fix(vagrant): head sprite_rot=-90 corrects 90° CW visual offset
head_001.png is drawn with face pointing +X (right) at rot=0, but the look-at math assumes sprite-top (-Y) is forward. Without compensation, head visually appears 90° clockwise off when math says 'point at mouse'. sprite_rot=-90 on head bone aligns sprite-top with bone-forward at render time. Body, shoulder, and arm sprites already match the sprite-top=forward convention so no sprite_rot needed there. Also bumps puppet dep to 0.3.3 and removes the temporary debug print.
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@@ -15,7 +15,7 @@
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{"id": "lib-core.camera", "version": "0.3.0"},
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{"id": "lib-core.render", "version": "0.1.0"},
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{"id": "lib-core.maps", "version": "0.1.2"},
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{"id": "lib-core.puppet", "version": "0.3.2"},
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{"id": "lib-core.puppet", "version": "0.3.3"},
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{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
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]
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}
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