Bones now reference atlas-uv rectangles instead of holding per-bone texture handles. The rig gains an atlas record with a single diffuse texture handle plus a tiles-by-name dictionary for bone-name lookup. Bone-draw uses the ADR-0044 source-rect render primitive. Anchor defaults to tile UV center; rig-level b.anchor overrides. Bumps lib to 0.5.0 to flag the breaking change in rig.bones shape. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
50 KiB
50 KiB