
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if not entry then return false end
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local s = ctx.carousel_state[entry.id]
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if s and ctx.carousel_mod and ctx.carousel_mod.handle_click(s, mx, my) then
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return true
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end
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-- L.7: Launch button → either switch directly (clean deps) or open
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-- the conflict modal (warn/error deps). The launch-anyway path
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-- requires engine.module.switch_module_supports_fallback (separate
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-- engine slice); until that ships the button stays disabled.
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if ctx._launch_btn and engine.spatial.aabb_contains_point(ctx._launch_btn, mx, my) then
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local r = entry.status.dep_check_result
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if r and r.ok then
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engine.switch_module(entry.id)
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else
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ctx.modal_def = {
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title = ctx.t("conflict_title"),
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body = {
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ctx.t("conflict_body_line1"),
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string.format(ctx.t("conflict_body_line2_fmt"),
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r and (#(r.errors or {}) + #(r.conflicts or {})) or 0),
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},
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buttons = {
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{ id = "cancel", label = ctx.t("cancel") },
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{ id = "launch_anyway", label = ctx.t("launch_anyway"),
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disabled = not engine.module.switch_module_supports_fallback },
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},
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module_id = entry.id,
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}
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-- C1: signal init.lua to dispatch open_conflict on the FSM
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-- so state actually transitions into STATE_MODAL_CONFLICT.
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ctx._pending_modal_open = "conflict"
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end
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return true
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end
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return false
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end
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return M
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