Composer module: single-player character as puppet (humanoid 4-bone rig: torso, head, leg_l, leg_r) at world (320, 240) on a 20x20 v0.1-format tilemap. - WASD direct movement, normalized for diagonals, 120 px/s. - Camera-chase via lib-core.camera target-provider (camera follows puppet position frame-to-frame). - Idle and walk keyframe animations: idle is a 2s torso-sway on the upper track; walk is a 0.6s leg-cycle on the lower track. - Animation-state transitions driven by movement input: walk while WASD-active, idle when released. - Headtrack: head bone (marked look_at: true in rig) rotates each frame to face the mouse cursor's world position via puppet.set_look_target. - ESC -> launcher. CI hooks (env-var-gated, no-op in normal play): - SPOREL_CI=1: emits 'vagrant: frame_avg_ms=N' after 60 frames and 'vagrant: render_frame_ok' per frame from the render hook, then engine.exit(0). Smoke stages consume these markers.
12 lines
251 B
JSON
12 lines
251 B
JSON
{
|
|
"id": "idle",
|
|
"track": "upper",
|
|
"duration": 2.0,
|
|
"loop": true,
|
|
"keyframes": [
|
|
{ "t": 0.0, "torso": { "angle": 0 } },
|
|
{ "t": 1.0, "torso": { "angle": 3 } },
|
|
{ "t": 2.0, "torso": { "angle": 0 } }
|
|
]
|
|
}
|