feat(vagrant): v0.19.0 — role-based Stone-Age recipes (match by form/material/weight/affordance, not item id); rock/stick get form roles
This commit is contained in:
11
README.md
11
README.md
@@ -8,11 +8,20 @@ callback, foot-body-orientation ("tactical twist"), scale-deformation walk
|
|||||||
cycle, and inheritance-decoupled foot sprites. End-to-end inventory pickup/drop
|
cycle, and inheritance-decoupled foot sprites. End-to-end inventory pickup/drop
|
||||||
demo: pick up a rock into a backpack container, drop it back into the world.
|
demo: pick up a rock into a backpack container, drop it back into the world.
|
||||||
|
|
||||||
**Version:** 0.18.0
|
**Version:** 0.19.0
|
||||||
**Module-ID:** vagrant-skeleton
|
**Module-ID:** vagrant-skeleton
|
||||||
**Requires:** lib-core.input >=0.4.0, lib-core.camera >=0.3.0, lib-core.render >=0.2.0, lib-core.maps >=0.1.2, lib-core.puppet >=0.4.4, lib-core.interaction >=0.1.0, lib-core.composition >=0.3.0, lib-core.actor >=0.1.0, lib-core.inventory-list >=0.1.0, lib-core.panel >=0.2.0, lib-core.inventory-list-display >=0.1.0, lib-core.notify >=0.1.0, lib-core.notify-display >=0.1.0, lib-core.world-overlay >=0.1.0, lib-core.crafting >=0.3.0, lib-core.crafting-display >=0.2.0, lib-asset.prototype-subterrain >=0.2.0, lib-asset.prototype-tc-basics >=0.1.0
|
**Requires:** lib-core.input >=0.4.0, lib-core.camera >=0.3.0, lib-core.render >=0.2.0, lib-core.maps >=0.1.2, lib-core.puppet >=0.4.4, lib-core.interaction >=0.1.0, lib-core.composition >=0.3.0, lib-core.actor >=0.1.0, lib-core.inventory-list >=0.1.0, lib-core.panel >=0.2.0, lib-core.inventory-list-display >=0.1.0, lib-core.notify >=0.1.0, lib-core.notify-display >=0.1.0, lib-core.world-overlay >=0.1.0, lib-core.crafting >=0.3.0, lib-core.crafting-display >=0.2.0, lib-asset.prototype-subterrain >=0.2.0, lib-asset.prototype-tc-basics >=0.1.0
|
||||||
**Tags:** test-chamber, puppet, walking-sim, interaction
|
**Tags:** test-chamber, puppet, walking-sim, interaction
|
||||||
|
|
||||||
|
> **v0.19.0:** **Role-based recipes.** Items carry a `form` role (shaft / cord /
|
||||||
|
> fiber / lump / blade / …); Stone-Age recipes now match by ROLE + material +
|
||||||
|
> weight + affordance, not by item id — so **any item that fills a role qualifies**
|
||||||
|
> (a haft = `{form="shaft"}` → stick OR branch). Verified: stick and branch both
|
||||||
|
> haft a hammer/axe; a log is rejected as a hammer head (not a lump); weight
|
||||||
|
> discriminates (a light stick can't be "broken", a heavy branch can't be
|
||||||
|
> "sharpened"). Template-id matching stays available (see rock_pick/rock_pile) —
|
||||||
|
> one of several modes, not the default.
|
||||||
|
>
|
||||||
> **v0.18.0:** Stone-Age round-out (content pack) — `craft_stone_hammer`
|
> **v0.18.0:** Stone-Age round-out (content pack) — `craft_stone_hammer`
|
||||||
> (rock+stick+cordage → hammering tool), which now **gates `knap_sharp_stone`**
|
> (rock+stick+cordage → hammering tool), which now **gates `knap_sharp_stone`**
|
||||||
> (was bare-handed); `chop_tree` (tree + chopping axe → 2 logs, closing the
|
> (was bare-handed); `chop_tree` (tree + chopping axe → 2 logs, closing the
|
||||||
|
|||||||
@@ -1,145 +1,143 @@
|
|||||||
-- =====================================================================
|
-- =====================================================================
|
||||||
-- content/stone_age.lua — T1-modder content pack: Stone-Age items + recipes.
|
-- content/stone_age.lua — T1-modder content pack: Stone-Age items + recipes.
|
||||||
--
|
--
|
||||||
-- PURE CONTENT. No engine wiring, no sprite/atlas plumbing — just the
|
-- PURE CONTENT via the authoring API `c` (see init.lua's content facade):
|
||||||
-- authoring API `c` passed in by the module (see init.lua's content facade):
|
-- c.T{ id, name, desc, weight, vol, form=, material={...}, affordance={...},
|
||||||
-- c.T{ id, name, desc, weight, vol, material={...}, affordance={...},
|
|
||||||
-- atlas="tc"|"stone", uv="<sprite-key>", scale? } -- define an item
|
-- atlas="tc"|"stone", uv="<sprite-key>", scale? } -- define an item
|
||||||
-- c.R{ ...crafting.define_recipe def... } -- define a recipe
|
-- c.R{ ...crafting.define_recipe def... } -- define a recipe
|
||||||
-- c.S{ template, x, y } -- place item in world
|
-- c.S{ template, x, y } -- place item in world
|
||||||
-- `c.T` auto-registers the crafting-panel icon from the item's own sprite.
|
|
||||||
--
|
--
|
||||||
-- A T1 modder adds Stone-Age content by editing THIS file only — never
|
-- ROLE-BASED RECIPES (the intent): a recipe slot asks for the ROLE it needs,
|
||||||
-- init.lua. Drop a sibling `content/<name>.lua` + list it in init.lua's
|
-- and ANY item that fills that role qualifies — not a specific item id. Roles
|
||||||
-- CONTENT_PACKS to add a new pack.
|
-- are expressed as property-constraints (crafting v0.3 / ADR-0055):
|
||||||
|
-- * `form` — physical role: shaft / cord / fiber / lump / blade / …
|
||||||
|
-- * `composition.*`— material makeup (wood / stone / fiber …)
|
||||||
|
-- * `weight` — size discriminator (light stick vs heavy branch)
|
||||||
|
-- * `affordance.*` — functional capability of a TOOL (cutting/hammering/…)
|
||||||
|
-- e.g. a "haft" = { form="shaft" } → any stick OR branch OR pole works.
|
||||||
--
|
--
|
||||||
-- Self-bootstrapping graph:
|
-- Template-id matching ({ template="rock" }) is ALSO valid — it is just the
|
||||||
-- rock --knap--> sharp_stone --+--(tool)--> saw_planks (log -> 4 planks)
|
-- trivial one-property constraint — and is used where a recipe genuinely wants
|
||||||
-- +--(head)--> stone_axe
|
-- one specific item (see rock_pick/rock_pile in init.lua). Role-based is the
|
||||||
-- plant_fiber x3 --twist--> cordage --(binding)--> stone_axe
|
-- default here; template-id is one of the options, not the norm.
|
||||||
-- stick --------------------------(haft)--------> stone_axe
|
|
||||||
-- =====================================================================
|
-- =====================================================================
|
||||||
return function(c)
|
return function(c)
|
||||||
-- ---- items -------------------------------------------------------
|
-- ---- items (each tagged with its ROLE via `form`) ----------------
|
||||||
|
-- NOTE: `rock` (form=lump) and `stick` (form=shaft) are BASE items defined
|
||||||
|
-- in init.lua; this pack's role-based recipes match them by form.
|
||||||
-- World-gathered
|
-- World-gathered
|
||||||
c.T{ id = "log", name = "Log",
|
c.T{ id = "branch", name = "Branch", desc = "A heavy springy branch. Snap it into sticks.",
|
||||||
desc = "A heavy wooden log. Saw it into planks with a cutting edge.",
|
weight = 1.5, vol = 0.006, form = "shaft", material = { wood = 1.0 },
|
||||||
weight = 20, vol = 0.05, material = { wood = 1.0 },
|
atlas = "tc", uv = "log_pile1", scale = 0.85 }
|
||||||
|
|
||||||
|
c.T{ id = "log", name = "Log", desc = "A heavy wooden log. Saw it into planks.",
|
||||||
|
weight = 20, vol = 0.05, form = "log", material = { wood = 1.0 },
|
||||||
atlas = "tc", uv = "log_pile1" }
|
atlas = "tc", uv = "log_pile1" }
|
||||||
|
|
||||||
c.T{ id = "sharp_stone", name = "Sharp Stone",
|
c.T{ id = "tree", name = "Tree", desc = "A standing tree. Chop it down for logs.",
|
||||||
desc = "A knapped stone with a cutting edge. A tool — not consumed by sawing.",
|
weight = 400, vol = 1.0, form = "tree", material = { wood = 1.0 },
|
||||||
weight = 1, vol = 0.0004, material = { stone = 1.0 },
|
atlas = "tc", uv = "log_pile1", scale = 1.6 }
|
||||||
affordance = { cutting = true }, atlas = "tc", uv = "spade" }
|
|
||||||
|
|
||||||
c.T{ id = "plant_fiber", name = "Plant Fiber",
|
c.T{ id = "plant_fiber", name = "Plant Fiber", desc = "Tough plant fiber. Twist several into cordage.",
|
||||||
desc = "A strand of tough plant fiber. Twist three into cordage.",
|
weight = 0.05, vol = 0.0002, form = "fiber", material = { fiber = 1.0 },
|
||||||
weight = 0.05, vol = 0.0002, material = { fiber = 1.0 },
|
|
||||||
atlas = "tc", uv = "sack1", scale = 0.6 }
|
atlas = "tc", uv = "sack1", scale = 0.6 }
|
||||||
|
|
||||||
-- Crafted outputs
|
-- Crafted
|
||||||
c.T{ id = "plank", name = "Plank",
|
c.T{ id = "sharp_stone", name = "Sharp Stone", desc = "A knapped stone with a cutting edge.",
|
||||||
desc = "A sawn wooden plank.",
|
weight = 1, vol = 0.0004, form = "blade", material = { stone = 1.0 },
|
||||||
weight = 2, vol = 0.004, material = { wood = 1.0 }, -- light: not re-sawable (<5)
|
affordance = { cutting = true }, atlas = "tc", uv = "spade" }
|
||||||
atlas = "tc", uv = "bench1" }
|
|
||||||
|
|
||||||
c.T{ id = "cordage", name = "Cordage",
|
c.T{ id = "cordage", name = "Cordage", desc = "Twisted plant-fiber cord. A binding.",
|
||||||
desc = "A length of twisted plant-fiber cord.",
|
weight = 0.1, vol = 0.0003, form = "cord", material = { fiber = 1.0 },
|
||||||
weight = 0.1, vol = 0.0003, material = { fiber = 1.0 },
|
|
||||||
atlas = "tc", uv = "sack1" }
|
atlas = "tc", uv = "sack1" }
|
||||||
|
|
||||||
c.T{ id = "stone_axe", name = "Stone Axe",
|
c.T{ id = "plank", name = "Plank", desc = "A sawn wooden plank.",
|
||||||
desc = "A hafted stone axe. Chops wood.",
|
weight = 2, vol = 0.004, form = "plank", material = { wood = 1.0 },
|
||||||
weight = 1.8, vol = 0.0012,
|
atlas = "tc", uv = "bench1" }
|
||||||
|
|
||||||
|
c.T{ id = "stone_axe", name = "Stone Axe", desc = "A hafted stone axe. Chops wood.",
|
||||||
|
weight = 1.8, vol = 0.0012, form = "tool",
|
||||||
material = { stone = 0.6, wood = 0.3, fiber = 0.1 },
|
material = { stone = 0.6, wood = 0.3, fiber = 0.1 },
|
||||||
affordance = { chopping = true }, atlas = "tc", uv = "spade" }
|
affordance = { chopping = true }, atlas = "tc", uv = "spade" }
|
||||||
|
|
||||||
-- World-gathered (round-out)
|
c.T{ id = "stone_hammer", name = "Stone Hammer", desc = "A stone lashed to a haft. Pounds and knaps.",
|
||||||
c.T{ id = "branch", name = "Branch",
|
weight = 1.5, vol = 0.001, form = "tool",
|
||||||
desc = "A long springy branch. Snap it into sticks.",
|
|
||||||
weight = 1.5, vol = 0.006, material = { wood = 1.0 },
|
|
||||||
atlas = "tc", uv = "log_pile1", scale = 0.85 }
|
|
||||||
|
|
||||||
c.T{ id = "tree", name = "Tree",
|
|
||||||
desc = "A standing tree. Chop it down for logs.",
|
|
||||||
weight = 400, vol = 1.0, material = { wood = 1.0 },
|
|
||||||
atlas = "tc", uv = "log_pile1", scale = 1.6 }
|
|
||||||
|
|
||||||
-- Crafted tools
|
|
||||||
c.T{ id = "stone_hammer", name = "Stone Hammer",
|
|
||||||
desc = "A stone lashed to a haft. Pounds and knaps.",
|
|
||||||
weight = 1.5, vol = 0.001,
|
|
||||||
material = { stone = 0.6, wood = 0.3, fiber = 0.1 },
|
material = { stone = 0.6, wood = 0.3, fiber = 0.1 },
|
||||||
affordance = { hammering = true }, atlas = "tc", uv = "spade" }
|
affordance = { hammering = true }, atlas = "tc", uv = "spade" }
|
||||||
|
|
||||||
c.T{ id = "sharpened_stick", name = "Sharpened Stick",
|
c.T{ id = "sharpened_stick", name = "Sharpened Stick", desc = "A stick whittled to a point. A crude spear.",
|
||||||
desc = "A stick whittled to a point. A crude spear.",
|
weight = 0.3, vol = 0.0005, form = "shaft", material = { wood = 1.0 },
|
||||||
weight = 0.3, vol = 0.0005, material = { wood = 1.0 },
|
|
||||||
affordance = { piercing = true }, atlas = "tc", uv = "log_pile1", scale = 0.9 }
|
affordance = { piercing = true }, atlas = "tc", uv = "log_pile1", scale = 0.9 }
|
||||||
|
|
||||||
-- ---- recipes -----------------------------------------------------
|
-- ---- recipes (match by ROLE, not by item id) --------------------
|
||||||
-- saw_planks: input matched by MATERIAL (mostly wood AND heavy), a light
|
-- knap: any hard stone LUMP + a HAMMERING tool -> a sharp blade.
|
||||||
-- plank fails weight>5. Needs a cutting TOOL (not consumed). ×4 output.
|
c.R{ id = "knap_sharp_stone",
|
||||||
|
inputs = { { match = { form = "lump" }, count = 1 } },
|
||||||
|
tools = { { match = { ["affordance.hammering"] = true } } },
|
||||||
|
outputs = { { template = "sharp_stone", count = 1 } },
|
||||||
|
name = "Knap Sharp Stone",
|
||||||
|
description = "Strike a stone with a hammerstone to flake off a sharp edge." }
|
||||||
|
|
||||||
|
-- cordage: three FIBERS (any fiber source) -> cord.
|
||||||
|
c.R{ id = "twist_cordage",
|
||||||
|
inputs = { { match = { form = "fiber" }, count = 3 } },
|
||||||
|
outputs = { { template = "cordage", count = 1 } },
|
||||||
|
name = "Twist Cordage",
|
||||||
|
description = "Twist three plant fibers into a length of cordage." }
|
||||||
|
|
||||||
|
-- hammer: a LUMP head + a SHAFT haft + a CORD binding.
|
||||||
|
c.R{ id = "craft_stone_hammer",
|
||||||
|
inputs = {
|
||||||
|
{ match = { form = "lump" }, count = 1 }, -- head
|
||||||
|
{ match = { form = "shaft" }, count = 1 }, -- haft (stick OR branch)
|
||||||
|
{ match = { form = "cord" }, count = 1 }, -- binding
|
||||||
|
},
|
||||||
|
outputs = { { template = "stone_hammer", count = 1 } },
|
||||||
|
name = "Haft Stone Hammer",
|
||||||
|
description = "Lash a stone to a haft for a pounding tool (enables knapping)." }
|
||||||
|
|
||||||
|
-- axe: a BLADE head + a SHAFT haft + a CORD binding.
|
||||||
|
c.R{ id = "craft_stone_axe",
|
||||||
|
inputs = {
|
||||||
|
{ match = { form = "blade" }, count = 1 }, -- head (a sharp stone)
|
||||||
|
{ match = { form = "shaft" }, count = 1 }, -- haft
|
||||||
|
{ match = { form = "cord" }, count = 1 }, -- binding
|
||||||
|
},
|
||||||
|
outputs = { { template = "stone_axe", count = 1 } },
|
||||||
|
name = "Haft Stone Axe",
|
||||||
|
description = "Bind a sharp stone to a haft with cordage." }
|
||||||
|
|
||||||
|
-- break: a HEAVY shaft (branch, not a light stick) -> two sticks.
|
||||||
|
c.R{ id = "break_branch",
|
||||||
|
inputs = { { match = { form = "shaft", weight = ">1" }, count = 1 } },
|
||||||
|
outputs = { { template = "stick", count = 2 } },
|
||||||
|
name = "Break Branch",
|
||||||
|
description = "Snap a heavy branch over your knee into two sticks." }
|
||||||
|
|
||||||
|
-- sharpen: a LIGHT shaft (a stick) + a CUTTING tool -> a pointed stick.
|
||||||
|
c.R{ id = "sharpen_stick",
|
||||||
|
inputs = { { match = { form = "shaft", weight = "<1" }, count = 1 } },
|
||||||
|
tools = { { match = { ["affordance.cutting"] = true } } },
|
||||||
|
outputs = { { template = "sharpened_stick", count = 1 } },
|
||||||
|
name = "Sharpen Stick",
|
||||||
|
description = "Whittle a stick to a point with a cutting edge." }
|
||||||
|
|
||||||
|
-- chop: a TREE + a CHOPPING tool -> two logs (closes axe->log->plank).
|
||||||
|
c.R{ id = "chop_tree",
|
||||||
|
inputs = { { match = { form = "tree" }, count = 1 } },
|
||||||
|
tools = { { match = { ["affordance.chopping"] = true } } },
|
||||||
|
outputs = { { template = "log", count = 2 } },
|
||||||
|
name = "Chop Tree",
|
||||||
|
description = "Fell a tree with a chopping edge — yields two logs." }
|
||||||
|
|
||||||
|
-- saw: any heavy WOOD (matched by material+weight, not form) + a CUTTING
|
||||||
|
-- tool -> four planks. A light plank (weight 2) is correctly not re-sawable.
|
||||||
c.R{ id = "saw_planks",
|
c.R{ id = "saw_planks",
|
||||||
inputs = { { match = { ["composition.wood"] = ">0.5", weight = ">5" }, count = 1 } },
|
inputs = { { match = { ["composition.wood"] = ">0.5", weight = ">5" }, count = 1 } },
|
||||||
tools = { { match = { ["affordance.cutting"] = true } } },
|
tools = { { match = { ["affordance.cutting"] = true } } },
|
||||||
outputs = { { template = "plank", count = 4 } },
|
outputs = { { template = "plank", count = 4 } },
|
||||||
name = "Saw Planks",
|
name = "Saw Planks",
|
||||||
description = "Saw a wooden log into four planks (needs a cutting edge)." }
|
description = "Saw a heavy wooden log into four planks (needs a cutting edge)." }
|
||||||
|
|
||||||
c.R{ id = "knap_sharp_stone",
|
|
||||||
inputs = { { template = "rock", count = 1 } },
|
|
||||||
tools = { { match = { ["affordance.hammering"] = true } } },
|
|
||||||
outputs = { { template = "sharp_stone", count = 1 } },
|
|
||||||
name = "Knap Sharp Stone",
|
|
||||||
description = "Strike a rock with a hammerstone to flake off a sharp edge." }
|
|
||||||
|
|
||||||
c.R{ id = "twist_cordage",
|
|
||||||
inputs = { { template = "plant_fiber", count = 3 } },
|
|
||||||
outputs = { { template = "cordage", count = 1 } },
|
|
||||||
name = "Twist Cordage",
|
|
||||||
description = "Twist three plant fibers into a length of cordage." }
|
|
||||||
|
|
||||||
c.R{ id = "craft_stone_axe",
|
|
||||||
inputs = {
|
|
||||||
{ template = "sharp_stone", count = 1 }, -- head (consumed)
|
|
||||||
{ template = "stick", count = 1 }, -- haft
|
|
||||||
{ template = "cordage", count = 1 }, -- binding
|
|
||||||
},
|
|
||||||
outputs = { { template = "stone_axe", count = 1 } },
|
|
||||||
name = "Haft Stone Axe",
|
|
||||||
description = "Bind a sharp stone to a stick with cordage." }
|
|
||||||
|
|
||||||
-- Round-out recipes
|
|
||||||
c.R{ id = "craft_stone_hammer",
|
|
||||||
inputs = {
|
|
||||||
{ template = "rock", count = 1 },
|
|
||||||
{ template = "stick", count = 1 },
|
|
||||||
{ template = "cordage", count = 1 },
|
|
||||||
},
|
|
||||||
outputs = { { template = "stone_hammer", count = 1 } },
|
|
||||||
name = "Haft Stone Hammer",
|
|
||||||
description = "Lash a stone to a stick for a pounding tool (enables knapping)." }
|
|
||||||
|
|
||||||
c.R{ id = "break_branch",
|
|
||||||
inputs = { { template = "branch", count = 1 } },
|
|
||||||
outputs = { { template = "stick", count = 2 } }, -- multi-output from one branch
|
|
||||||
name = "Break Branch",
|
|
||||||
description = "Snap a branch over your knee into two sticks." }
|
|
||||||
|
|
||||||
c.R{ id = "chop_tree",
|
|
||||||
inputs = { { template = "tree", count = 1 } },
|
|
||||||
tools = { { match = { ["affordance.chopping"] = true } } },
|
|
||||||
outputs = { { template = "log", count = 2 } }, -- closes the loop: axe -> logs -> planks
|
|
||||||
name = "Chop Tree",
|
|
||||||
description = "Fell a tree with a chopping edge — yields two logs." }
|
|
||||||
|
|
||||||
c.R{ id = "sharpen_stick",
|
|
||||||
inputs = { { template = "stick", count = 1 } },
|
|
||||||
tools = { { match = { ["affordance.cutting"] = true } } },
|
|
||||||
outputs = { { template = "sharpened_stick", count = 1 } },
|
|
||||||
name = "Sharpen Stick",
|
|
||||||
description = "Whittle a stick to a point with a cutting edge." }
|
|
||||||
|
|
||||||
-- ---- world spawns (backpack sits at 350,400) ---------------------
|
-- ---- world spawns (backpack sits at 350,400) ---------------------
|
||||||
c.S{ template = "log", x = 110, y = 400 }
|
c.S{ template = "log", x = 110, y = 400 }
|
||||||
|
|||||||
3
init.lua
3
init.lua
@@ -181,6 +181,7 @@ composition.define_template{
|
|||||||
description = "A heavy stone. Could be useful for crafting.",
|
description = "A heavy stone. Could be useful for crafting.",
|
||||||
weight = 2.5, -- kg (real units)
|
weight = 2.5, -- kg (real units)
|
||||||
volume = 0.001, -- L (real units)
|
volume = 0.001, -- L (real units)
|
||||||
|
form = "lump", -- role: a knappable/poundable stone
|
||||||
-- Material composition (composition-model.md §4 — 0-1 platonic;
|
-- Material composition (composition-model.md §4 — 0-1 platonic;
|
||||||
-- 1.0 = pure stone). Phase E (property-driven recipes) reads this.
|
-- 1.0 = pure stone). Phase E (property-driven recipes) reads this.
|
||||||
["composition.stone"] = 1.0,
|
["composition.stone"] = 1.0,
|
||||||
@@ -204,6 +205,7 @@ composition.define_template{
|
|||||||
description = "A wooden stick. Useful for crafting tool handles.",
|
description = "A wooden stick. Useful for crafting tool handles.",
|
||||||
weight = 0.3, -- kg
|
weight = 0.3, -- kg
|
||||||
volume = 0.0005, -- L
|
volume = 0.0005, -- L
|
||||||
|
form = "shaft", -- role: a light rigid shaft (handle)
|
||||||
["composition.wood"] = 1.0,
|
["composition.wood"] = 1.0,
|
||||||
sprite_atlas = "",
|
sprite_atlas = "",
|
||||||
sprite_uv = {x = 0, y = 0, w = 1, h = 1},
|
sprite_uv = {x = 0, y = 0, w = 1, h = 1},
|
||||||
@@ -642,6 +644,7 @@ function M.init(ctx)
|
|||||||
position = { x = 0, y = 0 },
|
position = { x = 0, y = 0 },
|
||||||
}
|
}
|
||||||
if a.scale then props.sprite_scale = a.scale * (d.scale or 1) end
|
if a.scale then props.sprite_scale = a.scale * (d.scale or 1) end
|
||||||
|
if d.form then props.form = d.form end -- role tag: shaft / cord / fiber / lump / blade / …
|
||||||
for m, v in pairs(d.material or {}) do props["composition." .. m] = v end
|
for m, v in pairs(d.material or {}) do props["composition." .. m] = v end
|
||||||
for k, v in pairs(d.affordance or {}) do props["affordance." .. k] = v end
|
for k, v in pairs(d.affordance or {}) do props["affordance." .. k] = v end
|
||||||
composition.define_template{ id = d.id, properties = props, tags = { "renderable", "item" } }
|
composition.define_template{ id = d.id, properties = props, tags = { "renderable", "item" } }
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"id": "vagrant-skeleton",
|
"id": "vagrant-skeleton",
|
||||||
"version": "0.18.0",
|
"version": "0.19.0",
|
||||||
"kind": "module",
|
"kind": "module",
|
||||||
"api": "^0.1",
|
"api": "^0.1",
|
||||||
"ci_frames": 60,
|
"ci_frames": 60,
|
||||||
|
|||||||
Reference in New Issue
Block a user