New optional bone field 'inherit_scale' (default true). When set false, world.scl = local.scl (no parent.scl multiplier). Position cascade still uses parent.scl (so child follows parent's stretch positionally). Use case: feet that move with leg-end as leg.scl_y cycles +1/0/-1, but foot sprite stays at constant scale (no Y-flip when leg flips, no collapse when leg collapses).
49 KiB
49 KiB