fix(vagrant): head sprite_rot=-90 corrects 90° CW visual offset

head_001.png is drawn with face pointing +X (right) at rot=0, but the
look-at math assumes sprite-top (-Y) is forward. Without compensation,
head visually appears 90° clockwise off when math says 'point at mouse'.

sprite_rot=-90 on head bone aligns sprite-top with bone-forward at
render time. Body, shoulder, and arm sprites already match the
sprite-top=forward convention so no sprite_rot needed there.

Also bumps puppet dep to 0.3.3 and removes the temporary debug print.
This commit is contained in:
Axel Meyer
2026-05-18 20:42:13 +02:00
parent 60afa48976
commit 926cb9da29
2 changed files with 2 additions and 2 deletions

View File

@@ -15,7 +15,7 @@
{"id": "lib-core.camera", "version": "0.3.0"},
{"id": "lib-core.render", "version": "0.1.0"},
{"id": "lib-core.maps", "version": "0.1.2"},
{"id": "lib-core.puppet", "version": "0.3.2"},
{"id": "lib-core.puppet", "version": "0.3.3"},
{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
]
}