fix(vagrant): hip-anchors body-relative; leg-orientation procedural
User feedback: 'anchorpoints sind hüftgelenke und können sich nicht frei drehen. hüfte bleibt zum körper statisch'. Architecture: - legs.parent = body (was lower_control). Hip position cascades from body.world.rot, so hips stay at body-frame left/right regardless of body rotation. lower_control virtual bone removed (no longer needed). - Procedural 'leg_orientation' sets leg.local.rot = walk_dir - body.rot each frame, so leg.world.rot = walk_dir (independent of body cascade). Requires puppet v0.4.2 per-channel write_bone (walk_anim writes leg.scl while procedural writes leg.rot — disjoint channels). Result: legs visually attach at body's anatomical left/right hips no matter where body faces; stride oscillation aligns with WASD walk direction. Hip position no longer drifts with walk direction.
This commit is contained in:
@@ -15,7 +15,7 @@
|
||||
{"id": "lib-core.camera", "version": "0.3.0"},
|
||||
{"id": "lib-core.render", "version": "0.1.0"},
|
||||
{"id": "lib-core.maps", "version": "0.1.2"},
|
||||
{"id": "lib-core.puppet", "version": "0.4.1"},
|
||||
{"id": "lib-core.puppet", "version": "0.4.2"},
|
||||
{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
|
||||
]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user