- Look-at uses math.atan(dx, -dy) (substrate sprite-top convention): rot=0 means sprite top points up (in -Y), rot=pi/2 means right. - New rest.rot_min/rot_max fields (degrees in JSON; clamped after look-at) - New look_at_speed field (deg/s; rate-limits look-at via dt) - write_bone now accepts rot/pos/scl channels (legacy 'angle' rejected) - Bones not in any track are allowed; write_bone bypasses track-guard for them. Enables procedural root-rotation while keyframe-anims play. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
7 lines
94 B
Plaintext
7 lines
94 B
Plaintext
{
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"id": "lib-core.puppet",
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"version": "0.3.1",
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"api_min": "0.1",
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"deps": []
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}
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