fix(vagrant): iteration — body+head look-at, WASD-driven leg-facing, idle-collapse

- humanoid.rig.json: root removed from upper track; body look_at + slow speed
  (180 deg/s, lazy); head fast speed (480 deg/s) + +-90 deg limits; puppet
  dep bumped to 0.3.1
- animations/idle_lower.anim.json (NEW): leg+foot scl=[mirror, 0] keeps legs
  invisible at idle (locomotion skips animated bones; foot cascade zeros out)
- init.lua: set_procedural 'facing' callback writes root.rot from
  last_walk_rot_deg each frame; WASD-vector updates last_walk_rot_deg
  via atan(dx, -dy); idle_lower played parallel to idle, stopped during walk

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Axel Meyer
2026-05-18 19:51:56 +02:00
parent 00d10bbd47
commit 03a536984d
4 changed files with 36 additions and 7 deletions

View File

@@ -3,8 +3,8 @@
"asset_pack": "player",
"bones": [
{ "id": "root", "parent": null, "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": -1 },
{ "id": "body", "parent": "root", "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": 2, "texture": "body_001" },
{ "id": "head", "parent": "body", "rest": {"x": 0, "y": -3, "rot": 0}, "z_order": 6, "texture": "head_001", "look_at": true },
{ "id": "body", "parent": "root", "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": 2, "texture": "body_001", "look_at": true, "look_at_speed": 180 },
{ "id": "head", "parent": "body", "rest": {"x": 0, "y": -3, "rot": 0, "rot_min": -90, "rot_max": 90}, "z_order": 6, "texture": "head_001", "look_at": true, "look_at_speed": 480 },
{ "id": "shoulders", "parent": "body", "rest": {"x": 0, "y": 0, "rot": 0}, "z_order": 5, "texture": "shoulder_001" },
{ "id": "upper_arm_l", "parent": "shoulders", "rest": {"x": -19, "y": -3, "rot": 0, "scl": [-1, 1]}, "z_order": 3, "texture": "upper_arm_001" },
{ "id": "upper_arm_r", "parent": "shoulders", "rest": {"x": 20, "y": -4, "rot": 0}, "z_order": 3, "texture": "upper_arm_001" },
@@ -17,7 +17,7 @@
],
"tracks": [
{ "id": "lower", "bones": ["leg_l", "leg_r", "foot_l", "foot_r"] },
{ "id": "upper", "bones": ["root", "body", "head", "shoulders", "upper_arm_l", "upper_arm_r", "lower_arm_l", "lower_arm_r"] }
{ "id": "upper", "bones": ["body", "head", "shoulders", "upper_arm_l", "upper_arm_r", "lower_arm_l", "lower_arm_r"] }
],
"locomotion": {
"mode": "procedural",