Handle-Registry + Click/Drag-Box State-Machine + Selection-Set-API + alpha-tinted render-helpers. Release-edge detection internal via prev_click_down (no was_action_released in lib-core.input). See: meta/docs/superpowers/specs/2026-05-14-p3-6-lib-selection-design.md
399 lines
12 KiB
Lua
399 lines
12 KiB
Lua
-- =====================================================================
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-- lib-core.selection v0.1.0 — Click-Select + Drag-Box-Select + Selection-Set-State
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-- See: meta/docs/superpowers/specs/2026-05-14-p3-6-lib-selection-design.md
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--
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-- Handle-Registry-Pattern (analog interaction): module registers AABB-callbacks,
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-- lib polls during hit-test. State-Machine (idle/ambiguous/dragging) für
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-- Click-vs-Drag-Disambiguation via pixel-threshold. Modifier-Bindings via
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-- action-names (mod_add, mod_toggle). AABB-Hit-Test (last-registered-wins).
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-- Render: alpha-tinted draw_rect helpers (kein Outline).
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--
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-- DEPRECATED-MVPs siehe Spec §7 + inline-comments unten.
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-- =====================================================================
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local input = require("lib-core.input")
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local camera = require("lib-core.camera")
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-- Registry: array of {handle, aabb_fn}. Last-registered = end-of-array.
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local selectables = {}
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local next_handle = 1
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-- Selection-Set: table of handle → true.
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local selected = {}
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-- State-Machine.
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local drag_state = "idle" -- "idle" | "ambiguous" | "dragging"
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local press_x = 0
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local press_y = 0
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local cur_x = 0
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local cur_y = 0
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local drag_threshold = 4 -- px
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local prev_click_down = false -- release-edge detection
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-- Bindings.
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local click_action = nil
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local mod_add_action = nil
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local mod_toggle_action = nil
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-- Runtime-Toggle.
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local enabled_flag = true
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-- Visual settings (RGBA-tuples as {r,g,b,a} tables).
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local drag_box_rgba = { 255, 255, 255, 32 }
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local highlight_rgba = { 60, 255, 80, 80 }
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-- ---------- internal helpers ----------
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local function check_string(arg_name, value)
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if type(value) ~= "string" or value == "" then
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error(string.format("selection.%s: must be non-empty string", arg_name))
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end
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end
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local function find_selectable_index(handle)
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for i, s in ipairs(selectables) do
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if s.handle == handle then return i end
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end
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return nil
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end
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local function find_aabb_fn(handle)
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for _, s in ipairs(selectables) do
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if s.handle == handle then return s.aabb_fn end
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end
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return nil
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end
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local function clamp_color(name, v)
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if type(v) ~= "number" or v < 0 or v > 255 then
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error(string.format("selection.%s: color components must be 0..255", name))
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end
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end
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local function resolve_mode()
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if mod_toggle_action and input.is_action_down(mod_toggle_action) then
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return "toggle"
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end
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if mod_add_action and input.is_action_down(mod_add_action) then
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return "add"
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end
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return "replace"
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end
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local function commit_click(sx, sy, mode)
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local wx, wy = camera.screen_to_world(sx, sy)
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local hit = nil
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-- Last-registered-wins: iterate in registration order, keep last match.
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for _, s in ipairs(selectables) do
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local a = s.aabb_fn()
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if a and type(a) == "table"
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and type(a.x) == "number" and type(a.y) == "number"
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and type(a.w) == "number" and type(a.h) == "number" then
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if wx >= a.x and wx <= a.x + a.w
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and wy >= a.y and wy <= a.y + a.h then
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hit = s.handle
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end
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end
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end
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if mode == "replace" then
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selected = {}
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if hit then selected[hit] = true end
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elseif mode == "add" then
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if hit then selected[hit] = true end
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elseif mode == "toggle" then
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if hit then
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if selected[hit] then selected[hit] = nil
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else selected[hit] = true end
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end
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end
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end
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local function commit_box(press_sx, press_sy, rel_sx, rel_sy, mode)
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-- Project both screen corners to world (camera-state-aware).
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local wx1, wy1 = camera.screen_to_world(press_sx, press_sy)
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local wx2, wy2 = camera.screen_to_world(rel_sx, rel_sy)
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local bxmin = math.min(wx1, wx2)
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local bymin = math.min(wy1, wy2)
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local bxmax = math.max(wx1, wx2)
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local bymax = math.max(wy1, wy2)
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local hits = {}
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for _, s in ipairs(selectables) do
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local a = s.aabb_fn()
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if a and type(a) == "table"
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and type(a.x) == "number" and type(a.y) == "number"
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and type(a.w) == "number" and type(a.h) == "number" then
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-- Any-overlap (AABB-intersection):
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if not (a.x > bxmax or a.x + a.w < bxmin
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or a.y > bymax or a.y + a.h < bymin) then
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hits[#hits + 1] = s.handle
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end
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end
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end
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if mode == "replace" then
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selected = {}
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for _, h in ipairs(hits) do selected[h] = true end
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elseif mode == "add" then
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for _, h in ipairs(hits) do selected[h] = true end
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elseif mode == "toggle" then
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for _, h in ipairs(hits) do
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if selected[h] then selected[h] = nil
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else selected[h] = true end
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end
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end
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end
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-- ---------- public API ----------
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local M = {}
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-- Registry
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function M.register(aabb_fn)
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if type(aabb_fn) ~= "function" then
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error("selection.register: aabb_fn must be a function")
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end
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local h = next_handle
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next_handle = next_handle + 1
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selectables[#selectables + 1] = { handle = h, aabb_fn = aabb_fn }
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return h
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end
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function M.unregister(handle)
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local idx = find_selectable_index(handle)
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if idx then
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table.remove(selectables, idx)
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selected[handle] = nil -- also remove from selection if present
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end
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-- silent no-op if handle unknown
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end
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function M.count_registered()
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return #selectables
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end
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-- Set-Query
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function M.list()
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local out = {}
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for h, _ in pairs(selected) do
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out[#out + 1] = h
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end
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return out
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end
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function M.count()
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local n = 0
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for _ in pairs(selected) do n = n + 1 end
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return n
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end
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function M.contains(handle)
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return selected[handle] == true
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end
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function M.is_empty()
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return next(selected) == nil
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end
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-- Set-Mutation (programmatic)
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function M.add(handle)
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if find_aabb_fn(handle) == nil then
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error("selection.add: handle not registered")
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end
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selected[handle] = true
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end
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function M.remove(handle)
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selected[handle] = nil
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end
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function M.toggle(handle)
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if find_aabb_fn(handle) == nil then
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error("selection.toggle: handle not registered")
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end
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if selected[handle] then selected[handle] = nil
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else selected[handle] = true end
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end
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function M.clear()
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selected = {}
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end
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-- Bindings
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function M.bind_action(action_name)
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check_string("bind_action", action_name)
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click_action = action_name
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end
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function M.bind_modifier_add(action_name)
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check_string("bind_modifier_add", action_name)
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mod_add_action = action_name
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end
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function M.bind_modifier_toggle(action_name)
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check_string("bind_modifier_toggle", action_name)
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mod_toggle_action = action_name
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end
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-- State-Machine-Config
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function M.set_drag_threshold(px)
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if type(px) ~= "number" or px <= 0 then
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error("selection.set_drag_threshold: must be positive number")
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end
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drag_threshold = px
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end
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function M.drag_threshold()
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return drag_threshold
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end
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function M.set_enabled(b)
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if type(b) ~= "boolean" then
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error("selection.set_enabled: must be boolean")
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end
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enabled_flag = b
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end
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function M.enabled()
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return enabled_flag
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end
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-- State-Machine-Query
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function M.drag_state()
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return drag_state
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end
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function M.box_rect()
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if drag_state ~= "dragging" then return nil end
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local bx = math.min(press_x, cur_x)
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local by = math.min(press_y, cur_y)
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local bw = math.abs(cur_x - press_x)
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local bh = math.abs(cur_y - press_y)
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return { x = bx, y = by, w = bw, h = bh }
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end
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-- Visual-Config
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function M.set_drag_box_color(r, g, b, a)
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clamp_color("set_drag_box_color.r", r)
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clamp_color("set_drag_box_color.g", g)
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clamp_color("set_drag_box_color.b", b)
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clamp_color("set_drag_box_color.a", a)
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drag_box_rgba = { r, g, b, a }
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end
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function M.drag_box_color()
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return { drag_box_rgba[1], drag_box_rgba[2], drag_box_rgba[3], drag_box_rgba[4] }
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end
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function M.set_highlight_color(r, g, b, a)
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clamp_color("set_highlight_color.r", r)
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clamp_color("set_highlight_color.g", g)
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clamp_color("set_highlight_color.b", b)
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clamp_color("set_highlight_color.a", a)
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highlight_rgba = { r, g, b, a }
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end
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function M.highlight_color()
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return { highlight_rgba[1], highlight_rgba[2], highlight_rgba[3], highlight_rgba[4] }
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end
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-- Per-Frame
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function M.update(dt)
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if not enabled_flag then return end
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if click_action == nil then return end
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-- Release-edge detection (lib-core.input has no was_action_released).
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local cur_down = input.is_action_down(click_action)
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local released = (prev_click_down and not cur_down)
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prev_click_down = cur_down
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local mx, my = engine.input.get_mouse_pos()
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if drag_state == "idle" then
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if input.was_action_pressed(click_action) then
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press_x, press_y = mx, my
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cur_x, cur_y = mx, my
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drag_state = "ambiguous"
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end
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elseif drag_state == "ambiguous" then
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cur_x, cur_y = mx, my
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local dx, dy = cur_x - press_x, cur_y - press_y
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if (dx * dx + dy * dy) >= (drag_threshold * drag_threshold) then
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drag_state = "dragging"
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end
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elseif drag_state == "dragging" then
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cur_x, cur_y = mx, my
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end
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if released and drag_state ~= "idle" then
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local mode = resolve_mode()
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if drag_state == "ambiguous" then
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commit_click(press_x, press_y, mode)
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else -- "dragging"
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commit_box(press_x, press_y, cur_x, cur_y, mode)
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end
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drag_state = "idle"
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end
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end
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-- Render-Helpers
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--
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-- CONVENTION (not enforced):
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-- render_highlights() MUSS zwischen camera.begin()/camera.finish() aufgerufen werden.
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-- render_drag_box() MUSS AUSSERHALB camera.begin/finish aufgerufen werden.
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function M.render_drag_box()
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if drag_state ~= "dragging" then return end
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local bx = math.min(press_x, cur_x)
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local by = math.min(press_y, cur_y)
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local bw = math.abs(cur_x - press_x)
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local bh = math.abs(cur_y - press_y)
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local c = engine.render.rgba(drag_box_rgba[1], drag_box_rgba[2],
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drag_box_rgba[3], drag_box_rgba[4])
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engine.render.draw_rect(bx, by, bw, bh, c)
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end
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function M.render_highlights()
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if next(selected) == nil then return end
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local c = engine.render.rgba(highlight_rgba[1], highlight_rgba[2],
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highlight_rgba[3], highlight_rgba[4])
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for handle, _ in pairs(selected) do
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local aabb_fn = find_aabb_fn(handle)
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if aabb_fn then
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local a = aabb_fn()
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if a and type(a) == "table"
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and type(a.x) == "number" and type(a.y) == "number"
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and type(a.w) == "number" and type(a.h) == "number" then
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engine.render.draw_rect(a.x, a.y, a.w, a.h, c)
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end
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end
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end
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end
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-- DEPRECATED-MVP: was_action_released in lib-core.input (currently tracked internally
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-- via prev_click_down — promote to input-lib when 2nd consumer needs it)
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-- DEPRECATED-MVP: pixel-perfect click hit-test (needs sprite-API + opacity-mask)
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-- DEPRECATED-MVP: register(aabb_fn, z) z-order disambiguator
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-- DEPRECATED-MVP: on_changed(fn) observer-callback (polling-API sufficient for RTS-MVP)
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-- DEPRECATED-MVP: capability-/interface-based deps (oneOf-resolver — own architectural slice)
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-- DEPRECATED-MVP: lib-core.drag extraction (when 2nd consumer appears: inventory-DnD,
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-- map-editor-paint, area-pick minigame)
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-- DEPRECATED-MVP: draw_rect_outline engine-add (when alpha-fill aesthetic insufficient)
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-- DEPRECATED-MVP: spatial-index (Quadtree/Grid) when N > ~1000 selectables
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-- DEPRECATED-MVP: selection.first() / iter() for stable iteration order
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-- DEPRECATED-MVP: per-selectable highlight-color (when friend/enemy distinction needed)
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-- DEPRECATED-MVP: window-focus-loss drag-state reset
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-- DEPRECATED-MVP: double-click-select-all-of-type (RTS polish)
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-- DEPRECATED-MVP: drag-beyond-window-edge auto-cam-pan (couples to camera-lib)
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return M
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