Adds a 3-phase pipeline to populate a HexMap from a source image using
Claude's vision capabilities instead of naive pixel-color matching:
Phase 1 (extract-submaps): crops annotated submap PNGs per hex,
including center + 6 neighbours with SVG overlay.
Phase 2: Claude classifies submaps in a Code session, writing
classifications.json — resumable across sessions.
Phase 3 (import-from-json): reads classifications.json into the DB.
Also adds assemble-map.ts to reconstruct a full image from a Leaflet
tile pyramid (used to recover the Aventurien source map from kiepenkerl).
Adds CLAUDE.md documenting the approach, scale constants
(PIXELS_PER_MEILE=8, hexSize=40 = 10 Meilen/Hex), and the
Nord/Mitte/Süd region split for the Aventurien map.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- server/db.ts: sql.js with migration system (hex_maps, hexes, hex_features)
- server/routes/maps.ts: CRUD for hex maps
- server/routes/hexes.ts: Bulk hex upsert, region load, sparse storage
- server/index.ts: Express 5, CORS, tile serving, SPA fallback
- src/data/api-client.ts: Frontend HTTP client for all API endpoints
- src/main.ts: Auto-save with 1s debounce, load map state on startup
- Port 3002 (Kiepenkerl uses 3001)
- Graceful fallback when API unavailable (works without server too)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>