Asset-aliases now reference the three baked subterrain atlas-sets (subterrain_player, subterrain_tiles, subterrain_world) rather than the legacy indexed pack labels. The rig asset_pack updates to subterrain_player and each bone gains a calibrated anchor offset. Furniture-draw loads the subterrain_world atlas once and renders via source-rect draw_sprite_transform. The map tilemap field updates to subterrain_tiles to match the new atlas-id. Dep-bumps for lib-core.maps 0.3.0, lib-core.puppet 0.5.0, and lib-asset.prototype-subterrain 0.2.0. Replace r_lib.draw_map with draw_map_pre/post_entities. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
23 lines
885 B
Plaintext
23 lines
885 B
Plaintext
{
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"id": "vagrant-skeleton",
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"version": "0.4.4",
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"kind": "module",
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"api": "^0.1",
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"ci_frames": 60,
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"entry_point": "init.lua",
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"asset_aliases": {
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"subterrain_player": "lib-asset.prototype-subterrain",
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"subterrain_tiles": "lib-asset.prototype-subterrain",
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"subterrain_world": "lib-asset.prototype-subterrain"
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},
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"deps": [
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{"id": "lib-core.input", "version": "0.4.0"},
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{"id": "lib-core.camera", "version": "0.3.0"},
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{"id": "lib-core.render", "version": "0.1.0"},
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{"id": "lib-core.maps", "version": "0.3.0"},
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{"id": "lib-core.puppet", "version": "0.5.0"},
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{"id": "lib-core.interaction", "version": "0.1.0"},
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{"id": "lib-asset.prototype-subterrain", "version": "0.2.0"}
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]
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}
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