Restructured per ADR-0038: Abstract + bold-list Badges + Topology H2 + H3-API-Subsections (one per public function) + Conventions/Consumer pattern/CHANGELOG/References. Topology auto-populated via Sporel.exe --lint --fix. Pre-commit hook installed via --install-hooks. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
191 lines
6.3 KiB
Markdown
191 lines
6.3 KiB
Markdown
# lib-core.command
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Move-commands for registered units. RTS-style click-to-move: press a bound action (e.g., RMB) and selected units move to the world-coord under the cursor. Lib-driven auto-wire via action-binding + target-provider; per-frame movement via direction-normalize + step-vs-distance + arrive-snap.
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**Version:** 0.1.0
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**Lib-ID:** lib-core.command
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**Requires:** lib-core.input v>=0.4.0, lib-core.camera v>=0.3.0
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**Tags:** command, movement, rts, click-to-move
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## Topology
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<!-- topology:start (auto-generated; do not edit) -->
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```mermaid
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graph LR
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this["lib-core.command"]
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lib_core_input["lib-core.input"]
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this --> lib_core_input
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lib_core_camera["lib-core.camera"]
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this --> lib_core_camera
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engine["engine.*"]
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this --> engine
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```
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<!-- topology:end -->
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## API
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### `command.register(get_pos_fn, set_pos_fn, speed)`
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**Syntax:** `command.register(get_pos_fn: fun() -> {x: number, y: number}, set_pos_fn: fun(x: number, y: number), speed: number) -> handle`
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**Example:**
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```lua
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local handle = command.register(
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function() return { x = unit.x, y = unit.y } end,
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function(nx, ny) unit.x = nx; unit.y = ny end,
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100 -- px/s
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)
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```
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**Description:** Registers a movable unit. Caller supplies read-callback (returns `{x, y}`) + write-callback (applies new pos) + speed in pixels per second. Returns an opaque handle used for all subsequent calls.
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### `command.unregister(handle)`
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**Syntax:** `command.unregister(handle: handle) -> void`
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**Description:** Removes a unit from the registry. No-op if the handle is unknown. Cancels any active command on that handle.
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### `command.count_registered()`
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**Syntax:** `command.count_registered() -> number`
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**Description:** Returns the count of currently registered units. Debug-friendly.
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### `command.set_speed(handle, n)`
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**Syntax:** `command.set_speed(handle: handle, n: number) -> void`
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**Description:** Updates a unit's move-speed (px/s). Takes effect on the next `update(dt)` tick.
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### `command.speed(handle)`
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**Syntax:** `command.speed(handle: handle) -> number`
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**Description:** Returns current speed for the handle.
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### `command.move_to(handles, target_x, target_y)`
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**Syntax:** `command.move_to(handles: handle[], target_x: number, target_y: number) -> void`
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**Example:**
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```lua
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command.move_to({ h1, h2, h3 }, 512, 384)
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```
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**Description:** Programmatic move-issue for a batch of handles. All listed units start moving toward `(target_x, target_y)` (world-coords). Replaces any active command per handle.
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### `command.cancel(handle)`
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**Syntax:** `command.cancel(handle: handle) -> void`
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**Description:** Cancels the active command for one handle. No-op if no command is active.
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### `command.cancel_all()`
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**Syntax:** `command.cancel_all() -> void`
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**Description:** Cancels active commands for all registered handles.
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### `command.current(handle)`
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**Syntax:** `command.current(handle: handle) -> {type: string, target_x: number, target_y: number} | nil`
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**Example:**
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```lua
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local cmd = command.current(h)
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if cmd then print(cmd.type, cmd.target_x, cmd.target_y) end
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```
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**Description:** Returns the active command for a handle, or `nil` if idle. v0.1.0 always has `type == "move"`.
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### `command.is_moving(handle)`
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**Syntax:** `command.is_moving(handle: handle) -> bool`
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**Description:** Convenience predicate. Equivalent to `command.current(h) ~= nil`.
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### `command.bind_move_action(action_name)`
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**Syntax:** `command.bind_move_action(action_name: string) -> void`
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**Example:**
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```lua
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input.bind("rmb", { "mouse_right" })
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command.bind_move_action("rmb")
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```
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**Description:** Binds an input-action whose press-edge issues a move-command to all targets returned by the registered target-provider. Cursor world-coord is computed via `lib-core.camera.screen_to_world`.
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### `command.bind_target_provider(fn)`
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**Syntax:** `command.bind_target_provider(fn: fun() -> handle[]) -> void`
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**Example:**
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```lua
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local selection = require("lib-core.selection")
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command.bind_target_provider(function() return selection.list() end)
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```
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**Description:** Registers a callback that returns the current target-handle-list whenever the move-action fires. Typical wiring: forward `lib-core.selection.list()`.
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### `command.set_arrive_threshold(n)`
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**Syntax:** `command.set_arrive_threshold(n: number) -> void`
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**Description:** Sets the arrival-distance in pixels. Once a unit is within `n` px of its target, the command completes (snap-to-target).
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### `command.arrive_threshold()`
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**Syntax:** `command.arrive_threshold() -> number`
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**Description:** Returns the current arrive-threshold.
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### `command.set_enabled(b)`
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**Syntax:** `command.set_enabled(b: bool) -> void`
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**Description:** Master enable/disable. When disabled, `update(dt)` is a no-op and the bound action is ignored.
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### `command.enabled()`
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**Syntax:** `command.enabled() -> bool`
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**Description:** Returns master-enabled state.
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### `command.update(dt)`
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**Syntax:** `command.update(dt: number) -> void`
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**Example:**
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```lua
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function update(ctx, dt)
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command.update(dt)
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end
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```
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**Description:** Per-frame execution: for each active command, computes direction-vector + normalized step, applies `set_pos_fn(...)`. When step >= remaining distance, snaps to target and clears the command.
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## Conventions
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- World-coords + pixel-units throughout (per ADR-0031).
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- Move-only in v0.1.0; context-sensitive dispatch (attack/use/etc.) deferred.
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- Issuing a new move on an active handle replaces the old target (no queueing).
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- `register` / `unregister` are O(1) amortized; handles are opaque integers.
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## Consumer pattern
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```lua
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local input = require("lib-core.input")
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local selection = require("lib-core.selection")
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local command = require("lib-core.command")
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input.bind("rmb", { "mouse_right" })
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command.bind_move_action("rmb")
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command.bind_target_provider(function() return selection.list() end)
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local handle = command.register(
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function() return { x = unit.x, y = unit.y } end,
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function(nx, ny) unit.x = nx; unit.y = ny end,
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100
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)
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function update(ctx, dt)
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command.update(dt)
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end
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```
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## CHANGELOG
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### v0.1.0 (P.3.7)
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- Initial release: move-only commands + handle-registry + auto-wire (action + target-provider) + per-frame execution.
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## References
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- Spec v0.1.0 (P.3.7): `meta/docs/superpowers/specs/2026-05-14-p3-7-lib-command-design.md`
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- ADR-0001 (engine knows verbs, libs bring nouns)
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- ADR-0031 (pixel-convention: Y-down-positive)
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- ADR-0038 (API-Doc-Convention)
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