Files
sporel-module-vagrant-skeleton/manifest.module
Axel Meyer 926cb9da29 fix(vagrant): head sprite_rot=-90 corrects 90° CW visual offset
head_001.png is drawn with face pointing +X (right) at rot=0, but the
look-at math assumes sprite-top (-Y) is forward. Without compensation,
head visually appears 90° clockwise off when math says 'point at mouse'.

sprite_rot=-90 on head bone aligns sprite-top with bone-forward at
render time. Body, shoulder, and arm sprites already match the
sprite-top=forward convention so no sprite_rot needed there.

Also bumps puppet dep to 0.3.3 and removes the temporary debug print.
2026-05-18 20:42:13 +02:00

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{
"id": "vagrant-skeleton",
"version": "0.3.0",
"kind": "module",
"api": "^0.1",
"ci_frames": 60,
"entry_point": "init.lua",
"asset_aliases": {
"player": "lib-asset.prototype-subterrain",
"tiles": "lib-asset.prototype-subterrain",
"world": "lib-asset.prototype-subterrain"
},
"deps": [
{"id": "lib-core.input", "version": "0.4.0"},
{"id": "lib-core.camera", "version": "0.3.0"},
{"id": "lib-core.render", "version": "0.1.0"},
{"id": "lib-core.maps", "version": "0.1.2"},
{"id": "lib-core.puppet", "version": "0.3.3"},
{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
]
}