fix(vagrant): walk anim — slow to 0.5x, no leg.scl_y sign flip
User manual-test feedback after iteration-3 hip-stable + leg-rotation fixes: 1. Animation too fast for actual map traversal → play walk_fwd_lower and walk_upper with speed=0.5 (effective 1.6s cycle, was 0.8s). 2. Second half visually broken → was substrate's sign-flip trick where leg.scl_y goes +1 (opposite of rest -1) and foot.pos.y flips negative. Cascade foot.world.scl_y = +1 * -1 = -1 → foot rendered Y-flipped. User: 'die füße ... darf hier die skalierung nicht negativ werden'. New cycle: each half extends ONE leg (scl_y=-1 matching rest) while the other stays at scl_y=0 (collapsed/invisible). foot.world.scl_y never goes negative — only [0, +1]. Alternating-leg gait. Substrate first-half preserved verbatim; second-half mirrors with role swap.
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@@ -9,16 +9,16 @@
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"foot_l": {"pos": [0, 0]}, "foot_r": {"pos": [0, 0]}
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},
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{ "t": 0.2,
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"leg_l": {"scl": [-1, -1]}, "leg_r": {"scl": [ 1, 1]},
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"foot_l": {"pos": [-0.044, 25.47]}, "foot_r": {"pos": [0.249, 25.85]}
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"leg_l": {"scl": [-1, -1]}, "leg_r": {"scl": [ 1, 0]},
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"foot_l": {"pos": [0, 25]}, "foot_r": {"pos": [0, 0]}
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},
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{ "t": 0.4,
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"leg_l": {"scl": [-1, 0]}, "leg_r": {"scl": [ 1, 0]},
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"foot_l": {"pos": [0, 0]}, "foot_r": {"pos": [0, 0]}
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},
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{ "t": 0.6,
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"leg_l": {"scl": [-1, 1]}, "leg_r": {"scl": [ 1, -1]},
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"foot_l": {"pos": [ 0.044, -25.47]}, "foot_r": {"pos": [-0.249, -25.85]}
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"leg_l": {"scl": [-1, 0]}, "leg_r": {"scl": [ 1, -1]},
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"foot_l": {"pos": [0, 0]}, "foot_r": {"pos": [0, 25]}
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},
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{ "t": 0.8,
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"leg_l": {"scl": [-1, 0]}, "leg_r": {"scl": [ 1, 0]},
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