feat(puppet): v0.4.3 — inherit_scale=false flag (decouple world.scl)

New optional bone field 'inherit_scale' (default true). When set false,
world.scl = local.scl (no parent.scl multiplier). Position cascade still
uses parent.scl (so child follows parent's stretch positionally).

Use case: feet that move with leg-end as leg.scl_y cycles +1/0/-1, but
foot sprite stays at constant scale (no Y-flip when leg flips, no
collapse when leg collapses).
This commit is contained in:
Axel Meyer
2026-05-18 22:31:39 +02:00
parent 0b41e8efb7
commit 4448fc7a29
2 changed files with 19 additions and 3 deletions

View File

@@ -1,6 +1,6 @@
{
"id": "lib-core.puppet",
"version": "0.4.2",
"version": "0.4.3",
"api_min": "0.1",
"deps": []
}