Three new public functions (set_cell_gid, set_roof, save_to_disk) documented in the README alongside the existing read API. Purely additive bump — existing consumers continue to compile and run unchanged.
453 lines
18 KiB
Markdown
453 lines
18 KiB
Markdown
# lib-core.maps
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Single tile-grid map implementation. Loads JSON map + tilemap files, registers maps by id, and provides tile-fetch + walkability + size queries with current-map sugar.
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**Version:** 0.2.0
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**Lib-ID:** lib-core.maps
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**Requires:** (none)
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**Tags:** maps, tile-grid, walkability, tilemap
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## Topology
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<!-- topology:start (auto-generated; do not edit) -->
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```mermaid
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graph LR
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this["lib-core.maps"]
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engine["engine.*"]
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this --> engine
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```
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<!-- topology:end -->
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## API
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### `maps.load(path)`
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**Syntax:** `maps.load(path: string) -> string`
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**Example:**
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```lua
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local id = maps.load("maps/forest.json")
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maps.set_current(id)
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```
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**Description:** Loads a JSON map-file from disk, resolves + loads its referenced tilemap (local module-tilemap-id or fully-qualified), validates the map-table, and registers it. Returns the map-id. Errors if the id is already registered.
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### `maps.create(t)`
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**Syntax:** `maps.create(t: {id: string, tilemap_table: table, ...}) -> string`
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**Example:**
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```lua
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local id = maps.create({
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id = "test-tiny",
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size = { w = 4, h = 4 },
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tile_size = { w = 16, h = 16 },
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tilemap_table = my_tilemap,
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tiles = { 0,0,0,0, 0,1,1,0, 0,1,1,0, 0,0,0,0 },
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})
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```
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**Description:** Programmatic creation for tests + procedural generators. Caller must supply a fully-built `tilemap_table` (not a path/id reference). Otherwise identical to `load`.
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### `maps.size(map_id)`
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**Syntax:** `maps.size(map_id: string | nil) -> {w: integer, h: integer}`
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**Description:** Returns map-size in tiles. Falls back to current-map when `map_id` is nil. Errors if no current map.
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### `maps.tile_size(map_id)`
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**Syntax:** `maps.tile_size(map_id: string | nil) -> {w: integer, h: integer}`
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**Description:** Returns tile-size in pixels. Falls back to current-map when nil.
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### `maps.tile_at(a, b, c)`
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**Syntax:** `maps.tile_at(map_id: string, tx: integer, ty: integer) -> table | nil` *(also: `maps.tile_at(tx, ty)` uses current-map)*
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**Example:**
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```lua
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local tile = maps.tile_at(5, 3)
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if tile then engine.print(tile.id) end
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```
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**Description:** Arity-flex sugar: `tile_at(tx, ty)` uses current-map; `tile_at(map_id, tx, ty)` is explicit. Returns the resolved tile-record from the tilemap, or `nil` if out-of-bounds.
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### `maps.is_walkable(a, b, c)`
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**Syntax:** `maps.is_walkable(map_id: string, tx: integer, ty: integer) -> bool` *(also: `is_walkable(tx, ty)` uses current-map)*
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**Description:** Convenience: returns `true` iff the tile exists and has `walkable == true`. Out-of-bounds is `false`.
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### `maps.tilemap_id(map_id)`
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**Syntax:** `maps.tilemap_id(map_id: string | nil) -> string`
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**Description:** Returns the fully-qualified tilemap-id referenced by a map.
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### `maps.current()`
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**Syntax:** `maps.current() -> string | nil`
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**Description:** Returns the currently-active map-id, or `nil` if none.
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### `maps.set_current(map_id)`
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**Syntax:** `maps.set_current(map_id: string) -> void`
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**Description:** Switches the current-map pointer. Errors if `map_id` is not registered.
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### `maps.list()`
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**Syntax:** `maps.list() -> string[]`
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**Description:** Returns an array of all registered map-ids.
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### `maps.load_textures(asset_aliases)`
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**Syntax:** `maps.load_textures(asset_aliases: {[string]: string}) -> void`
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**Example:**
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```lua
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maps.set_current(map_id)
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maps.load_textures({ terrain = "lib-core.terrain-assets" })
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```
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**Description:** Resolves the current tilemap's tile `texture` atlas-ids to texture-handles via the asset-lib indirection. `asset_aliases` maps the tilemap's `asset_pack` alias-key to a lib-id; the lib's `assets/atlas.json` is read to locate each texture file. Populates `tile.texture_handle` on each tile in-place. No-op if the tilemap has no `asset_pack`. Call once at module init after `set_current`; do not call repeatedly (texture handles are not auto-cached).
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### `maps.draw_map()`
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**Syntax:** `maps.draw_map() -> void`
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**Description:** Draws the current map grid. Tiles with a resolved `texture_handle` render via `engine.render.draw_sprite_transform` with rotation about the tile center (using the map's optional `tile_rotations` parallel array). Tiles without a texture handle fall back to `engine.render.draw_rect` with `tile.color` (Phase 1 mode). No-op if no current map.
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### `maps.state(map_id)`
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**Syntax:** `maps.state(map_id: string) -> string`
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**Description:** DEPRECATED-MVP stub. Always returns `"Active"` in v0.1.x. Full lifecycle (`Virgin`/`Inert`/`Passive`/`Active`/`Pinned`) lands in the multi-map slice.
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### `maps.pin(map_id, reason)`
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**Syntax:** `maps.pin(map_id: string, reason: string) -> void`
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**Description:** DEPRECATED-MVP stub. Emits a warn in v0.1.x. Pinning prevents lifecycle-eviction in the multi-map slice.
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### `maps.encode_gid(atlas_index, tile_id, rotation?)`
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**Syntax:** `maps.encode_gid(atlas_index: integer, tile_id: integer, rotation?: integer) -> integer`
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**Example:**
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```lua
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local gid = maps.encode_gid(0, 42, 1) -- atlas 0, tile 42, rotation 90°
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```
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**Description:** Packs atlas_index (8 bits), tile_id (20 bits), and rotation (2 bits, 0–3 = 0°/90°/180°/270°) into a single u32 GID. `rotation` defaults to 0 when omitted. Bit layout: `[31..24 atlas_index][23..4 tile_id][3..2 rotation][1..0 reserved]`.
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### `maps.decode_gid(gid)`
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**Syntax:** `maps.decode_gid(gid: integer) -> atlas_index: integer, tile_id: integer, rotation: integer`
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**Example:**
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```lua
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local ai, tid, rot = maps.decode_gid(gid)
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```
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**Description:** Unpacks a packed-u32 GID into its three components: atlas_index, tile_id, and rotation (0–3). Inverse of `encode_gid`.
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### `maps.upgrade_v1_to_v2(v1_table)`
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**Syntax:** `maps.upgrade_v1_to_v2(v1_table: table) -> table`
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**Example:**
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```lua
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local v2 = maps.upgrade_v1_to_v2(old_map)
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```
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**Description:** Converts a schema-v1 map table to schema-v2 format. The v1 flat tile array is placed into the `surface` layer with GIDs encoded against `atlases[1]`. Called automatically by `maps.load` and `maps.create` when the schema_version field is absent or equals 1; consumers normally do not need to call this directly.
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### `maps.validate_map_table_v2(table, source)`
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**Syntax:** `maps.validate_map_table_v2(table: table, source: string) -> void`
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**Description:** Validates a v2 map table for required fields (schema_version, id, size, atlases, layers). Errors with the `source` string as context when the table is malformed. Called internally by `load` and `create`; available for use in tests and generators.
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### `maps.atlas_count(map_id?)`
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**Syntax:** `maps.atlas_count(map_id: string | nil) -> integer`
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**Example:**
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```lua
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local n = maps.atlas_count() -- count atlases on current map
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```
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**Description:** Returns the number of atlas entries in the map's `atlases` array. Falls back to current-map when `map_id` is nil.
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### `maps.atlas_id_at(idx, map_id?)`
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**Syntax:** `maps.atlas_id_at(idx: integer, map_id: string | nil) -> string`
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**Example:**
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```lua
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local id = maps.atlas_id_at(1) -- fully-qualified atlas id at index 1
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```
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**Description:** Returns the fully-qualified atlas id at 1-based index `idx` in the map's atlases array. Falls back to current-map when `map_id` is nil. Errors if index is out of range.
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### `maps.has_layer(layer_name, map_id?)`
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**Syntax:** `maps.has_layer(layer_name: string, map_id: string | nil) -> boolean`
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**Example:**
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```lua
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if maps.has_layer("canopy") then
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-- render canopy layer
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end
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```
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**Description:** Returns `true` if the map has a layer with the given name. Falls back to current-map when `map_id` is nil. Valid layer names: `foundation`, `subsurface`, `surface`, `topsurface`, `lower_wall`, `wall`, `upper_wall`, `canopy`, `roof`.
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### `maps.is_indoor(x, y, map_id?)`
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**Syntax:** `maps.is_indoor(x: integer, y: integer, map_id: string | nil) -> boolean`
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**Example:**
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```lua
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if maps.is_indoor(tx, ty) then
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-- apply indoor lighting
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end
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```
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**Description:** Returns `true` if the roof metadata layer marks the cell at `(x, y)` as indoor. Falls back to current-map when `map_id` is nil. Returns `false` if the map has no roof layer or the cell is out of bounds.
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### `maps.cell_gid(layer_name, x, y, map_id?)`
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**Syntax:** `maps.cell_gid(layer_name: string, x: integer, y: integer, map_id: string | nil) -> integer`
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**Example:**
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```lua
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local gid = maps.cell_gid("surface", 5, 3)
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local ai, tid, rot = maps.decode_gid(gid)
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```
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**Description:** Returns the packed-u32 GID stored at cell `(x, y)` in the named layer. Returns 0 for empty cells and out-of-bounds positions. Falls back to current-map when `map_id` is nil.
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### `maps.tile_at_layer(layer_name, x, y, map_id?)`
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**Syntax:** `maps.tile_at_layer(layer_name: string, x: integer, y: integer, map_id: string | nil) -> table | nil`
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**Example:**
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```lua
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local tile = maps.tile_at_layer("surface", 5, 3)
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if tile then engine.print(tile.id) end
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```
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**Description:** Returns the resolved tile record from the atlas referenced by the cell's GID in the named layer, or `nil` if the cell is empty or out of bounds. Falls back to current-map when `map_id` is nil. Equivalent to `maps.tile_at` but with an explicit layer argument.
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### `maps.blocks_walk(x, y, map_id?)`
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**Syntax:** `maps.blocks_walk(x: integer, y: integer, map_id: string | nil) -> boolean`
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**Example:**
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```lua
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if maps.blocks_walk(tx, ty) then
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-- cell is impassable
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end
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```
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**Description:** Returns `true` if any tile in the walk-relevant layers (`surface`, `lower_wall`, `wall`) at `(x, y)` has `walkable == false`. Out-of-bounds returns `true` (blocked). Falls back to current-map when `map_id` is nil. Supersedes `is_walkable` for v2 maps.
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### `maps.blocks_sight(x, y, map_id?)`
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**Syntax:** `maps.blocks_sight(x: integer, y: integer, map_id: string | nil) -> boolean`
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**Example:**
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```lua
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if maps.blocks_sight(tx, ty) then
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-- cell blocks line of sight
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end
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```
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**Description:** Returns `true` if any tile at `(x, y)` across all relevant layers has `blocks_sight == true`. Falls back to current-map when `map_id` is nil. Returns `true` for out-of-bounds positions.
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### `maps.iterate_layers_pre_entities(fn, map_id?)`
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**Syntax:** `maps.iterate_layers_pre_entities(fn: function(layer_name: string), map_id: string | nil) -> void`
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**Example:**
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```lua
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maps.iterate_layers_pre_entities(function(layer_name)
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-- draw the layer
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end)
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```
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**Description:** Calls `fn` once for each visual layer that renders before the entity slot, in draw order: `foundation`, `subsurface`, `surface`, `topsurface`. Falls back to current-map when `map_id` is nil. Skips layers not present on the map.
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### `maps.iterate_layers_post_entities(fn, map_id?)`
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**Syntax:** `maps.iterate_layers_post_entities(fn: function(layer_name: string), map_id: string | nil) -> void`
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**Example:**
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```lua
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maps.iterate_layers_post_entities(function(layer_name)
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-- draw the layer above entities
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end)
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```
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**Description:** Calls `fn` once for each visual layer that renders after the entity slot, in draw order: `lower_wall`, `wall`, `upper_wall`, `canopy`. Falls back to current-map when `map_id` is nil. Skips layers not present on the map.
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### `maps.draw_map_pre_entities()`
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**Syntax:** `maps.draw_map_pre_entities() -> void`
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**Example:**
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```lua
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-- in on_draw:
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maps.draw_map_pre_entities()
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-- draw entities here
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maps.draw_map_post_entities()
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```
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**Description:** Draws all pre-entity layers of the current map (`foundation` through `topsurface`) using `engine.render.draw_sprite_transform` for textured tiles and `engine.render.draw_rect` as fallback. No-op if no current map. Replaces the single-pass `draw_map` for consumers that need to interleave entity rendering.
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### `maps.draw_map_post_entities()`
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**Syntax:** `maps.draw_map_post_entities() -> void`
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**Description:** Draws all post-entity layers of the current map (`lower_wall` through `canopy`). Must be called after entity rendering when using the split draw model. No-op if no current map.
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### Write APIs (v0.4.0+)
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#### `maps.set_cell_gid(layer_name, x, y, gid, map_id?)`
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Writes a single cell into the named layer of the current (or named) map. The layer must be one of `VALID_LAYER_NAMES`; bounds are checked against `map.size`. If the layer does not yet exist on the map it is allocated and initialised to all-zero before the write. Sets an internal `_dirty` flag so callers (e.g. the map-editor) can track unsaved changes.
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#### `maps.set_roof(x, y, value, map_id?)`
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Writes a single roof flag (`0` or `1`) at the named cell. Allocates the roof array on demand if the map did not previously have one. Same bounds-check as `set_cell_gid`. Throws on values other than 0 or 1.
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#### `maps.save_to_disk(map_id, path)`
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Serialises the in-memory map to v2 JSON and writes it to `path`. Output is pretty-printed with 2-space indent and is byte-deterministic for the same map state (sorted object keys, fixed array order). Reverses the internal atlas-resolution back to atlas-ID strings on disk. Resets the `_dirty` flag on success.
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## Conventions
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- Pixel-coords + tile-coords kept distinct: `size`/`tiles` index in tile-units; `tile_size` is the conversion to pixels.
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- Tilemap-ids may be local (`<this-module-id>.<name>`) or fully-qualified; `load()` resolves both.
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- `tile_at` is bounds-checked: out-of-bounds returns `nil` (not error).
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- Y-down-positive per ADR-0031.
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## Schema (v2)
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Schema-v2 is the canonical map format as of v0.2.0. Schema-v1 maps are
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auto-migrated to v2 transparently in `maps.load` and `maps.create`.
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### Top-level structure
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```json
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{
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"schema_version": 2,
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"id": "my-map",
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"size": { "w": 16, "h": 16 },
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"tile_size": { "w": 16, "h": 16 },
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"atlases": [
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{ "id": "lib-core.terrain-assets", "alias": "terrain" }
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],
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"layers": {
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"foundation": [/* w*h packed u32 GIDs */],
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"subsurface": [],
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"surface": [/* … */],
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"topsurface": [],
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"lower_wall": [],
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"wall": [],
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"upper_wall": [],
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"canopy": []
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},
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"roof": [/* w*h booleans: true = indoor */]
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}
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```
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All layer arrays are `w * h` elements, row-major (Y-down-positive). Empty
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arrays or omitted keys mean the layer is absent. The `roof` array is a
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flat boolean array (not a layer slot); `is_indoor` reads from it.
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### Layer-name whitelist and gameplay semantics
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| Layer | Z-order | Semantics |
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|---|:---:|---|
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| `foundation` | 1 | Bottom-most ground fill (deep floor, pit bottom, water bed) |
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| `subsurface` | 2 | Sub-floor details (rubble, cables, sub-water objects) |
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| `surface` | 3 | Primary floor / ground layer — walkability is keyed here |
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| `topsurface` | 4 | Floor overlays (rugs, puddles, decals on the ground) |
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| *(entities)* | — | Entity slot — rendered between topsurface and lower_wall |
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| `lower_wall` | 5 | Wall bases, furniture bases, low obstacles |
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| `wall` | 6 | Main wall bodies, furniture, doors |
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| `upper_wall` | 7 | Wall tops, window frames, upper furniture details |
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| `canopy` | 8 | Roof fringe, tree canopy, overhead overlays |
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| `roof` | — | Metadata only (not rendered); indoor mask for lighting |
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### Packed-u32 GID bit layout
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Each cell in a layer array is a single 32-bit unsigned integer:
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```
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Bit: 31 24 23 4 3 2 1 0
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[atlas:8 ] [tile_id:20 ] [rot:2] [res:2]
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```
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- **atlas** (bits 31..24): 0-based index into the map's `atlases` array.
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- **tile_id** (bits 23..4): tile index within the atlas.
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- **rot** (bits 3..2): rotation in 90° steps — 0=0°, 1=90°, 2=180°, 3=270°.
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- **res** (bits 1..0): reserved, must be 0.
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Encode: `gid = (atlas << 24) | (tile_id << 4) | (rot << 2)`
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Decode: `atlas = gid >> 24`, `tile_id = (gid >> 4) & 0xFFFFF`, `rot = (gid >> 2) & 0x3`
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A GID of 0 means "empty cell" (no tile).
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### Auto-migration v1 → v2
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When `maps.load` or `maps.create` receives a map without `schema_version`
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or with `schema_version == 1`, `maps.upgrade_v1_to_v2` is called
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automatically. The v1 flat `tiles` array is placed into the `surface`
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layer with GIDs encoded against `atlases[1]`. Existing consumers see v2
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data transparently; no code changes required.
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## Consumer pattern
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```lua
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local maps = require("lib-core.maps")
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local id = maps.load("maps/forest.json")
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maps.set_current(id)
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local sz = maps.size()
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for ty = 0, sz.h - 1 do
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for tx = 0, sz.w - 1 do
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if not maps.is_walkable(tx, ty) then
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-- mark blocked cell
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end
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end
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end
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```
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## CHANGELOG
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### v0.2.0
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- Schema-v2 multi-layer maps with named layer slots (foundation,
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subsurface, surface, topsurface, lower_wall, wall, upper_wall, canopy)
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plus a roof metadata layer.
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- Packed-u32 GID encoding per cell: bits 31..24 atlas_index, 23..4
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tile_id, 3..2 rotation, 1..0 reserved.
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- Multi-atlas-per-map: atlases[] array, GIDs reference into it.
|
||
- Auto-migration of v1 maps to v2 on load — existing consumers see
|
||
v2 data transparently.
|
||
- New per-layer query APIs: tile_at_layer, cell_gid, has_layer.
|
||
- New gameplay queries: blocks_walk, blocks_sight, is_indoor.
|
||
- New layer-iteration APIs: iterate_layers_pre_entities,
|
||
iterate_layers_post_entities, draw_map_pre_entities,
|
||
draw_map_post_entities. Entity slot is between topsurface and
|
||
lower_wall.
|
||
- Backward-compat: draw_map and tile_at delegate to the v2 API
|
||
using the surface layer for legacy consumers.
|
||
|
||
### v0.1.2
|
||
- Sprite-mode in draw_map: tilemap-tiles with `texture` atlas-id render
|
||
via engine.render.draw_sprite_transform; tiles without `texture` fall
|
||
back to color-rect render (Phase 1 mode).
|
||
- Map-data tile_rotations parallel array support: per-cell 90-degree
|
||
rotation in {0, 90, 180, 270}, applied at draw via rotation about
|
||
the tile center. Optional; absent means all-zero.
|
||
- New API: maps.load_textures(asset_aliases) resolves the current
|
||
tilemap's tile atlas-ids to texture-handles via the asset-lib
|
||
indirection. Mirrors the puppet.load_textures pattern.
|
||
- Tilemap schema additions: tilemap.asset_pack (alias-key),
|
||
tile.texture (atlas-id).
|
||
- Backward-compat: existing Phase 1 color-only tilemaps render
|
||
unchanged.
|
||
|
||
### v0.1.1
|
||
- Tilemap-id resolution handles module-ids with dots (prefix-match instead of first-dot split).
|
||
|
||
### v0.1.0 (P.0)
|
||
- Initial release: load/create + tile_at + is_walkable + current-map management.
|
||
|
||
## References
|
||
|
||
- Spec v0.2.0 (M.1): `meta/docs/superpowers/specs/2026-05-21-map-multi-layer-design.md`
|
||
- Spec v0.1.0 (P.0): `meta/docs/superpowers/specs/2026-05-09-p0-lib-maps-design.md`
|
||
- Architecture: `meta/docs/architecture/map-topology.md`
|
||
- ADR-0001 (engine knows verbs, libs bring nouns)
|
||
- ADR-0031 (pixel-convention: Y-down-positive)
|
||
- ADR-0038 (API-Doc-Convention)
|