Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
lib-core.player_control
Single-player movement lib. Top-left position + size + speed, reads input-direction via lib-core.input, applies 4-corner-AABB collision against lib-core.maps.is_walkable. All-or-nothing block (no wall-sliding in v0.1.0).
Version: 0.1.0
Lib-ID: lib-core.player_control
Requires: lib-core.maps v>=0.1.1, lib-core.input v>=0.4.0
Tags: player, movement, aabb, collision
Topology
graph LR
this["lib-core.player_control"]
lib_core_maps["lib-core.maps"]
this --> lib_core_maps
lib_core_input["lib-core.input"]
this --> lib_core_input
engine["engine.*"]
this --> engine
API
player.set_position(x, y)
Syntax: player.set_position(x: number, y: number) -> void
Example:
player.set_position(244, 244)
Description: Sets the player's top-left position in pixel-coords. Lua error(...) on non-number args.
player.position()
Syntax: player.position() -> {x: number, y: number}
Description: Returns the current top-left position. Compute center as p.x + size.w/2, p.y + size.h/2.
player.set_size(w, h)
Syntax: player.set_size(w: number, h: number) -> void
Description: Sets the AABB bounding-box size in pixels. Default 24x24.
player.size()
Syntax: player.size() -> {w: number, h: number}
Description: Returns current bounding-box size.
player.set_speed(s)
Syntax: player.set_speed(s: number) -> void
Description: Sets move-speed in px/sec. Default 200.
player.speed()
Syntax: player.speed() -> number
Description: Returns current speed.
player.bind_movement(left, right, up, down)
Syntax: player.bind_movement(left: string, right: string, up: string, down: string) -> void
Example:
input.bind("move_left", { "a", "left" })
input.bind("move_right", { "d", "right" })
input.bind("move_up", { "w", "up" })
input.bind("move_down", { "s", "down" })
player.bind_movement("move_left", "move_right", "move_up", "move_down")
Description: Registers 4 input-action names for the player's WASD-style direction. Until called, update(dt) is a silent no-op.
player.update(dt)
Syntax: player.update(dt: number) -> void
Example:
function update(ctx, dt)
player.update(dt)
end
Description: Reads bound actions, computes direction-vector via lib-core.input.direction, predicts next position, runs 4-corner-AABB walkability check against the current map, and mutates position only if all corners walkable (all-or-nothing block; no wall-sliding in v0.1.0). Silent no-op until bind_movement is called.
Conventions
- Position is top-left of the AABB (matches
engine.render.draw_rectorigin). - Center calculation lives in caller:
cx = position.x + size.w/2. - All-or-nothing block on collision (no wall-sliding in v0.1.0).
- Module owns rendering (lib has no
drawfn). Module composes camera-follow. - Silent no-op for
update()beforebind_movement(debug-friendly). - Lua
error(...)for setter misuse (caller-bug fast-fail). - Y-down-positive per ADR-0031.
Consumer pattern
local player = require("lib-core.player_control")
local input = require("lib-core.input")
local camera = require("lib-core.camera")
input.bind("move_left", { "a", "left" })
input.bind("move_right", { "d", "right" })
input.bind("move_up", { "w", "up" })
input.bind("move_down", { "s", "down" })
player.set_position(244, 244)
player.bind_movement("move_left", "move_right", "move_up", "move_down")
function update(ctx, dt)
player.update(dt)
local p = player.position()
local s = player.size()
camera.set_target(p.x + s.w/2, p.y + s.h/2)
end
function render(ctx)
local p = player.position()
local s = player.size()
engine.render.draw_rect(p.x, p.y, s.w, s.h, engine.render.rgb(200, 60, 80))
end
CHANGELOG
v0.1.0 (P.0)
- Initial release: position/size/speed + bind_movement + per-frame update with 4-corner-AABB collision.
References
- Spec v0.1.0 (P.0):
meta/docs/superpowers/specs/2026-05-09-p0-lib-player_control-design.md - ADR-0001 (engine knows verbs, libs bring nouns)
- ADR-0031 (pixel-convention: Y-down-positive)
- ADR-0038 (API-Doc-Convention)