Sporel Platform

Top-down 2D modular game framework

P.0.module.skeleton
Updated 2026-08-06 09:37:24 +00:00
Interactive map editor for v2 Sporel map files.
Updated 2026-08-06 09:37:23 +00:00
P.0.lib.render � colored-quad tile-grid renderer
Updated 2026-08-06 09:37:20 +00:00
Updated 2026-08-06 09:37:19 +00:00
Updated 2026-08-06 09:37:18 +00:00
Updated 2026-08-06 09:37:15 +00:00
Updated 2026-08-06 09:37:14 +00:00
F.vagrant Tier-1 test-chamber: single player + puppet + tilemap
Updated 2026-08-03 09:14:57 +00:00
Updated 2026-08-03 09:14:56 +00:00
Updated 2026-08-03 09:14:56 +00:00
Bake paired diffuse + height PNG atlases for the Sporel map-lib v0.3.0+ format.
Updated 2026-06-21 09:42:05 +00:00
P.3.4 test-module for lib-sporel.launcher � FSM assertions + Engine-Surface existence
Updated 2026-06-16 18:05:51 +00:00
CLI for v2 Sporel map files: encode/decode packed-u32 GIDs, build maps from a text DSL, inspect stats.
Updated 2026-06-16 15:02:14 +00:00
Reusable Gitea-Actions workflows for the Sporel platform (5 categories per ADR-0025). Public so community pipelines can call into them without per-repo token setup.
Updated 2026-06-16 15:02:13 +00:00
Pure-Lua surface-discovery + README-parsing for Sporel API-Doc-Convention
Updated 2026-06-16 15:02:12 +00:00