fix(vagrant): iteration — body+head look-at, WASD-driven leg-facing, idle-collapse

- humanoid.rig.json: root removed from upper track; body look_at + slow speed
  (180 deg/s, lazy); head fast speed (480 deg/s) + +-90 deg limits; puppet
  dep bumped to 0.3.1
- animations/idle_lower.anim.json (NEW): leg+foot scl=[mirror, 0] keeps legs
  invisible at idle (locomotion skips animated bones; foot cascade zeros out)
- init.lua: set_procedural 'facing' callback writes root.rot from
  last_walk_rot_deg each frame; WASD-vector updates last_walk_rot_deg
  via atan(dx, -dy); idle_lower played parallel to idle, stopped during walk

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Axel Meyer
2026-05-18 19:51:56 +02:00
parent 00d10bbd47
commit 03a536984d
4 changed files with 36 additions and 7 deletions

View File

@@ -15,7 +15,7 @@
{"id": "lib-core.camera", "version": "0.3.0"},
{"id": "lib-core.render", "version": "0.1.0"},
{"id": "lib-core.maps", "version": "0.1.2"},
{"id": "lib-core.puppet", "version": "0.3.0"},
{"id": "lib-core.puppet", "version": "0.3.1"},
{"id": "lib-asset.prototype-subterrain", "version": "0.1.1"}
]
}