Surface + wall layers with entity slot between them. Uses maps.draw_map_pre_entities and maps.draw_map_post_entities so character sprites render between surface and wall layers. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Surface + wall layers with entity slot between them. Uses maps.draw_map_pre_entities and maps.draw_map_post_entities so character sprites render between surface and wall layers. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>