fix(vagrant): iteration — body+head look-at, WASD-driven leg-facing, idle-collapse
- humanoid.rig.json: root removed from upper track; body look_at + slow speed (180 deg/s, lazy); head fast speed (480 deg/s) + +-90 deg limits; puppet dep bumped to 0.3.1 - animations/idle_lower.anim.json (NEW): leg+foot scl=[mirror, 0] keeps legs invisible at idle (locomotion skips animated bones; foot cascade zeros out) - init.lua: set_procedural 'facing' callback writes root.rot from last_walk_rot_deg each frame; WASD-vector updates last_walk_rot_deg via atan(dx, -dy); idle_lower played parallel to idle, stopped during walk Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -15,7 +15,7 @@
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{"id": "lib-core.camera", "version": "0.3.0"},
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{"id": "lib-core.render", "version": "0.1.0"},
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{"id": "lib-core.maps", "version": "0.1.2"},
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{"id": "lib-core.puppet", "version": "0.3.0"},
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{"id": "lib-core.puppet", "version": "0.3.1"},
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{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
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]
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}
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