11 KiB
lib-core.crafting
Recipe Registry + Match-Check + Craft Action. Headless data + logic layer. Recipes reference item-template-ids; inputs are consumed from the locale's source containers, outputs are placed into the locale's sink container.
Version: 0.2.0
Lib-ID: lib-core.crafting
Requires: lib-core.composition 0.3.0, lib-core.inventory-list 0.1.0
Tags: crafting, recipe, registry
Topology
graph LR
this["lib-core.crafting"]
composition["lib-core.composition"]
inventory["lib-core.inventory-list"]
this --> composition
this --> inventory
Scope (v0.2.0)
Solid-Cut: recipe registry + match-check + craft-action + per-recipe discovery hook. Multi-Source / Single-Sink locale (Form 2) plus bw-compat bare-handle locale (Form 1). Count-form recipe-inputs.
Supported:
define_recipe{id, inputs, output, name?, description?, is_known?}list_recipes(),get_recipe(id)is_known(recipe_id, ctx)— per-recipe discovery gatingcan_craft(recipe_id, locale, ctx)— non-mutating availability checkcraft(recipe_id, locale, ctx)— mutating actionlocaleparameter accepts either a bare container-entity (Form 1, bw-compat) or an explicit{sources={...}, sink=...}table (Form 2)
Deferred (Phase D+ / E):
- Workpiece-Model / multi-step crafting / Batch / Time-coupled craft
- Tool-Requirements (Hammer-required, Workbench-required)
- Skill-Checks (skill-property-min for recipe)
- Property-driven recipes (
composition.iron ≥ 0.8) — Phase E - Multi-Container-UI (input from A, output to B)
- Action-Property-Tags (
crafting.cutting,crafting.hammering) — Domain-Lib substrate
API
crafting.define_recipe(def)
Syntax: crafting.define_recipe({id, inputs, output, name?, description?, is_known?}) -> void
Example:
crafting.define_recipe{
id = "rock_pick",
inputs = {
{ template = "rock", count = 1 },
{ template = "stick", count = 1 },
},
output = { template = "rock_pick", count = 1 },
name = "Stone Pick",
description = "A pick for mining stone.",
is_known = function(ctx) return true end,
}
Description: Registers a recipe under id. inputs is a non-empty
array of {template, count} entries; output is a single
{template, count}. name / description are optional player-facing
display strings. is_known(ctx) -> bool is an optional discovery hook;
default is function() return true end. The hook receives the same ctx
table the caller passes to is_known / can_craft / craft.
Loud error(...) on: non-table def; missing / non-string / empty id;
duplicate id; non-table / empty inputs; any input or output entry
that isn't a {template: string, count: positive int} table; non-table
output; non-function is_known if provided.
Error messages follow the pattern "crafting.define_recipe '<id>': <reason>"
so test-suites can pattern-match.
crafting.list_recipes()
Syntax: crafting.list_recipes() -> {recipe_def, ...}
Description: Returns a shallow-copied list of all currently-registered recipes. Mutating the returned list (or the entries themselves) does not affect the registry. Order is unspecified.
crafting.get_recipe(id)
Syntax: crafting.get_recipe(id: string) -> recipe_def or nil
Description: Returns a shallow-copy of the registered recipe with the
given id, or nil if no recipe is registered under that id.
crafting.is_known(recipe_id, ctx)
Syntax: crafting.is_known(recipe_id: string, ctx: table) -> bool
Description: Returns the result of recipe.is_known(ctx) for the
named recipe, or false if the recipe_id is unregistered. ctx
must be a table (loud-error otherwise); empty {} is allowed. Used by
display libs to filter the recipe list to known recipes only.
crafting.can_craft(recipe_id, locale, ctx)
Syntax: crafting.can_craft(recipe_id, locale, ctx) -> result
Result-Shape:
-- success
{ ok = true }
-- recipe missing / not known
{ ok = false, error = "unknown_recipe" }
-- inputs insufficient
{
ok = false, error = "missing_inputs",
missing = {
{ template = "stick", needed = 1, have = 0 },
...
},
}
Description: Non-mutating check whether recipe_id can be crafted
right now from items in the locale's sources. Returns ok=true if the
recipe is registered, is_known(ctx) returns true, AND the union of
inventory.contents across all locale.sources contains at least
input.count items per input.template for every input. Otherwise
returns ok=false with an error discriminator. For missing_inputs,
the missing array lists each input that's under-supplied with its
aggregated needed and have count (summed across all sources).
The locale parameter accepts two forms (see "Locale-Schema (v0.2.0)"
below for details): a bare container-entity (Form 1, bw-compat to v0.1)
or an explicit {sources={c1, c2, ...}, sink=c_out} table (Form 2).
Loud-Error: ctx must be a table (empty {} OK); locale must not be
nil; for Form 2, locale.sources must be a non-empty array and
locale.sink must not be nil.
crafting.craft(recipe_id, locale, ctx)
Syntax: crafting.craft(recipe_id, locale, ctx) -> result
Result-Shape:
-- success
{
ok = true,
crafted_items = { entity_handle, ... }, -- new output entities
consumed = { entity_handle, ... }, -- input entities (already destroyed)
}
-- failure (same shape as can_craft)
{ ok = false, error = "unknown_recipe" }
{ ok = false, error = "missing_inputs", missing = {...} }
Description: Performs an internal can_craft check first; on failure
returns the same result early (sources untouched). On success:
- For each
input.need, greedy-drain matching-template items from the sources in array-order (locale.sources[1]first, then[2], ...). Each item is removed viainventory.removefrom its source and thencomposition.destroyd. The first source is fully drained of matching items before moving on to the next. - Creates
output.countnew items viacomposition.create{template=output.template}. - Adds each new output to
locale.sinkviainventory.add.
The greedy-drain-order is deterministic and stable: caller controls which
source supplies first by ordering the sources array. Common patterns:
put the workpiece-stash first to consume its leftovers; put the player
backpack first to leave the workbench-buffer for next time.
The returned consumed array references the input entity handles AFTER
they were destroyed; they're useful for debug logging but must not be
operated on (their composition meta-record is gone).
Loud-Error: ctx must be a table (empty {} OK); locale must not be
nil; for Form 2, locale.sources must be a non-empty array and
locale.sink must not be nil.
Recipe-Schema
{
id = "rock_pick", -- string, unique, non-empty
inputs = { -- non-empty array
{ template = "rock", count = 1 }, -- count > 0, integer
{ template = "stick", count = 1 },
},
output = { template = "rock_pick", count = 1 },
name = "Stone Pick", -- optional, display
description = "A pick for mining stone.", -- optional, used by Inspect
is_known = function(ctx) return true end,
-- optional discovery hook
-- ctx is the caller-supplied table
-- default: returns true unconditionally
}
Locale-Schema (v0.2.0)
The locale parameter to can_craft / craft describes WHERE inputs
come from and WHERE outputs go. Two forms are accepted:
Form 1 (bw-compat, v0.1)
A bare container-entity-handle:
crafting.craft("rock_pick", player_backpack, ctx)
Internally treated as {sources = {player_backpack}, sink = player_backpack}
— the single container is both the sole input source AND the output sink.
This is the v0.1 single-container behavior and remains supported
unchanged.
Form 2 (explicit, v0.2)
A table with sources (non-empty array) and sink:
crafting.craft("rock_pick",
{ sources = {workbench_buffer, player_backpack}, sink = workbench_buffer },
ctx)
sourcesis an array of container-entity-handles. Inputs are consumed greedy-left-to-right: the first source is fully drained of matching items before moving to the next. Caller controls priority via array order.sinkis a single container-entity-handle. All outputs are added to this container.- The
sinkMAY appear insources(e.g. the workbench buffer is both an input source AND the output sink). It does not have to. can_craftaggregateshavecounts across ALL sources before comparing againstneeded.
Bw-Compat Guarantee
Any v0.1 call site that passed a bare container-entity-handle as the
second argument continues to work unchanged in v0.2; the shim wraps it
into {sources = {h}, sink = h} transparently. No call-site migration
is required.
Loud-Error Conditions
| Condition | Error message |
|---|---|
locale == nil |
crafting.<fn>: locale must not be nil |
Form 2, sources not a table or empty |
crafting.<fn>: locale.sources must be non-empty array |
Form 2, sink == nil |
crafting.<fn>: locale.sink must not be nil |
Test Backdoors
crafting._test_clear_all() -- wipe the recipe registry; for test isolation
crafting._test_get_recipes() -- raw internal recipes-by-id table
These are not part of the stable surface; they exist so test-libs can re-initialize state between assertions.
Conventions
- Locale-Parameter: v0.2 takes a
localedescribing input sources and output sink. Single-container call sites stay simple via Form-1 bw-compat (bare-handle); workbench-style "merge inputs from N containers into a sink-entity" call sites use Form-2 explicit table. - Discovery-Hook: Per-recipe
is_known(ctx)lets modders gate recipes on schematic-store-lookups, skill-property-checks, etc. without expanding the surface. - No silent fail:
craftalways re-checkscan_craftand returns a structured error if conditions changed since the UI's last frame. - Greedy-drain-order is stable:
craftconsumes from sources in array-order, fully draining each matching template before moving on. Callers can rely on this for sink-priority patterns.
Future Phases
| Phase | Surface addition | Spec |
|---|---|---|
| D+ (Workpiece) | Multi-step crafting with intermediate workpiece-entities | crafting-model.md |
| D+ (Batch / Time) | Batch parameter, time-system coupling, abort-decon | crafting-model.md |
| E (Property-driven) | composition.iron ≥ 0.8 as input matcher |
composition-model.md, crafting-model.md |
| Domain-Libs | lib-core.metalwork / textile / woodwork consume crafting substrate |
libraries.md §8 Catalog |