feat: sprite-mode test-chamber with 13-bone puppet + sprite-tilemap

13-bone humanoid rig (12 visible bones + 1 root) hand-ported from
substrate reference, mapped to PROTOTYPE asset-pack via asset_aliases
indirection (asset_pack: player). Bones use texture/z_order/scale/
anchor fields from the rig-format extension. Tracks split: lower for
legs + feet (walk animation), upper for root/body/head/shoulders/arms
(idle animation).

Animations:
- idle.anim.json: 2.0s loop on upper track, subtle body+head sway
- walk.anim.json: 0.6s loop on lower track, legs+feet cycle

Sprite-tilemap: 4-tile palette (floor_001-003 walkable, floor_004
as wall). Map content: 20x20 with wall-border and interior wall
blocks. tile_rotations parallel array exercises 90 and 180-degree
rotations on a handful of cells for visual rotation-pipeline
verification.

init.lua loads textures via asset_aliases lookup:
- maps.load_textures(aliases) resolves tilemap-tile atlas-ids
- puppet.load_rig(path, aliases) loads + resolves bone textures
- furniture textures preloaded at init (bed, bench, backpack) to
  avoid first-frame load stutter; rendered via engine.render.
  draw_sprite_transform in the draw hook

Camera follows puppet via per-frame camera.set_target. Headtrack:
head bone (look_at: true) rotates to face mouse world-position.

New SPOREL_CI=1 traces from render and init hooks:
- vagrant: render_frame_ok (per frame from render)
- vagrant: sprite_mode=on (once after first sprite-draw)
- vagrant: assets_loaded=14 (once after init: 7 puppet + 4 tile + 3 furniture)
This commit is contained in:
Axel Meyer
2026-05-18 03:29:54 +02:00
parent 161913795b
commit 3457a7eab8
7 changed files with 151 additions and 70 deletions

View File

@@ -1,13 +1,24 @@
{
"id": "humanoid",
"asset_pack": "player",
"bones": [
{ "id": "torso", "parent": null, "rest": { "x": 0, "y": 0, "angle": 0 }, "color": [180, 140, 100] },
{ "id": "head", "parent": "torso", "rest": { "x": 0, "y": -16, "angle": 0 }, "look_at": true, "color": [220, 180, 140] },
{ "id": "leg_l", "parent": "torso", "rest": { "x": -4, "y": 8, "angle": 0 }, "color": [80, 60, 40] },
{ "id": "leg_r", "parent": "torso", "rest": { "x": 4, "y": 8, "angle": 0 }, "color": [80, 60, 40] }
{ "id": "root", "parent": null, "rest": {"x": 0, "y": 0, "angle": 0}, "z_order": -1 },
{ "id": "body", "parent": "root", "rest": {"x": 0, "y": 0, "angle": 0}, "z_order": 2, "texture": "body_001" },
{ "id": "head", "parent": "body", "rest": {"x": 0, "y": -16, "angle": 0}, "z_order": 6, "texture": "head_001", "look_at": true },
{ "id": "shoulders", "parent": "body", "rest": {"x": 0, "y": 0, "angle": 0}, "z_order": 5, "texture": "shoulder_001" },
{ "id": "upper_arm_l", "parent": "shoulders", "rest": {"x": -19, "y": -3, "angle": 0}, "z_order": 3, "texture": "upper_arm_001", "scale": [-1, 1] },
{ "id": "upper_arm_r", "parent": "shoulders", "rest": {"x": 19, "y": -3, "angle": 0}, "z_order": 3, "texture": "upper_arm_001", "scale": [ 1, 1] },
{ "id": "lower_arm_l", "parent": "upper_arm_l", "rest": {"x": 14, "y": -18, "angle": 0}, "z_order": 2, "texture": "lower_arm_001", "scale": [-1, 1] },
{ "id": "lower_arm_r", "parent": "upper_arm_r", "rest": {"x": 14, "y": -18, "angle": 0}, "z_order": 2, "texture": "lower_arm_001", "scale": [ 1, 1] },
{ "id": "leg_l", "parent": "body", "rest": {"x": -4, "y": 8, "angle": 0}, "z_order": 1, "texture": "leg_001" },
{ "id": "leg_r", "parent": "body", "rest": {"x": 4, "y": 8, "angle": 0}, "z_order": 1, "texture": "leg_001" },
{ "id": "foot_l", "parent": "leg_l", "rest": {"x": 0, "y": 12, "angle": 0}, "z_order": 0, "texture": "foot_001" },
{ "id": "foot_r", "parent": "leg_r", "rest": {"x": 0, "y": 12, "angle": 0}, "z_order": 0, "texture": "foot_001" }
],
"tracks": [
{ "id": "lower", "bones": ["leg_l", "leg_r"] },
{ "id": "upper", "bones": ["torso", "head"] }
{ "id": "lower", "bones": ["leg_l", "leg_r", "foot_l", "foot_r"] },
{ "id": "upper", "bones": ["root", "body", "head", "shoulders",
"upper_arm_l", "upper_arm_r",
"lower_arm_l", "lower_arm_r"] }
]
}