New optional bone field 'inherit_scale' (default true). When set false, world.scl = local.scl (no parent.scl multiplier). Position cascade still uses parent.scl (so child follows parent's stretch positionally). Use case: feet that move with leg-end as leg.scl_y cycles +1/0/-1, but foot sprite stays at constant scale (no Y-flip when leg flips, no collapse when leg collapses).
7 lines
94 B
Plaintext
7 lines
94 B
Plaintext
{
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"id": "lib-core.puppet",
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"version": "0.4.3",
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"api_min": "0.1",
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"deps": []
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}
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