Sprite-mode in draw_map: - tilemap-tiles with texture atlas-id render via engine.render.draw_sprite_transform with rotation pivot at tile center - tiles without texture continue to render via draw_rect with color (Phase 1 mode preserved) Tile rotation: - maps support an optional tile_rotations parallel array in the map JSON with per-cell 90-degree rotation values (0/90/180/270) - absent or nil entries default to 0 (no rotation) - enables 9-segment tile reuse via rotation rather than per-orientation sprites New API: - maps.load_textures(asset_aliases) resolves the current tilemap's tile atlas-ids to texture-handles via the asset-lib indirection (asset_aliases[tilemap.asset_pack] -> lib-id -> atlas.json lookup per tile) Schema additions: - tilemap.asset_pack (alias-key, optional) - tile.texture (atlas-id, optional) - map.tile_rotations (parallel array, optional) All existing Phase 1 color-only tilemaps render unchanged.
177 lines
6.5 KiB
Markdown
177 lines
6.5 KiB
Markdown
# lib-core.maps
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Single tile-grid map implementation. Loads JSON map + tilemap files, registers maps by id, and provides tile-fetch + walkability + size queries with current-map sugar.
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**Version:** 0.1.2
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**Lib-ID:** lib-core.maps
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**Requires:** (none)
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**Tags:** maps, tile-grid, walkability, tilemap
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## Topology
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<!-- topology:start (auto-generated; do not edit) -->
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```mermaid
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graph LR
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this["lib-core.maps"]
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engine["engine.*"]
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this --> engine
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```
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<!-- topology:end -->
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## API
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### `maps.load(path)`
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**Syntax:** `maps.load(path: string) -> string`
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**Example:**
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```lua
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local id = maps.load("maps/forest.json")
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maps.set_current(id)
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```
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**Description:** Loads a JSON map-file from disk, resolves + loads its referenced tilemap (local module-tilemap-id or fully-qualified), validates the map-table, and registers it. Returns the map-id. Errors if the id is already registered.
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### `maps.create(t)`
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**Syntax:** `maps.create(t: {id: string, tilemap_table: table, ...}) -> string`
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**Example:**
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```lua
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local id = maps.create({
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id = "test-tiny",
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size = { w = 4, h = 4 },
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tile_size = { w = 16, h = 16 },
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tilemap_table = my_tilemap,
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tiles = { 0,0,0,0, 0,1,1,0, 0,1,1,0, 0,0,0,0 },
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})
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```
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**Description:** Programmatic creation for tests + procedural generators. Caller must supply a fully-built `tilemap_table` (not a path/id reference). Otherwise identical to `load`.
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### `maps.size(map_id)`
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**Syntax:** `maps.size(map_id: string | nil) -> {w: integer, h: integer}`
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**Description:** Returns map-size in tiles. Falls back to current-map when `map_id` is nil. Errors if no current map.
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### `maps.tile_size(map_id)`
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**Syntax:** `maps.tile_size(map_id: string | nil) -> {w: integer, h: integer}`
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**Description:** Returns tile-size in pixels. Falls back to current-map when nil.
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### `maps.tile_at(a, b, c)`
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**Syntax:** `maps.tile_at(map_id: string, tx: integer, ty: integer) -> table | nil` *(also: `maps.tile_at(tx, ty)` uses current-map)*
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**Example:**
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```lua
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local tile = maps.tile_at(5, 3)
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if tile then engine.print(tile.id) end
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```
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**Description:** Arity-flex sugar: `tile_at(tx, ty)` uses current-map; `tile_at(map_id, tx, ty)` is explicit. Returns the resolved tile-record from the tilemap, or `nil` if out-of-bounds.
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### `maps.is_walkable(a, b, c)`
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**Syntax:** `maps.is_walkable(map_id: string, tx: integer, ty: integer) -> bool` *(also: `is_walkable(tx, ty)` uses current-map)*
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**Description:** Convenience: returns `true` iff the tile exists and has `walkable == true`. Out-of-bounds is `false`.
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### `maps.tilemap_id(map_id)`
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**Syntax:** `maps.tilemap_id(map_id: string | nil) -> string`
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**Description:** Returns the fully-qualified tilemap-id referenced by a map.
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### `maps.current()`
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**Syntax:** `maps.current() -> string | nil`
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**Description:** Returns the currently-active map-id, or `nil` if none.
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### `maps.set_current(map_id)`
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**Syntax:** `maps.set_current(map_id: string) -> void`
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**Description:** Switches the current-map pointer. Errors if `map_id` is not registered.
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### `maps.list()`
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**Syntax:** `maps.list() -> string[]`
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**Description:** Returns an array of all registered map-ids.
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### `maps.load_textures(asset_aliases)`
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**Syntax:** `maps.load_textures(asset_aliases: {[string]: string}) -> void`
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**Example:**
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```lua
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maps.set_current(map_id)
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maps.load_textures({ terrain = "lib-core.terrain-assets" })
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```
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**Description:** Resolves the current tilemap's tile `texture` atlas-ids to texture-handles via the asset-lib indirection. `asset_aliases` maps the tilemap's `asset_pack` alias-key to a lib-id; the lib's `assets/atlas.json` is read to locate each texture file. Populates `tile.texture_handle` on each tile in-place. No-op if the tilemap has no `asset_pack`. Call once at module init after `set_current`; do not call repeatedly (texture handles are not auto-cached).
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### `maps.draw_map()`
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**Syntax:** `maps.draw_map() -> void`
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**Description:** Draws the current map grid. Tiles with a resolved `texture_handle` render via `engine.render.draw_sprite_transform` with rotation about the tile center (using the map's optional `tile_rotations` parallel array). Tiles without a texture handle fall back to `engine.render.draw_rect` with `tile.color` (Phase 1 mode). No-op if no current map.
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### `maps.state(map_id)`
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**Syntax:** `maps.state(map_id: string) -> string`
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**Description:** DEPRECATED-MVP stub. Always returns `"Active"` in v0.1.x. Full lifecycle (`Virgin`/`Inert`/`Passive`/`Active`/`Pinned`) lands in the multi-map slice.
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### `maps.pin(map_id, reason)`
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**Syntax:** `maps.pin(map_id: string, reason: string) -> void`
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**Description:** DEPRECATED-MVP stub. Emits a warn in v0.1.x. Pinning prevents lifecycle-eviction in the multi-map slice.
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## Conventions
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- Pixel-coords + tile-coords kept distinct: `size`/`tiles` index in tile-units; `tile_size` is the conversion to pixels.
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- Tilemap-ids may be local (`<this-module-id>.<name>`) or fully-qualified; `load()` resolves both.
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- `tile_at` is bounds-checked: out-of-bounds returns `nil` (not error).
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- Y-down-positive per ADR-0031.
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## Consumer pattern
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```lua
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local maps = require("lib-core.maps")
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local id = maps.load("maps/forest.json")
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maps.set_current(id)
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local sz = maps.size()
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for ty = 0, sz.h - 1 do
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for tx = 0, sz.w - 1 do
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if not maps.is_walkable(tx, ty) then
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-- mark blocked cell
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end
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end
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end
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```
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## CHANGELOG
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### v0.1.2
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- Sprite-mode in draw_map: tilemap-tiles with `texture` atlas-id render
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via engine.render.draw_sprite_transform; tiles without `texture` fall
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back to color-rect render (Phase 1 mode).
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- Map-data tile_rotations parallel array support: per-cell 90-degree
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rotation in {0, 90, 180, 270}, applied at draw via rotation about
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the tile center. Optional; absent means all-zero.
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- New API: maps.load_textures(asset_aliases) resolves the current
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tilemap's tile atlas-ids to texture-handles via the asset-lib
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indirection. Mirrors the puppet.load_textures pattern.
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- Tilemap schema additions: tilemap.asset_pack (alias-key),
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tile.texture (atlas-id).
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- Backward-compat: existing Phase 1 color-only tilemaps render
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unchanged.
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### v0.1.1
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- Tilemap-id resolution handles module-ids with dots (prefix-match instead of first-dot split).
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### v0.1.0 (P.0)
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- Initial release: load/create + tile_at + is_walkable + current-map management.
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## References
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- Spec v0.1.0 (P.0): `meta/docs/superpowers/specs/2026-05-09-p0-lib-maps-design.md`
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- Architecture: `meta/docs/architecture/map-topology.md`
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- ADR-0001 (engine knows verbs, libs bring nouns)
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- ADR-0031 (pixel-convention: Y-down-positive)
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- ADR-0038 (API-Doc-Convention)
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