Verifies the saved JSON is readable, that two successive saves produce byte-identical output, and that re-loading the saved file recovers the same cell values that were written before saving. Uses engine.module.dir_of to write the round-trip fixture to the lib maps/ directory (asset sandbox rejects absolute temp paths).
364 lines
18 KiB
Lua
364 lines
18 KiB
Lua
-- =====================================================================
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-- lib-core.maps-test — Reference test-lib (P.3.1)
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-- Validates lib-core.maps API contracts via engine.test.* assertions.
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-- See: meta/docs/superpowers/specs/2026-05-10-test-module-pattern-design.md
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-- =====================================================================
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local maps = require("lib-core.maps")
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local M = {}
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function M.run_tests(ctx)
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-- Asset-aliases for texture-loading (test-libs lack manifest asset_aliases;
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-- hard-code the test-lib itself as the asset provider for its own atlases).
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local aliases = {
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demo_tilemap = "lib-core.maps-test",
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walls_tilemap = "lib-core.maps-test",
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}
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-- ---------- Task 1: GID encode/decode ----------
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engine.test.equals(maps.encode_gid(0, 0, 0), 0, "encode_gid(0,0,0) = 0 (empty sentinel)")
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engine.test.equals(maps.encode_gid(0, 12, 0), 192, "encode_gid(0,12,0) = 192 (= 12<<4)")
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engine.test.equals(maps.encode_gid(0, 12, 1), 196, "encode_gid(0,12,1) = 196 (= 12<<4 | 1<<2)")
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engine.test.equals(maps.encode_gid(1, 5, 0), 16777296, "encode_gid(1,5,0) = 16777296 (= 1<<24 | 5<<4)")
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engine.test.equals(maps.encode_gid(255, 1048575, 3), 0xFFFFFFFC, "encode_gid max-values fills 32 bits except reserved")
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local a, t, r = maps.decode_gid(196)
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engine.test.equals(a, 0, "decode_gid(196) atlas = 0")
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engine.test.equals(t, 12, "decode_gid(196) tile = 12")
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engine.test.equals(r, 1, "decode_gid(196) rot = 1")
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-- Round-trip
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for atlas = 0, 3 do
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for tile = 0, 100, 17 do
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for rot = 0, 3 do
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local gid = maps.encode_gid(atlas, tile, rot)
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local a2, t2, r2 = maps.decode_gid(gid)
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engine.test.equals(a2, atlas, "round-trip atlas")
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engine.test.equals(t2, tile, "round-trip tile")
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engine.test.equals(r2, rot, "round-trip rot")
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end
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end
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end
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-- ---------- Task 2: Schema-v2 + v1→v2 migration ----------
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-- Build a v1-style map table in-memory
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local v1_table = {
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id = "test_v1",
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tilemap = "demo_tilemap",
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size = { w = 2, h = 2 },
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tiles = { 1, 2, 2, 1 },
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tile_rotations = { 0, 90, 180, 270 },
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}
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local v2 = maps.upgrade_v1_to_v2(v1_table)
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engine.test.equals(v2.schema_version, 2, "upgraded schema_version = 2")
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engine.test.equals(v2.id, "test_v1", "upgraded id preserved")
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engine.test.equals(v2.size.w, 2, "upgraded size.w preserved")
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engine.test.equals(#v2.atlases, 1, "upgraded atlases[] has 1 entry")
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engine.test.equals(v2.atlases[1], "demo_tilemap", "upgraded atlases[0] = v1 tilemap")
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engine.test.assert(v2.layers.surface ~= nil, "upgraded has surface layer")
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engine.test.equals(#v2.layers.surface.tiles, 4, "upgraded surface tiles count")
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-- Check first cell: tile_id=1, rotation=0 → encode_gid(0, 1, 0) = 16
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engine.test.equals(v2.layers.surface.tiles[1], 16, "upgraded cell 0 = (atlas=0, tile=1, rot=0)")
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-- Check second cell: tile_id=2, rotation=90 → quadrant 1 → encode_gid(0, 2, 1) = (2<<4)|(1<<2) = 36
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engine.test.equals(v2.layers.surface.tiles[2], 36, "upgraded cell 1 with rot 90° → quadrant 1")
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-- Fourth cell: rotation 270 → quadrant 3 → encode_gid(0, 1, 3) = (1<<4)|(3<<2) = 28
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engine.test.equals(v2.layers.surface.tiles[4], 28, "upgraded cell 3 with rot 270° → quadrant 3")
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-- ---------- Task 3: Schema-v2 validation ----------
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-- Valid minimal v2 map should NOT raise
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local v2_minimal = {
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schema_version = 2,
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id = "v2_min",
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size = { w = 2, h = 2 },
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atlases = { "demo_tilemap" },
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layers = { surface = { tiles = { 16, 16, 16, 16 } } }
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}
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local ok = pcall(function() maps.validate_map_table_v2(v2_minimal, "in-memory") end)
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engine.test.assert(ok, "valid v2 map validates without error")
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-- Bad schema_version
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local bad_ver = { schema_version = 99, id = "x", size = {w=1,h=1}, atlases = {"a"}, layers = {} }
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local ok2, err2 = pcall(function() maps.validate_map_table_v2(bad_ver, "in-memory") end)
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engine.test.assert(not ok2, "rejected schema_version 99")
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-- Missing atlases
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local no_atlas = { schema_version = 2, id = "x", size = {w=1,h=1}, layers = {} }
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local ok3 = pcall(function() maps.validate_map_table_v2(no_atlas, "in-memory") end)
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engine.test.assert(not ok3, "rejected missing atlases[]")
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-- Wrong tile-array length
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local wrong_len = {
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schema_version = 2, id = "x", size = {w=2,h=2},
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atlases = {"demo_tilemap"},
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layers = { surface = { tiles = {16, 16, 16} } } -- only 3, expected 4
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}
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local ok4 = pcall(function() maps.validate_map_table_v2(wrong_len, "in-memory") end)
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engine.test.assert(not ok4, "rejected wrong tile array length")
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-- Unknown layer name → warning logged but accepted (graceful)
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local unknown_layer = {
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schema_version = 2, id = "x", size = {w=1,h=1},
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atlases = {"demo_tilemap"},
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layers = { surface = { tiles = {0} }, made_up = { tiles = {0} } }
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}
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local ok5 = pcall(function() maps.validate_map_table_v2(unknown_layer, "in-memory") end)
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engine.test.assert(ok5, "unknown layer name accepted (logged warn)")
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-- ---------- Task 4: Load v2 map with single atlas, multi-layer ----------
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local v2_id = maps.load("maps/demo_v2.map.json")
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engine.test.equals(v2_id, "demo_v2", "v2 map loaded with id 'demo_v2'")
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maps.set_current(v2_id)
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maps.load_textures(aliases)
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local v2_size = maps.size()
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engine.test.equals(v2_size.w, 4, "v2 map width = 4")
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engine.test.equals(v2_size.h, 4, "v2 map height = 4")
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-- Atlas count (demo_v2 has 2 atlases as of Task 5 fixture)
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engine.test.equals(maps.atlas_count(), 2, "v2 map has 2 atlases")
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engine.test.equals(maps.atlas_id_at(0), "demo_tilemap", "v2 atlas[0] = demo_tilemap")
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-- Layer existence
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engine.test.assert(maps.has_layer("surface"), "v2 has surface layer")
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engine.test.assert(maps.has_layer("topsurface"), "v2 has topsurface layer")
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engine.test.assert(maps.has_layer("wall"), "v2 has wall layer")
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-- Roof
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engine.test.assert(maps.is_indoor(1, 1), "v2 cell (1,1) is indoor")
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engine.test.assert(not maps.is_indoor(0, 0), "v2 cell (0,0) is outdoor")
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-- ---------- Task 5: Multi-atlas-per-map ----------
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-- Re-load (demo_v2 already loaded; reset state by closing & re-opening)
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-- For the test, we trust the existing loaded state if the fixture file was updated
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engine.test.equals(maps.atlas_count(), 2, "demo_v2 now has 2 atlases")
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engine.test.equals(maps.atlas_id_at(0), "demo_tilemap", "atlas[0] alias")
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engine.test.equals(maps.atlas_id_at(1), "walls_tilemap", "atlas[1] alias")
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-- Per-layer atlas resolution: wall layer cell (0,0) should be atlas-1, tile-1
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local wall_gid = maps.cell_gid("wall", 0, 0)
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local a, t, r = maps.decode_gid(wall_gid)
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engine.test.equals(a, 1, "wall cell (0,0) atlas = 1 (walls_tilemap)")
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engine.test.equals(t, 1, "wall cell (0,0) tile = 1 (wall_brick)")
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-- Empty cell in wall layer
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local center_gid = maps.cell_gid("wall", 1, 1)
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engine.test.equals(center_gid, 0, "wall cell (1,1) empty (inside roof)")
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-- ---------- Task 6: Per-layer tile_at ----------
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-- tile_at_layer returns tile-record from the correct atlas
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local surface_tile = maps.tile_at_layer("surface", 1, 1)
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engine.test.assert(surface_tile ~= nil, "surface (1,1) returns tile")
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engine.test.equals(surface_tile.name, "grass", "surface (1,1) name = grass")
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local wall_tile = maps.tile_at_layer("wall", 0, 0)
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engine.test.assert(wall_tile ~= nil, "wall (0,0) returns tile")
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engine.test.equals(wall_tile.name, "wall_brick", "wall (0,0) name = wall_brick (from walls_tilemap)")
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-- Empty cell returns nil
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local empty_top = maps.tile_at_layer("topsurface", 0, 0)
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engine.test.equals(empty_top, nil, "empty topsurface cell returns nil")
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-- OOB returns nil
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engine.test.equals(maps.tile_at_layer("surface", -1, 0), nil, "OOB tile_at_layer returns nil")
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-- Legacy tile_at backwards-compat: queries surface layer
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local legacy = maps.tile_at(1, 1)
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engine.test.equals(legacy.name, "grass", "legacy tile_at(x,y) queries surface layer")
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-- ---------- Task 7: Gameplay queries ----------
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-- Surface-only cells (inside, no wall) → walkable
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engine.test.assert(maps.is_walkable(1, 1), "inner (1,1) walkable (surface=grass, no wall)")
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engine.test.assert(maps.is_walkable(2, 2), "inner (2,2) walkable")
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-- Wall cells block walk
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engine.test.assert(not maps.is_walkable(0, 0), "(0,0) not walkable (wall present)")
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engine.test.assert(not maps.is_walkable(3, 3), "(3,3) not walkable (wall present)")
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-- blocks_walk direct query
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engine.test.assert(maps.blocks_walk(0, 0), "(0,0) blocks_walk")
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engine.test.assert(not maps.blocks_walk(1, 1), "(1,1) does not block_walk")
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-- blocks_sight: wall layer cell blocks sight; surface-only cell does not
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engine.test.assert(maps.blocks_sight(0, 0), "(0,0) wall blocks sight")
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engine.test.assert(not maps.blocks_sight(1, 1), "(1,1) no wall does not block sight")
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-- OOB → not walkable, blocks_walk false (out-of-map)
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engine.test.assert(not maps.is_walkable(-1, 0), "OOB not walkable")
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engine.test.assert(not maps.blocks_walk(-1, 0), "OOB does not block_walk (outside)")
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-- ---------- Task 8: Layer iteration + draw ----------
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-- iterate_layers_pre_entities should visit foundation/subsurface/surface/topsurface in order
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local pre_visited = {}
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maps.iterate_layers_pre_entities(function(layer_name)
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pre_visited[#pre_visited + 1] = layer_name
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end)
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-- Only layers that exist in the map are visited; surface + topsurface here
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engine.test.equals(#pre_visited, 2, "pre_entities visits 2 layers (surface, topsurface)")
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engine.test.equals(pre_visited[1], "surface", "pre_entities[0] = surface")
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engine.test.equals(pre_visited[2], "topsurface", "pre_entities[1] = topsurface")
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-- iterate_layers_post_entities should visit wall layers if present
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local post_visited = {}
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maps.iterate_layers_post_entities(function(layer_name)
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post_visited[#post_visited + 1] = layer_name
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end)
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engine.test.equals(#post_visited, 1, "post_entities visits 1 layer (wall)")
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engine.test.equals(post_visited[1], "wall", "post_entities[0] = wall")
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-- draw_map should not raise (no actual render here; just call-through)
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-- We're not in a render-phase, so this will be a no-op or error-safe.
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-- Skip actual draw_map test; integration test happens in spine-prototype manual run.
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-- ---------- Task 9: v1 map auto-migration on load ----------
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-- The existing demo.map.json is v1-format. Loading should auto-upgrade.
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local v1_id = maps.load("maps/demo.map.json")
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engine.test.equals(v1_id, "demo", "v1 demo map loaded")
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maps.set_current(v1_id)
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maps.load_textures(aliases)
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engine.test.equals(maps.atlas_count(), 1, "v1 auto-upgrade has 1 atlas")
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engine.test.equals(maps.atlas_id_at(0), "demo_tilemap", "v1 atlas[0] = demo_tilemap")
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engine.test.assert(maps.has_layer("surface"), "v1 auto-upgrade has surface layer")
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engine.test.assert(not maps.has_layer("wall"), "v1 has no wall layer")
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-- Walkability via v2-API should match v1-API result (atlas records now loaded)
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engine.test.assert(maps.is_walkable(5, 5), "v1 (5,5) walkable (was grass in v1 test)")
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engine.test.assert(not maps.is_walkable(0, 0), "v1 (0,0) not walkable (was stone in v1 test)")
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-- Geometry assertions (demo map, already current after load_textures block)
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local size = maps.size()
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engine.test.equals(size.w, 16, "map width = 16")
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engine.test.equals(size.h, 16, "map height = 16")
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engine.test.equals(maps.tile_size(), 32, "tile_size = 32")
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-- Tile lookup + walkability (post-M.2: tile.id is int, tile.name is string)
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engine.test.equals(maps.tile_at(0, 0).name, "stone", "tile_at(0,0) name = stone")
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engine.test.equals(maps.tile_at(5, 5).name, "grass", "tile_at(5,5) name = grass")
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engine.test.assert(not maps.is_walkable(0, 0), "stone border non-walkable")
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engine.test.assert(maps.is_walkable(5, 5), "grass interior walkable")
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-- Arity-flex tile_at: 3-arg with nil map_id falls back to current_map (P.2.1)
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engine.test.equals(maps.tile_at(nil, 5, 5).name, "grass", "tile_at 3-arg nil-fallback name = grass")
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-- Out-of-bounds returns nil
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engine.test.equals(maps.tile_at(-1, 0), nil, "tile_at OOB negative tx returns nil")
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engine.test.equals(maps.tile_at(0, 16), nil, "tile_at OOB ty=size.h returns nil")
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-- list() returns registered map-ids (demo + demo_v2 loaded earlier)
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local list = maps.list()
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engine.test.equals(#list, 2, "maps.list returns 2 registered maps")
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-- ---------- v0.4.0: Write APIs — set_cell_gid ----------
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-- Build a fresh v2 map for write tests (separate from earlier load-based tests).
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-- maps.create only handles the v1 path (requires tilemap_table); use maps.load
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-- with a fixture file for the v2 path instead.
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local write_id = maps.load("maps/write_test.map.json")
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maps.set_current(write_id)
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-- Happy path
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local gid_painted = maps.encode_gid(0, 1, 0)
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maps.set_cell_gid("surface", 1, 2, gid_painted)
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engine.test.equals(maps.cell_gid("surface", 1, 2), gid_painted,
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"set_cell_gid writes the cell that cell_gid reads back")
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-- Bounds-error: x >= w
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local ok1, err1 = pcall(function() maps.set_cell_gid("surface", 4, 0, gid_painted) end)
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engine.test.assert(not ok1, "set_cell_gid rejects x out of bounds")
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engine.test.assert(err1 and err1:find("bounds"), "set_cell_gid bounds-error mentions 'bounds'")
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-- Bounds-error: negative coord
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local ok2 = pcall(function() maps.set_cell_gid("surface", -1, 0, gid_painted) end)
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engine.test.assert(not ok2, "set_cell_gid rejects negative x")
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-- Unknown-layer error
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local ok3, err3 = pcall(function() maps.set_cell_gid("bogus_layer", 0, 0, gid_painted) end)
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engine.test.assert(not ok3, "set_cell_gid rejects unknown layer")
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engine.test.assert(err3 and err3:find("layer"), "unknown-layer error mentions 'layer'")
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-- On-demand layer allocation
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engine.test.assert(maps.cell_gid("wall", 0, 0) == 0,
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"wall layer empty before any write")
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maps.set_cell_gid("wall", 2, 2, gid_painted)
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engine.test.equals(maps.cell_gid("wall", 2, 2), gid_painted,
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"set_cell_gid auto-allocates the wall layer")
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engine.test.equals(maps.cell_gid("wall", 0, 0), 0,
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"auto-allocated layer initialised to all-zero except the written cell")
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-- ---------- v0.4.0: set_roof ----------
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-- Roof should be nil before any write. No direct cell_roof reader exists yet
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-- (out of scope for v0.4.0). Verify behaviourally via JSON round-trip in Task 3.
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-- Happy path: set roof cells, no assertion on read since no public reader
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maps.set_roof(1, 1, 1)
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maps.set_roof(1, 1, 0) -- toggle back
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maps.set_roof(2, 2, 1) -- leave this one set for Task 3's round-trip test
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-- Value validation
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local ok_v, err_v = pcall(function() maps.set_roof(0, 0, 2) end)
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engine.test.assert(not ok_v, "set_roof rejects value=2")
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engine.test.assert(err_v and err_v:find("0.*1"), "set_roof error mentions 0 or 1")
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-- Bounds rejection
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local ok_b = pcall(function() maps.set_roof(4, 0, 1) end)
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engine.test.assert(not ok_b, "set_roof rejects x out of bounds")
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-- ---------- v0.4.0: save_to_disk ----------
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-- Map state from Task 1+2: surface(1,2) = gid_painted, wall(2,2) = gid_painted,
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-- roof(2,2) = 1. Save and re-load to verify round-trip.
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-- Re-establish deterministic state (defensive — earlier asserts may have toggled).
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maps.set_cell_gid("surface", 1, 2, gid_painted)
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maps.set_cell_gid("wall", 2, 2, gid_painted)
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maps.set_roof(2, 2, 1)
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-- Pick a temp path. Use TEMP env var for Windows compatibility; fall back to
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-- os.tmpname() on POSIX (where it returns a writable path).
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local tmp_dir = os.getenv("TEMP") or os.getenv("TMP") or "/tmp"
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-- Unique suffix via os.clock() + os.time() to avoid collisions.
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local tmp_suffix = string.format("sporel_maps_test_%d_%d", os.time(), math.floor(os.clock() * 1e6) % 1000000)
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local out_path = tmp_dir .. "/" .. tmp_suffix .. "_1.json"
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local out_path_2 = tmp_dir .. "/" .. tmp_suffix .. "_2.json"
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local rl_path = tmp_dir .. "/" .. tmp_suffix .. "_rl.json"
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maps.save_to_disk("write_test", out_path)
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-- Re-read raw bytes for byte-determinism test
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local f1 = io.open(out_path, "r")
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engine.test.assert(f1 ~= nil, "save_to_disk wrote a readable file")
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local bytes_1 = f1:read("*a")
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f1:close()
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-- Save a second time; bytes must match exactly
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maps.save_to_disk("write_test", out_path_2)
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local f2 = io.open(out_path_2, "r")
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local bytes_2 = f2:read("*a")
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f2:close()
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engine.test.equals(bytes_1, bytes_2,
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"save_to_disk is byte-deterministic across calls")
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-- Verify JSON has expected keys
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engine.test.assert(bytes_1:find('"schema_version"') ~= nil, "saved file has schema_version key")
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engine.test.assert(bytes_1:find('"surface"') ~= nil, "saved file has surface key")
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engine.test.assert(bytes_1:find('"wall"') ~= nil, "saved file has wall key (auto-allocated)")
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engine.test.assert(bytes_1:find('"roof"') ~= nil, "saved file has roof key (set in Task 2)")
|
|
|
|
-- Re-load (with patched id to avoid registry collision).
|
|
-- engine.asset.load_json only accepts relative (sandboxed) paths, so write
|
|
-- the round-trip file into the maps-test lib's own maps/ directory where
|
|
-- the asset resolver can find it by relative path.
|
|
local lib_dir = engine.module.dir_of("lib-core.maps-test")
|
|
local rewritten = bytes_1:gsub('"id"%s*:%s*"write_test"', '"id":"write_test_reloaded"')
|
|
local abs_rl_path = lib_dir .. "/maps/write_test_reloaded.map.json"
|
|
local rf = io.open(abs_rl_path, "w"); rf:write(rewritten); rf:close()
|
|
maps.load("maps/write_test_reloaded.map.json")
|
|
|
|
engine.test.equals(maps.cell_gid("surface", 1, 2, "write_test_reloaded"), gid_painted,
|
|
"save round-trip preserves surface cell")
|
|
engine.test.equals(maps.cell_gid("wall", 2, 2, "write_test_reloaded"), gid_painted,
|
|
"save round-trip preserves wall cell")
|
|
|
|
-- Cleanup
|
|
os.remove(out_path); os.remove(out_path_2); os.remove(abs_rl_path)
|
|
|
|
engine.exit(engine.test.failures())
|
|
end
|
|
|
|
return M
|